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https://github.com/CesiumGS/obj2gltf.git
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b87c761073
* Upgrade prettier to 3.0.3 and format files. * Upgrade `eslint-config-cesium` and `eslint-config-prettier`. * Switch from the defunct `eslint-plugin-node` to `eslint-plugin-n` Since that is what `eslint-config-cesium` now uses. * Switch from pretty-quick to lint-staged
207 lines
5.4 KiB
JavaScript
207 lines
5.4 KiB
JavaScript
"use strict";
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const Cesium = require("cesium");
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const mime = require("mime");
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const PNG = require("pngjs").PNG;
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const Promise = require("bluebird");
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const getBufferPadded = require("./getBufferPadded");
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const gltfToGlb = require("./gltfToGlb");
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const defined = Cesium.defined;
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const RuntimeError = Cesium.RuntimeError;
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module.exports = writeGltf;
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/**
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* Write glTF resources as embedded data uris or external files.
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*
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* @param {Object} gltf The glTF asset.
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* @param {Object} options The options object passed along from lib/obj2gltf.js
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* @returns {Promise} A promise that resolves to the glTF JSON or glb buffer.
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*
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* @private
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*/
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function writeGltf(gltf, options) {
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return encodeTextures(gltf).then(function () {
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const binary = options.binary;
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const separate = options.separate;
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const separateTextures = options.separateTextures;
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const promises = [];
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if (separateTextures) {
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promises.push(writeSeparateTextures(gltf, options));
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} else {
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writeEmbeddedTextures(gltf);
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}
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if (separate) {
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promises.push(writeSeparateBuffers(gltf, options));
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} else if (!binary) {
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writeEmbeddedBuffer(gltf);
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}
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const binaryBuffer = gltf.buffers[0].extras._obj2gltf.source;
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return Promise.all(promises).then(function () {
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deleteExtras(gltf);
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removeEmpty(gltf);
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if (binary) {
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return gltfToGlb(gltf, binaryBuffer);
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}
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return gltf;
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});
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});
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}
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function encodePng(texture) {
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// Constants defined by pngjs
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const rgbColorType = 2;
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const rgbaColorType = 6;
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const png = new PNG({
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width: texture.width,
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height: texture.height,
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colorType: texture.transparent ? rgbaColorType : rgbColorType,
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inputColorType: rgbaColorType,
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inputHasAlpha: true,
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});
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png.data = texture.pixels;
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return new Promise(function (resolve, reject) {
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const chunks = [];
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const stream = png.pack();
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stream.on("data", function (chunk) {
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chunks.push(chunk);
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});
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stream.on("end", function () {
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resolve(Buffer.concat(chunks));
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});
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stream.on("error", reject);
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});
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}
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function encodeTexture(texture) {
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if (
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!defined(texture.source) &&
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defined(texture.pixels) &&
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texture.extension === ".png"
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) {
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return encodePng(texture).then(function (encoded) {
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texture.source = encoded;
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});
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}
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}
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function encodeTextures(gltf) {
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// Dynamically generated PBR textures need to be encoded to png prior to being saved
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const encodePromises = [];
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const images = gltf.images;
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const length = images.length;
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for (let i = 0; i < length; ++i) {
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encodePromises.push(encodeTexture(images[i].extras._obj2gltf));
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}
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return Promise.all(encodePromises);
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}
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function deleteExtras(gltf) {
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const buffers = gltf.buffers;
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const buffersLength = buffers.length;
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for (let i = 0; i < buffersLength; ++i) {
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delete buffers[i].extras;
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}
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const images = gltf.images;
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const imagesLength = images.length;
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for (let i = 0; i < imagesLength; ++i) {
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delete images[i].extras;
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}
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}
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function removeEmpty(json) {
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Object.keys(json).forEach(function (key) {
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if (
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!defined(json[key]) ||
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(Array.isArray(json[key]) && json[key].length === 0)
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) {
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delete json[key]; // Delete values that are undefined or []
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} else if (typeof json[key] === "object") {
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removeEmpty(json[key]);
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}
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});
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}
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function writeSeparateBuffers(gltf, options) {
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const buffers = gltf.buffers;
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return Promise.map(
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buffers,
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function (buffer) {
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const source = buffer.extras._obj2gltf.source;
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const bufferUri = `${buffer.name}.bin`;
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buffer.uri = bufferUri;
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return options.writer(bufferUri, source);
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},
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{ concurrency: 10 },
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);
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}
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function writeSeparateTextures(gltf, options) {
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const images = gltf.images;
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return Promise.map(
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images,
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function (image) {
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const texture = image.extras._obj2gltf;
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const imageUri = image.name + texture.extension;
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image.uri = imageUri;
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return options.writer(imageUri, texture.source);
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},
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{ concurrency: 10 },
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);
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}
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function writeEmbeddedBuffer(gltf) {
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const buffer = gltf.buffers[0];
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const source = buffer.extras._obj2gltf.source;
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// Buffers larger than ~192MB cannot be base64 encoded due to a NodeJS limitation. Source: https://github.com/nodejs/node/issues/4266
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if (source.length > 201326580) {
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throw new RuntimeError(
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"Buffer is too large to embed in the glTF. Use the --separate flag instead.",
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);
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}
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buffer.uri = `data:application/octet-stream;base64,${source.toString(
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"base64",
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)}`;
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}
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function writeEmbeddedTextures(gltf) {
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const buffer = gltf.buffers[0];
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const bufferExtras = buffer.extras._obj2gltf;
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const bufferSource = bufferExtras.source;
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const images = gltf.images;
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const imagesLength = images.length;
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const sources = [bufferSource];
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let byteOffset = bufferSource.length;
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for (let i = 0; i < imagesLength; ++i) {
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const image = images[i];
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const texture = image.extras._obj2gltf;
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const textureSource = texture.source;
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const textureByteLength = textureSource.length;
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image.mimeType = mime.getType(texture.extension);
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image.bufferView = gltf.bufferViews.length;
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gltf.bufferViews.push({
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buffer: 0,
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byteOffset: byteOffset,
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byteLength: textureByteLength,
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});
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byteOffset += textureByteLength;
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sources.push(textureSource);
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}
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const source = getBufferPadded(Buffer.concat(sources));
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bufferExtras.source = source;
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buffer.byteLength = source.length;
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}
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