mirror of
https://github.com/CesiumGS/obj2gltf.git
synced 2024-11-27 10:30:16 -05:00
285 lines
12 KiB
JavaScript
285 lines
12 KiB
JavaScript
'use strict';
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var Cesium = require('cesium');
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var fsExtra = require('fs-extra');
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var GltfPipeline = require('gltf-pipeline').Pipeline;
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var os = require('os');
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var path = require('path');
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var Promise = require('bluebird');
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var uuid = require('uuid');
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var createGltf = require('./createGltf');
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var loadObj = require('./loadObj');
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var writeUris = require('./writeUris');
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var defaultValue = Cesium.defaultValue;
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var defined = Cesium.defined;
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var DeveloperError = Cesium.DeveloperError;
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var RuntimeError = Cesium.RuntimeError;
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module.exports = obj2gltf;
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/**
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* Converts an obj file to a glTF file.
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*
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* @param {String} objPath Path to the obj file.
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* @param {String} gltfPath Path of the converted glTF file.
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* @param {Object} [options] An object with the following properties:
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* @param {Boolean} [options.binary=false] Save as binary glTF.
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* @param {Boolean} [options.separate=false] Writes out separate geometry data files, shader files, and textures instead of embedding them in the glTF.
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* @param {Boolean} [options.separateTextures=false] Write out separate textures only.
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* @param {Boolean} [options.compress=false] Quantize positions, compress texture coordinates, and oct-encode normals.
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* @param {Boolean} [options.optimize=false] Optimize the glTF for size and runtime performance.
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* @param {Boolean} [options.optimizeForCesium=false] Optimize the glTF for Cesium by using the sun as a default light source.
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* @param {Boolean} [options.generateNormals=false] Generate normals if they are missing.
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* @param {Boolean} [options.ao=false] Apply ambient occlusion to the converted model.
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* @param {Boolean} [options.textureCompressionOptions] Options sent to the compressTextures stage of gltf-pipeline.
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* @param {Boolean} [options.bypassPipeline=false] Bypass the gltf-pipeline for debugging purposes. This option overrides many of the options above.
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* @param {Boolean} [options.checkTransparency=false] Do a more exhaustive check for texture transparency by looking at the alpha channel of each pixel.
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* @param {Boolean} [options.secure=false] Prevent the converter from reading image or mtl files outside of the input obj directory.
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* @param {String} [options.inputUpAxis='Y'] Up axis of the obj. Choices are 'X', 'Y', and 'Z'.
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* @param {String} [options.outputUpAxis='Y'] Up axis of the converted glTF. Choices are 'X', 'Y', and 'Z'.
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* @param {Boolean} [options.packOcclusion=false] Pack the occlusion texture in the red channel of metallic-roughness texture.
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* @param {Boolean} [options.metallicRoughness=false] The values in the mtl file are already metallic-roughness PBR values and no conversion step should be applied. Metallic is stored in the Ks and map_Ks slots and roughness is stored in the Ns and map_Ns slots.
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* @param {Boolean} [options.specularGlossiness=false] The values in the mtl file are already specular-glossiness PBR values and no conversion step should be applied. Specular is stored in the Ks and map_Ks slots and glossiness is stored in the Ns and map_Ns slots. The glTF will be saved with the KHR_materials_pbrSpecularGlossiness extension.
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* @param {Boolean} [options.materialsCommon=false] The glTF will be saved with the KHR_materials_common extension.
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* @param {Logger} [options.logger] A callback function for handling logged messages. Defaults to console.log.
