soundslab/SoundslabInput.py

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import signal
import RPi.GPIO as GPIO
from SoundslabDisplay import SoundslabDisplay
import time
import musicpd
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from math import floor
class SoundslabInputHandler:
def __init__(self):
# connect to mpd
self.player_client = musicpd.MPDClient()
self.player_client.connect()
# initialize connection to display
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self.display = SoundslabDisplay(self.player_client, self)
# set up some states and an initial state
(self.NOWPLAYING, self.MENU, self.LOCKED) = [1, 2, 3]
self.state = self.NOWPLAYING
self.current_menu_level = 1
self.current_menu_position = 0
self.current_menu_items = []
# The buttons on Pirate Audio are connected to pins 5, 6, 16 and 24
# Boards prior to 23 January 2020 used 5, 6, 16 and 20
# try changing 24 to 20 if your Y button doesn't work.
self.BUTTONS = [5, 6, 16, 24, 17, 27, 22, 23, 20]
# These correspond to buttons A, B, X and Y then the five-way switch positions
self.LABELS = ['NW', 'SW', 'NE', 'SE', 'UP', 'SELECT', 'LF', 'DN', 'RT']
# Set up RPi.GPIO with the "BCM" numbering scheme
GPIO.setmode(GPIO.BCM)
# Buttons connect to ground when pressed, so we should set them up
# with a "PULL UP", which weakly pulls the input signal to 3.3V.
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GPIO.setup(self.BUTTONS, GPIO.IN, pull_up_down=GPIO.PUD_UP)
# This is a dictionary of the combination of pins and labels
self.LABELLED_BUTTONS = {
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5: self.NW,
6: self.SW,
16: self.NE,
24: self.SE,
17: self.UP,
27: self.SELECT,
22: self.LF,
23: self.DN,
20: self.RT
}
# Loop through out buttons and attach the "handle_button" function to each
# We're watching the "FALLING" edge (transition from 3.3V to Ground) and
# picking a generous bouncetime of 150ms to smooth out button presses.
for pin in self.BUTTONS:
GPIO.add_event_detect(pin, GPIO.FALLING, self.handle_button, bouncetime=150)
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# menu handler
def getMenuOptions(self):
if self.current_menu_level == 1:
menu = {
"options": [
"Toggle repeat",
"Toggle shuffle",
"View queue >",
"Browse playlists >",
"Browse artists >",
"Browse genres >",
"Browse decades >",
"Browse albums >",
"Browse songs >",
"Shuffle all songs",
"Shuffle all albums",
"Settings >",
"Power off",
"About"
]
}
if self.current_menu_position == 0:
rows = ["", menu["options"][self.current_menu_position], menu["options"][self.current_menu_position + 1]]
elif self.current_menu_position == len(menu["options"]) - 1:
rows = [menu["options"][self.current_menu_position - 1], menu["options"][self.current_menu_position], ""]
else:
# one before current, current, and one after current
rows = [ menu["options"][self.current_menu_position - 1], menu["options"][self.current_menu_position], menu["options"][self.current_menu_position + 1] ]
self.current_menu_items = menu["options"]
return {
"has_previous": False if self.current_menu_position == 0 else True,
"has_next": False if self.current_menu_position == len(menu["options"]) else True,
"selected": self.current_menu_position,
"rows": rows
}
else:
return None
def handle_menu_option_select(self):
pass
# some button handlers
def NE(self):
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# this is ALWAYS play/pause toggle
status = self.player_client.status()
if status['state'] == "play":
print("pausing")
player_client.pause(1)
elif status['state'] == "pause":
print("resuming")
player_client.pause(0)
else: # state == "stop"
print("playing")
player_client.play()
def SW(self):
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# this is ALWAYS previous track
status = player_client.status()
if float(status['elapsed']) > 5.0:
# restart track
print("restart current track")
self.player_client.seekcur(0)
else:
# go to previous track
print("previous track")
self.player_client.previous()
def NW(self):
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# this is ALWAYS toggle menu
print("toggling menu")
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if self.state != self.MENU:
self.last_state = self.state
self.state = self.MENU
else:
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self.state = self.last_state
self.current_menu_level = 1
self.current_menu_position = 0
self.current_menu_items = []
def SE(self):
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# this is ALWAYS next track
print("next track")
self.player_client.next()
def UP(self):
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# check current state
if self.state == self.NOWPLAYING:
# volume up 10%
print("vol up")
status = self.player_client.status()
if int(status['volume']) < 100:
self.player_client.setvol(int(status['volume']) + 10)
elif self.state == self.MENU:
# move up
print("up one menu item")
if self.current_menu_position != 0:
self.current_menu_position -= 1
else:
print("cannot go up from here!")
else:
# no op when screen is locked
pass
def DN(self):
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# check current state
if self.state == self.NOWPLAYING:
# volume down 10%
print("vol down")
status = self.player_client.status()
if int(status['volume']) > 0:
self.player_client.setvol(int(status['volume']) - 10)
elif self.state == self.MENU:
# move down
print("down one menu item")
if self.current_menu_position < len(self.current_menu_items) - 1:
self.current_menu_position += 1;
else:
print("cannot go down from here!")
else:
# no op when screen is locked
pass
def LF(self):
# seek back 10s
print("seek -10s")
status = self.player_client.status()
self.player_client.seekcur(floor(float(status['elapsed']) - 10.0))
def RT(self):
# seek forward 10s
print("seek +10s")
status = self.player_client.status()
self.player_client.seekcur(floor(float(status['elapsed']) + 10.0))
def SELECT(self):
# display lock/unlock
self.display.toggleDisplayOnOff()
# "handle_button" will be called every time a button is pressed
# It receives one argument: the associated input pin.
def handle_button(self, pin):
label = self.LABELS[self.BUTTONS.index(pin)]
print("Button press detected on pin: {} label: {}".format(pin, label))
func = self.LABELLED_BUTTONS.get(pin)
func()
# for now, we'll just go ahead and keep kicking things off from here
input_handler = SoundslabInputHandler()
while True:
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# test menu
input_handler.display.updateMenu()
# test album art
input_handler.display.updateAlbumArt()
# test setting up the overlay
input_handler.display.updateOverlay()
# test pushing the update to the display
input_handler.display.updateDisplay()
# wait before continuing
time.sleep(0.75)