first working pass at menu scrolling

This commit is contained in:
Sundog Jones 2020-08-02 18:26:50 -07:00
parent d299f51c77
commit 2b832f1b0e
2 changed files with 108 additions and 35 deletions

View File

@ -9,7 +9,7 @@ import musicpd
from math import floor
class SoundslabDisplay:
def __init__(self, player_client):
def __init__(self, player_client, input_handler):
self.screen_size = 240, 240
self.spi_speed_mhz = 80
self.st7789 = ST7789(
@ -30,12 +30,13 @@ class SoundslabDisplay:
# the connection to mpd passed in
self.player_client = player_client
# the connection to the input handler passed in
self.input_handler = input_handler
# track battery voltage over time so we can figure out if we're charging the battery or not
self.previous_voltage = 0.0
# track currently playing song's art path to eliminate unnecessary reloads of the same image file
self.current_art_path = None
# start with menus hidden
self.show_menu = False
def _displayOff(self):
self.st7789.set_backlight(0) # turn off the backlight
@ -70,13 +71,14 @@ class SoundslabDisplay:
return (voltage, capacity)
def updateMenu(self, menu_data=None):
def updateMenu(self):
menu_data = self.input_handler.getMenuOptions()
# always start with a transparent menu overlay image
bg_color = (200, 0, 0, 255)
fg_color = (0, 0, 0, 255)
im_menu_overlay = Image.new("RGBA", self.screen_size, (0, 0, 0, 0))
menu_overlay = ImageDraw.Draw(im_menu_overlay)
if self.show_menu and menu_data is not None:
if self.input_handler.state == self.input_handler.MENU and menu_data is not None:
# we have a menu to display
#
# menu_data is structured as a dict describing the menu to be displayed:
@ -108,11 +110,11 @@ class SoundslabDisplay:
font = ImageFont.truetype(font='/usr/share/fonts/truetype/hack/Hack-Bold.ttf', size=15)
for idx, row in enumerate(menu_data["rows"], start=0):
if menu_data["selected"] == idx:
if idx == 1:
menu_overlay.rectangle([(21, offset_from_top),(self.screen_size[0] - 21, offset_from_top + 40)], fg_color) # highlight background for selected menu item
output_size = menu_overlay.textsize(row) # get the size of the text to draw so we can center it in our rectangle for this row
menu_overlay.text(((self.screen_size[0] / 2) - floor(output_size[0] / 2) - 14, offset_from_top + (20 - floor(output_size[1]) + 1)), row, font=font, fill=bg_color if menu_data["selected"] == idx else fg_color) # draw output text in appropriate color
menu_overlay.text(((self.screen_size[0] / 2) - floor(output_size[0] / 2) - 14, offset_from_top + (20 - floor(output_size[1]) + 1)), row, font=font, fill=bg_color if idx == 1 else fg_color) # draw output text in appropriate color
offset_from_top += 40
# finally, set the current_menu image

View File

@ -12,7 +12,14 @@ class SoundslabInputHandler:
self.player_client.connect()
# initialize connection to display
self.display = SoundslabDisplay(self.player_client)
self.display = SoundslabDisplay(self.player_client, self)
# set up some states and an initial state
(self.NOWPLAYING, self.MENU, self.LOCKED) = [1, 2, 3]
self.state = self.NOWPLAYING
self.current_menu_level = 1
self.current_menu_position = 0
self.current_menu_items = []
# The buttons on Pirate Audio are connected to pins 5, 6, 16 and 24
# Boards prior to 23 January 2020 used 5, 6, 16 and 20
@ -48,9 +55,53 @@ class SoundslabInputHandler:
for pin in self.BUTTONS:
GPIO.add_event_detect(pin, GPIO.FALLING, self.handle_button, bouncetime=150)
# menu handler
def getMenuOptions(self):
if self.current_menu_level == 1:
menu = {
"options": [
"Toggle repeat",
"Toggle shuffle",
"View queue >",
"Browse playlists >",
"Browse artists >",
"Browse genres >",
"Browse decades >",
"Browse albums >",
"Browse songs >",
"Shuffle all songs",
"Shuffle all albums",
"Settings >",
"Power off",
"About"
]
}
if self.current_menu_position == 0:
rows = ["", menu["options"][self.current_menu_position], menu["options"][self.current_menu_position + 1]]
elif self.current_menu_position == len(menu["options"]) - 1:
rows = [menu["options"][self.current_menu_position - 1], menu["options"][self.current_menu_position], ""]
else:
# one before current, current, and one after current
rows = [ menu["options"][self.current_menu_position - 1], menu["options"][self.current_menu_position], menu["options"][self.current_menu_position + 1] ]
self.current_menu_items = menu["options"]
return {
"has_previous": False if self.current_menu_position == 0 else True,
"has_next": False if self.current_menu_position == len(menu["options"]) else True,
"selected": self.current_menu_position,
"rows": rows
}
else:
return None
def handle_menu_option_select(self):
pass
# some button handlers
def NE(self):
# play/pause toggle
# this is ALWAYS play/pause toggle
status = self.player_client.status()
if status['state'] == "play":
print("pausing")
@ -63,7 +114,7 @@ class SoundslabInputHandler:
player_client.play()
def SW(self):
# previous track
# this is ALWAYS previous track
status = player_client.status()
if float(status['elapsed']) > 5.0:
# restart track
@ -75,31 +126,59 @@ class SoundslabInputHandler:
self.player_client.previous()
def NW(self):
# open menu
# this is ALWAYS toggle menu
print("toggling menu")
if self.display.show_menu is True:
self.display.show_menu = False
if self.state != self.MENU:
self.last_state = self.state
self.state = self.MENU
else:
self.display.show_menu = True
self.state = self.last_state
self.current_menu_level = 1
self.current_menu_position = 0
self.current_menu_items = []
def SE(self):
# next track
# this is ALWAYS next track
print("next track")
self.player_client.next()
def UP(self):
# check current state
if self.state == self.NOWPLAYING:
# volume up 10%
print("vol up")
status = self.player_client.status()
if int(status['volume']) < 100:
self.player_client.setvol(int(status['volume']) + 10)
elif self.state == self.MENU:
# move up
print("up one menu item")
if self.current_menu_position != 0:
self.current_menu_position -= 1
else:
print("cannot go up from here!")
else:
# no op when screen is locked
pass
def DN(self):
# check current state
if self.state == self.NOWPLAYING:
# volume down 10%
print("vol down")
status = self.player_client.status()
if int(status['volume']) > 0:
self.player_client.setvol(int(status['volume']) - 10)
elif self.state == self.MENU:
# move down
print("down one menu item")
if self.current_menu_position < len(self.current_menu_items) - 1:
self.current_menu_position += 1;
else:
print("cannot go down from here!")
else:
# no op when screen is locked
pass
def LF(self):
# seek back 10s
@ -129,15 +208,7 @@ class SoundslabInputHandler:
input_handler = SoundslabInputHandler()
while True:
if input_handler.display.show_menu is True:
# test menu
input_handler.display.updateMenu({
"has_previous": False,
"has_next": True,
"selected": 0,
"rows": ["Turn repeat on", "Turn shuffle on", "View queue >"]
})
else:
input_handler.display.updateMenu()
# test album art
input_handler.display.updateAlbumArt()