mirror of
https://github.com/CesiumGS/obj2gltf.git
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108 lines
3.2 KiB
JavaScript
108 lines
3.2 KiB
JavaScript
'use strict';
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var Cesium = require('cesium');
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var ComponentDatatype = Cesium.ComponentDatatype;
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module.exports = ArrayStorage;
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var initialLength = 1024; // 2^10
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var doublingThreshold = 33554432; // 2^25 (~134 MB for a Float32Array)
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var fixedExpansionLength = 33554432; // 2^25 (~134 MB for a Float32Array)
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/**
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* Provides expandable typed array storage for geometry data. This is preferable to JS arrays which are
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* stored with double precision. The resizing mechanism is similar to std::vector.
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*
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* @param {ComponentDatatype} componentDatatype The data type.
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* @constructor
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*
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* @private
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*/
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function ArrayStorage(componentDatatype) {
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this.componentDatatype = componentDatatype;
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this.typedArray = ComponentDatatype.createTypedArray(componentDatatype, 0);
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this.length = 0;
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}
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function resize(storage, length) {
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var typedArray = ComponentDatatype.createTypedArray(storage.componentDatatype, length);
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typedArray.set(storage.typedArray);
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storage.typedArray = typedArray;
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}
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ArrayStorage.prototype.push = function(value) {
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var length = this.length;
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var typedArrayLength = this.typedArray.length;
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if (length === 0) {
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resize(this, initialLength);
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} else if (length === typedArrayLength) {
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if (length < doublingThreshold) {
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resize(this, typedArrayLength * 2);
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} else {
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resize(this, typedArrayLength + fixedExpansionLength);
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}
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}
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this.typedArray[this.length++] = value;
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};
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ArrayStorage.prototype.get = function(index) {
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return this.typedArray[index];
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};
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var sizeOfUint16 = 2;
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var sizeOfUint32 = 4;
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var sizeOfFloat = 4;
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ArrayStorage.prototype.toUint16Buffer = function() {
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var length = this.length;
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var typedArray = this.typedArray;
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var paddedLength = length + ((length % 2 === 0) ? 0 : 1); // Round to next multiple of 2
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var buffer = Buffer.alloc(paddedLength * sizeOfUint16);
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for (var i = 0; i < length; ++i) {
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buffer.writeUInt16LE(typedArray[i], i * sizeOfUint16);
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}
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return buffer;
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};
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ArrayStorage.prototype.toUint32Buffer = function() {
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var length = this.length;
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var typedArray = this.typedArray;
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var buffer = Buffer.alloc(length * sizeOfUint32);
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for (var i = 0; i < length; ++i) {
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buffer.writeUInt32LE(typedArray[i], i * sizeOfUint32);
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}
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return buffer;
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};
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ArrayStorage.prototype.toFloatBuffer = function() {
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var length = this.length;
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var typedArray = this.typedArray;
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var buffer = Buffer.alloc(length * sizeOfFloat);
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for (var i = 0; i < length; ++i) {
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buffer.writeFloatLE(typedArray[i], i * sizeOfFloat);
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}
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return buffer;
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};
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ArrayStorage.prototype.getMinMax = function(components) {
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var length = this.length;
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var typedArray = this.typedArray;
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var count = length / components;
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var min = new Array(components).fill(Number.POSITIVE_INFINITY);
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var max = new Array(components).fill(Number.NEGATIVE_INFINITY);
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for (var i = 0; i < count; ++i) {
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for (var j = 0; j < components; ++j) {
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var index = i * components + j;
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var value = typedArray[index];
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min[j] = Math.min(min[j], value);
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max[j] = Math.max(max[j], value);
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}
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}
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return {
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min : min,
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max : max
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};
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};
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