2018-01-29 13:08:26 -05:00
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#define MICROPY_HW_BOARD_NAME "uGame10"
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2018-01-02 21:25:41 -05:00
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#define MICROPY_HW_MCU_NAME "samd21e18"
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2018-10-19 21:46:22 -04:00
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#define SPI_FLASH_MOSI_PIN &pin_PA16
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#define SPI_FLASH_MISO_PIN &pin_PA19
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#define SPI_FLASH_SCK_PIN &pin_PA17
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#define SPI_FLASH_CS_PIN &pin_PA18
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2018-01-04 14:16:53 -05:00
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// These are pins not to reset.
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2018-10-19 21:46:22 -04:00
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#define MICROPY_PORT_A (0)
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2018-01-02 21:25:41 -05:00
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#define MICROPY_PORT_B (0)
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2018-01-04 14:16:53 -05:00
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#define MICROPY_PORT_C (0)
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2018-01-02 21:25:41 -05:00
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#define CALIBRATE_CRYSTALLESS 1
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2018-01-04 14:16:53 -05:00
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// If you change this, then make sure to update the linker scripts as well to
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// make sure you don't overwrite code.
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2018-04-12 21:13:40 -04:00
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#define CIRCUITPY_INTERNAL_NVM_SIZE 256
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2018-01-02 21:25:41 -05:00
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#define BOARD_FLASH_SIZE (0x00040000 - 0x2000 - CIRCUITPY_INTERNAL_NVM_SIZE)
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2018-05-20 16:06:47 -04:00
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#define EXTRA_BUILTIN_MODULES \
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{ MP_OBJ_NEW_QSTR(MP_QSTR_audioio), (mp_obj_t)&audioio_module }, \
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{ MP_OBJ_NEW_QSTR(MP_QSTR_gamepad),(mp_obj_t)&gamepad_module }, \
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{ MP_OBJ_NEW_QSTR(MP_QSTR__stage), (mp_obj_t)&stage_module }
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2018-06-06 15:07:28 -04:00
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// USB is always used internally so skip the pin objects for it.
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#define IGNORE_PIN_PA24 1
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#define IGNORE_PIN_PA25 1
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