#define MICROPY_HW_BOARD_NAME "uGame10" #define MICROPY_HW_MCU_NAME "samd21e18" #define SPI_FLASH_MOSI_PIN &pin_PA16 #define SPI_FLASH_MISO_PIN &pin_PA19 #define SPI_FLASH_SCK_PIN &pin_PA17 #define SPI_FLASH_CS_PIN &pin_PA18 // These are pins not to reset. #define MICROPY_PORT_A (0) #define MICROPY_PORT_B (0) #define MICROPY_PORT_C (0) #define CALIBRATE_CRYSTALLESS 1 // If you change this, then make sure to update the linker scripts as well to // make sure you don't overwrite code. #define CIRCUITPY_INTERNAL_NVM_SIZE 256 #define BOARD_FLASH_SIZE (0x00040000 - 0x2000 - CIRCUITPY_INTERNAL_NVM_SIZE) #define EXTRA_BUILTIN_MODULES \ { MP_OBJ_NEW_QSTR(MP_QSTR_audioio), (mp_obj_t)&audioio_module }, \ { MP_OBJ_NEW_QSTR(MP_QSTR_gamepad),(mp_obj_t)&gamepad_module }, \ { MP_OBJ_NEW_QSTR(MP_QSTR__stage), (mp_obj_t)&stage_module } // USB is always used internally so skip the pin objects for it. #define IGNORE_PIN_PA24 1 #define IGNORE_PIN_PA25 1