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*/
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function obj2gltf(objPath, gltfPath, options) {
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var defaults = obj2gltf.defaults;
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options = defaultValue(options, {});
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var binary = defaultValue(options.binary, defaults.binary);
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var separate = defaultValue(options.separate, defaults.separate);
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var separateTextures = defaultValue(options.separateTextures, defaults.separateTextures) || separate;
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var compress = defaultValue(options.compress, defaults.compress);
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var optimize = defaultValue(options.optimize, defaults.optimize);
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var optimizeForCesium = defaultValue(options.optimizeForCesium, defaults.optimizeForCesium);
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var generateNormals = defaultValue(options.generateNormals, defaults.generateNormals);
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var ao = defaultValue(options.ao, defaults.ao);
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var textureCompressionOptions = options.textureCompressionOptions;
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var bypassPipeline = defaultValue(options.bypassPipeline, defaults.bypassPipeline);
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var checkTransparency = defaultValue(options.checkTransparency, defaults.checkTransparency);
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var secure = defaultValue(options.secure, defaults.secure);
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var inputUpAxis = defaultValue(options.inputUpAxis, defaults.inputUpAxis);
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var outputUpAxis = defaultValue(options.outputUpAxis, defaults.outputUpAxis);
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var packOcclusion = defaultValue(options.packOcclusion, defaults.packOcclusion);
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var metallicRoughness = defaultValue(options.metallicRoughness, defaults.metallicRoughness);
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var specularGlossiness = defaultValue(options.specularGlossiness, defaults.specularGlossiness);
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var materialsCommon = defaultValue(options.materialsCommon, defaults.materialsCommon);
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var logger = defaultValue(options.logger, defaults.logger);
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options.generateNormals = generateNormals;
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options.separate = separate;
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options.separateTextures = separateTextures;
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options.checkTransparency = checkTransparency;
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options.secure = secure;
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options.inputUpAxis = inputUpAxis;
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options.outputUpAxis = outputUpAxis;
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options.packOcclusion = packOcclusion;
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options.metallicRoughness = metallicRoughness;
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options.specularGlossiness = specularGlossiness;
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options.materialsCommon = materialsCommon;
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options.logger = logger;
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if (!defined(objPath)) {
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throw new DeveloperError('objPath is required');
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}
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if (!defined(gltfPath)) {
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throw new DeveloperError('gltfPath is required');
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}
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var extension = path.extname(gltfPath).toLowerCase();
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var modelName = path.basename(gltfPath, path.extname(gltfPath));
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if (extension === '.glb') {
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binary = true;
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}
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if (binary && bypassPipeline) {
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return Promise.reject(new RuntimeError('--bypassPipeline does not convert to binary glTF'));
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}
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if (metallicRoughness + specularGlossiness + materialsCommon > 1) {
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return Promise.reject(new RuntimeError('Only one material type may be set from [--metallicRoughness, --specularGlossiness, --materialsCommon].'));
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}
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gltfPath = path.join(path.dirname(gltfPath), modelName + extension);
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var resourcesDirectory = options.bypassPipeline ? path.dirname(gltfPath) : obj2gltf._getTempDirectory();
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var aoOptions = ao ? {} : undefined;
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var pipelineOptions = {
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createDirectory : false,
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basePath : resourcesDirectory,
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binary : binary,
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embed : !separate,
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embedImage : !separateTextures,
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quantize : compress,
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compressTextureCoordinates : compress,
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encodeNormals : compress,
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preserve : !optimize,
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optimizeForCesium : optimizeForCesium,
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smoothNormals : generateNormals,
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aoOptions : aoOptions,
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textureCompressionOptions : textureCompressionOptions
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};
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return loadObj(objPath, options)
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.then(function(objData) {
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return createGltf(objData, options);
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})
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.then(function(gltf) {
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return writeUris(gltf, gltfPath, resourcesDirectory, options);
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})
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.then(function(gltf) {
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if (bypassPipeline) {
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return fsExtra.outputJson(gltfPath, gltf);
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}
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return GltfPipeline.processJSONToDisk(gltf, gltfPath, pipelineOptions);
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})
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.finally(function() {
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return cleanup(resourcesDirectory, options);
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});
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}
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function cleanup(resourcesDirectory, options) {
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if (!options.bypassPipeline && options.separate) {
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fsExtra.remove(resourcesDirectory, function () {
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// Don't fail simply because we couldn't
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// clean up the temporary files.
