circuitpython/ports/atmel-samd/boards/ugame10/mpconfigboard.h

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#define MICROPY_HW_BOARD_NAME "uGame10"
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#define MICROPY_HW_MCU_NAME "samd21e18"
#define SPI_FLASH_MOSI_PIN &pin_PA16
#define SPI_FLASH_MISO_PIN &pin_PA19
#define SPI_FLASH_SCK_PIN &pin_PA17
#define SPI_FLASH_CS_PIN &pin_PA18
// These are pins not to reset.
#define MICROPY_PORT_A (0)
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#define MICROPY_PORT_B (0)
#define MICROPY_PORT_C (0)
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#define CALIBRATE_CRYSTALLESS 1
// If you change this, then make sure to update the linker scripts as well to
// make sure you don't overwrite code.
#define CIRCUITPY_INTERNAL_NVM_SIZE 256
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#define BOARD_FLASH_SIZE (0x00040000 - 0x2000 - CIRCUITPY_INTERNAL_NVM_SIZE)
#define EXTRA_BUILTIN_MODULES \
{ MP_OBJ_NEW_QSTR(MP_QSTR_audioio), (mp_obj_t)&audioio_module }, \
{ MP_OBJ_NEW_QSTR(MP_QSTR_gamepad),(mp_obj_t)&gamepad_module }, \
{ MP_OBJ_NEW_QSTR(MP_QSTR__stage), (mp_obj_t)&stage_module }
// USB is always used internally so skip the pin objects for it.
#define IGNORE_PIN_PA24 1
#define IGNORE_PIN_PA25 1