mirror of
https://github.com/CesiumGS/obj2gltf.git
synced 2025-02-15 15:13:49 -05:00
132 lines
5.4 KiB
JavaScript
132 lines
5.4 KiB
JavaScript
'use strict';
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var Cesium = require('cesium');
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var fsExtra = require('fs-extra');
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var GltfPipeline = require('gltf-pipeline').Pipeline;
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var path = require('path');
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var Promise = require('bluebird');
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var createGltf = require('./gltf');
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var loadObj = require('./obj');
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var writeUris = require('./writeUris');
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var fsExtraOutputJson = Promise.promisify(fsExtra.outputJson);
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var defaultValue = Cesium.defaultValue;
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var defined = Cesium.defined;
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var DeveloperError = Cesium.DeveloperError;
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module.exports = convert;
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/**
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* A callback function that logs messages.
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* @callback Logger
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*
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* @param {String} message The message to log.
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*/
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var defaultLogger = function(message) {
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console.log(message);
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};
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/**
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* Converts an obj file to a glTF file.
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*
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* @param {String} objPath Path to the obj file.
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* @param {String} gltfPath Path of the converted glTF file.
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* @param {Object} [options] An object with the following properties:
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* @param {Boolean} [options.binary=false] Save as binary glTF.
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* @param {Boolean} [options.separate=false] Writes out separate geometry data files, shader files, and textures instead of embedding them in the glTF.
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* @param {Boolean} [options.separateTextures=false] Write out separate textures only.
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* @param {Boolean} [options.compress=false] Quantize positions, compress texture coordinates, and oct-encode normals.
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* @param {Boolean} [options.optimize=false] Use the optimization stages in the glTF pipeline.
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* @param {Boolean} [options.optimizeForCesium=false] Optimize the glTF for Cesium by using the sun as a default light source.
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* @param {Boolean} [options.generateNormals=false] Generate normals if they are missing.
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* @param {Boolean} [options.ao=false] Apply ambient occlusion to the converted model.
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* @param {Boolean} [options.kmc=false] Output glTF with the KHR_materials_common extension.
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* @param {Boolean} [options.textureCompressionOptions] Options sent to the compressTextures stage of gltf-pipeline.
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* @param {Boolean} [options.bypassPipeline=false] Bypass the gltf-pipeline for debugging purposes. This option overrides many of the options above and will save the glTF with the KHR_materials_common extension.
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* @param {Boolean} [options.hasTransparency=false] Do a more exhaustive check for texture transparency by looking at the alpha channel of each pixel.
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* @param {Boolean} [options.secure=false] Prevent the converter from reading image or mtl files outside of the input obj directory.
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* @param {Logger} [options.logger] A callback function for handling logged messages. Defaults to console.log.
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*/
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function convert(objPath, gltfPath, options) {
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options = defaultValue(options, {});
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var binary = defaultValue(options.binary, false);
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var separate = defaultValue(options.separate, false);
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var separateTextures = defaultValue(options.separateTextures, false) || separate;
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var compress = defaultValue(options.compress, false);
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var optimize = defaultValue(options.optimize, false);
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var optimizeForCesium = defaultValue(options.optimizeForCesium, false);
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var generateNormals = defaultValue(options.generateNormals, false);
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var ao = defaultValue(options.ao, false);
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var kmc = defaultValue(options.kmc, false);
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var textureCompressionOptions = options.textureCompressionOptions;
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var bypassPipeline = defaultValue(options.bypassPipeline, false);
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var logger = defaultValue(options.logger, defaultLogger);
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options.logger = logger;
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options.hasTransparency = defaultValue(options.hasTransparency, false);
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options.secure = defaultValue(options.secure, false);
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if (!defined(objPath)) {
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throw new DeveloperError('objPath is required');
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}
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if (!defined(gltfPath)) {
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throw new DeveloperError('gltfPath is required');
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}
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var basePath = path.dirname(gltfPath);
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var modelName = path.basename(objPath, path.extname(objPath));
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var extension = path.extname(gltfPath);
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if (extension === '.glb') {
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binary = true;
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if (bypassPipeline) {
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options.logger('--bypassPipeline does not convert to binary glTF, saving as .gltf');
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extension = '.gltf';
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}
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}
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gltfPath = path.join(path.dirname(gltfPath), modelName + extension);
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var aoOptions = ao ? {} : undefined;
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// TODO: gltf-pipeline uses the same kmc options for each material and doesn't recognize the transparent flag
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var kmcOptions = kmc ? {} : undefined;
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var pipelineOptions = {
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createDirectory : false,
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basePath : basePath,
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binary : binary,
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embed : !separate,
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embedImage : !separateTextures,
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quantize : compress,
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compressTextureCoordinates : compress,
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encodeNormals : compress,
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preserve : !optimize,
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optimizeForCesium : optimizeForCesium,
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smoothNormals : generateNormals,
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aoOptions : aoOptions,
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kmcOptions : kmcOptions,
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textureCompressionOptions : textureCompressionOptions
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};
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return loadObj(objPath, options)
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.then(function(objData) {
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return createGltf(objData);
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})
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.then(function(gltf) {
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return writeUris(gltf, gltfPath, separate, separateTextures, logger);
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})
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.then(function(gltf) {
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if (bypassPipeline) {
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return convert._outputJson(gltfPath, gltf);
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} else {
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return GltfPipeline.processJSONToDisk(gltf, gltfPath, pipelineOptions);
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}
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});
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}
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/**
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* Exposed for testing
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*
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* @private
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*/
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convert._outputJson = fsExtraOutputJson;
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