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});
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}
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}
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/**
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* Default values that will be used when calling obj2gltf(options) unless specified in the options object.
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*/
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obj2gltf.defaults = {
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/**
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* Gets or sets whether the model will be saved as binary glTF.
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* @type Boolean
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* @default false
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*/
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binary: false,
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/**
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* Gets or sets whether to write out separate geometry/animation data files,
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* shader files, and textures instead of embedding them in the glTF.
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* @type Boolean
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* @default false
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*/
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separate: false,
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/**
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* Gets or sets whether to write out separate textures only.
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* @type Boolean
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* @default false
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*/
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separateTextures: false,
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/**
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* Gets or sets whether to compress attribute data. This includes quantizing positions, compressing texture coordinates, and oct-encoding normals.
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* @type Boolean
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* @default false
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*/
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compress: false,
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/**
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* Gets or sets whether the model is optimized for size and runtime performance.
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* @type Boolean
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* @default false
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*/
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optimize: false,
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/**
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* Gets or sets whether the model is optimized for Cesium by using the sun as a default light source.
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* @type Boolean
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* @default false
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*/
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optimizeForCesium: false,
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/**
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* Gets or sets whether normals will be generated for the model if they are missing.
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* @type Boolean
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* @default false
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*/
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generateNormals: false,
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/**
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* Gets or sets whether the model will have ambient occlusion applied.
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* @type Boolean
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* @default false
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*/
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ao: false,
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/**
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* Gets or sets whether the converter will bypass the gltf-pipeline for debugging purposes.
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* @type Boolean
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* @default false
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*/
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bypassPipeline: false,
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/**
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* Gets or sets whether the converter will do a more exhaustive check for texture transparency by looking at the alpha channel of each pixel.
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* @type Boolean
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* @default false
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*/
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checkTransparency: false,
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/**
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* Gets or sets whether the source model can reference paths outside of its directory.
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* @type Boolean
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* @default false
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*/
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secure: false,
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/**
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* Gets or sets the up axis of the obj.
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* @type String
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* @default 'Y'
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*/
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inputUpAxis: 'Y',
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/**
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* Gets or sets the up axis of the converted glTF.
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* @type String
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* @default 'Y'
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*/
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outputUpAxis: 'Y',
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/**
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* Gets or sets whether to pack the occlusion texture in the red channel of the metallic-roughness texture.
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* @type Boolean
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* @default false
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*/
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packOcclusion: false,
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/**
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* The values in the mtl file are already metallic-roughness PBR values and no conversion step should be applied. Metallic is stored in the Ks and map_Ks slots and roughness is stored in the Ns and map_Ns slots.
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* @type Boolean
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* @default false
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*/
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metallicRoughness: false,
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/**
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* The values in the mtl file are already specular-glossiness PBR values and no conversion step should be applied. Specular is stored in the Ks and map_Ks slots and glossiness is stored in the Ns and map_Ns slots. The glTF will be saved with the KHR_materials_pbrSpecularGlossiness extension.
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* @type Boolean
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* @default false
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*/
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specularGlossiness: false,
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/**
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* The values in the mtl file are already specular-glossiness PBR values and no conversion step should be applied. Specular is stored in the Ks and map_Ks slots and glossiness is stored in the Ns and map_Ns slots. The glTF will be saved with the KHR_materials_pbrSpecularGlossiness extension.
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* @type Boolean
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* @default false
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*/
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materialsCommon: false,
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/**
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* @private
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*/
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logger: function(message) {
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console.log(message);
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}
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};
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/**
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* Exposed for testing
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*
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* @private
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*/
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obj2gltf._getTempDirectory = function () {
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return path.join(os.tmpdir(), uuid());
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};
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/**
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* A callback function that logs messages.
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* @callback Logger
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*
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* @param {String} message The message to log.
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*/
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