mirror of
https://github.com/CesiumGS/obj2gltf.git
synced 2024-11-23 16:44:05 -05:00
110 lines
3.1 KiB
JavaScript
110 lines
3.1 KiB
JavaScript
"use strict";
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const Cesium = require("cesium");
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const ComponentDatatype = Cesium.ComponentDatatype;
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module.exports = ArrayStorage;
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const initialLength = 1024; // 2^10
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const doublingThreshold = 33554432; // 2^25 (~134 MB for a Float32Array)
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const fixedExpansionLength = 33554432; // 2^25 (~134 MB for a Float32Array)
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/**
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* Provides expandable typed array storage for geometry data. This is preferable to JS arrays which are
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* stored with double precision. The resizing mechanism is similar to std::vector.
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*
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* @param {ComponentDatatype} componentDatatype The data type.
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*
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* @private
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*/
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function ArrayStorage(componentDatatype) {
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this.componentDatatype = componentDatatype;
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this.typedArray = ComponentDatatype.createTypedArray(componentDatatype, 0);
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this.length = 0;
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}
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function resize(storage, length) {
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const typedArray = ComponentDatatype.createTypedArray(
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storage.componentDatatype,
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length
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);
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typedArray.set(storage.typedArray);
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storage.typedArray = typedArray;
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}
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ArrayStorage.prototype.push = function (value) {
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const length = this.length;
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const typedArrayLength = this.typedArray.length;
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if (length === 0) {
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resize(this, initialLength);
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} else if (length === typedArrayLength) {
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if (length < doublingThreshold) {
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resize(this, typedArrayLength * 2);
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} else {
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resize(this, typedArrayLength + fixedExpansionLength);
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}
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}
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this.typedArray[this.length++] = value;
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};
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ArrayStorage.prototype.get = function (index) {
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return this.typedArray[index];
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};
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const sizeOfUint16 = 2;
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const sizeOfUint32 = 4;
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const sizeOfFloat = 4;
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ArrayStorage.prototype.toUint16Buffer = function () {
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const length = this.length;
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const typedArray = this.typedArray;
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const paddedLength = length + (length % 2 === 0 ? 0 : 1); // Round to next multiple of 2
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const buffer = Buffer.alloc(paddedLength * sizeOfUint16);
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for (let i = 0; i < length; ++i) {
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buffer.writeUInt16LE(typedArray[i], i * sizeOfUint16);
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}
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return buffer;
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};
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ArrayStorage.prototype.toUint32Buffer = function () {
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const length = this.length;
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const typedArray = this.typedArray;
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const buffer = Buffer.alloc(length * sizeOfUint32);
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for (let i = 0; i < length; ++i) {
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buffer.writeUInt32LE(typedArray[i], i * sizeOfUint32);
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}
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return buffer;
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};
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ArrayStorage.prototype.toFloatBuffer = function () {
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const length = this.length;
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const typedArray = this.typedArray;
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const buffer = Buffer.alloc(length * sizeOfFloat);
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for (let i = 0; i < length; ++i) {
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buffer.writeFloatLE(typedArray[i], i * sizeOfFloat);
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}
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return buffer;
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};
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ArrayStorage.prototype.getMinMax = function (components) {
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const length = this.length;
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const typedArray = this.typedArray;
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const count = length / components;
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const min = new Array(components).fill(Number.POSITIVE_INFINITY);
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const max = new Array(components).fill(Number.NEGATIVE_INFINITY);
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for (let i = 0; i < count; ++i) {
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for (let j = 0; j < components; ++j) {
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const index = i * components + j;
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const value = typedArray[index];
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min[j] = Math.min(min[j], value);
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max[j] = Math.max(max[j], value);
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}
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}
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return {
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min: min,
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max: max,
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};
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};
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