diff --git a/SoundslabDisplay.py b/SoundslabDisplay.py index 8cee930..983bc21 100644 --- a/SoundslabDisplay.py +++ b/SoundslabDisplay.py @@ -101,19 +101,20 @@ class SoundslabDisplay: if menu_data["has_next"]: # draw triangle pointing down print("drawing has_next triangle") - menu_overlay.polygon([(floor(self.screen_size[0] / 2) - 20, self.screen_size[1] - 56), (floor(self.screen_size[0] / 2), self.screen_size[1] - 23), (floor(self.screen_size[0] / 2) + 20, self.screen_size[1] - 56)], bg_color) + menu_overlay.polygon([(floor(self.screen_size[0] / 2) - 20, self.screen_size[1] - 56), (floor(self.screen_size[0] / 2), self.screen_size[1] - 23), (floor(self.screen_size[0] / 2) + 20, self.screen_size[1] - 56)], fill=fg_color) # draw three menu rows offset_from_top = 61 # start at the 21st row of pixels to draw inside the outer overlay, add 40 to account for the "prev" indicator row - font = ImageFont.truetype(font='/usr/share/fonts/truetype/hack/Hack-Bold.ttf', size=13) + font = ImageFont.truetype(font='/usr/share/fonts/truetype/hack/Hack-Bold.ttf', size=15) for idx, row in enumerate(menu_data["rows"], start=0): if menu_data["selected"] == idx: menu_overlay.rectangle([(21, offset_from_top),(self.screen_size[0] - 21, offset_from_top + 40)], fg_color) # highlight background for selected menu item output_size = menu_overlay.textsize(row) # get the size of the text to draw so we can center it in our rectangle for this row + print("output_size for " + row + " is " + str(output_size[0]) + " x " + str(output_size[1]) + " px") print("showing '" + row + "' at (" + str((self.screen_size[0] / 2) - floor(output_size[0] / 2)) + ", " + str(offset_from_top + 20 - floor(output_size[1])) + ")") - menu_overlay.text(((self.screen_size[0] / 2) - floor(output_size[0] / 2) - 10, offset_from_top + (20 - floor(output_size[1]))), row, font=font, fill=bg_color if menu_data["selected"] == idx else fg_color) # draw output text in appropriate color + menu_overlay.text(((self.screen_size[0] / 2) - floor(output_size[0] / 2) - 11, offset_from_top + (20 - floor(output_size[1]))), row, font=font, fill=bg_color if menu_data["selected"] == idx else fg_color) # draw output text in appropriate color offset_from_top += 40 # finally, set the current_menu image