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https://github.com/CesiumGS/obj2gltf.git
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4.7 KiB
4.7 KiB
Change Log
2.2.0 2017-01-29
- Fixed handling of materials where the diffuse and ambient texture are the same. #127
- Added ability to load alpha textures. #124
- Fixed handling of
usemtl
when appearing before ano
org
token. #123 - Fixed output name when running from the command line. #126
2.1.0 2017-12-28
- Fixed loading faces that contain less than 3 vertices. #120
- Attempt to load missing materials and textures from within the same directory as the obj. #117
- Fixed loading mtllib paths that contain spaces. #116
- Fixed checking for transparency when the diffuse texture is used in another texture slot. #115
- Fixed parsing mtl textures that contain texture map options. #109
- Added back support for the
CONSTANT
technique when a model uses theKHR_materials_common
extension and has no normals. #108 - Improved handling of materials with alpha. If the alpha value is 0.0 it is now treated as 1.0. #107
2.0.0 2017-08-11
- Breaking changes
- Obj models now convert to glTF 2.0. Possible material profiles are
metallicRoughness
,specGlossiness
(using theKHR_materials_pbrSpecularGlossiness
extension), andmaterialsCommon
(using theKHR_materials_common
extension). - Removed
gltf-pipeline
dependency. The following options have been removed:compress
,optimize
,generateNormals
,optimizeForCesium
,ao
, andbypassPipeline
. - Removed
inputUpAxis
andoutputUpAxis
. This stage will be incorporated intogltf-pipeline
instead. obj2gltf
no longer takes agltfPath
argument and saves a glTF file. Instead it returns a promise that resolves to the glTF JSON or glb buffer.
- Obj models now convert to glTF 2.0. Possible material profiles are
1.3.0 2017-08-11
1.2.0 2017-07-11
- Change texture sampling to use
NEAREST_MIPMAP_LINEAR
by default. #83. - Fixed lighting when generating normals. #89
1.1.1 2017-04-25
- Fixed
CHANGES.md
formatting.
1.1.0 2017-04-25
- Added ability to convert the up-axis of the obj model. #68
- Fixed issues with an extra .bin file being saved when using
--separate
. #62 - Fixed issue where an ambient color of
[1, 1, 1]
overly brightens the converted model. #70
1.0.0 2017-04-13
- Breaking changes
- To use
obj2gltf
as a library, callrequire('obj2gltf')(input, output, options)
. The previous calling code wasrequire('obj2gltf').convert(input, output, options)
. - Many library options and command-line parameters have been renamed.
- To use
- Project cleanup. #49
- Speed improvements, especially for larger models.
- Preserves the objects and groups in the obj.
- Added documentation and tests.
- Material fixes.
0.1.7 2017-01-06
- Update gltf-pipeline to 0.1.0-alpha9
- Added command to generate documentation (npm run jsdoc)
0.1.6 2016-09-07
- Changed obj2gltf.js line endings from CRLF to LF in npm package.
0.1.5 2016-08-26
- Fixed incorrect parameter to the gltf-pipeline.
0.1.4 2016-08-25
- Added compression flag for quantizing positions, compressing texture coordinates, and oct-encoding normals.
0.1.3 - 2016-08-08
- Fixed a bug causing models with no mtl file to not convert.
0.1.2 - 2016-07-25
- Converted the API to now use promises instead of callbacks. #21
- Added the ability to optimize the converted glTF for Cesium by using the sun as a default light source.
0.1.1 - 2016-07-21
- Updated to use gltf-pipeline 0.1.0-alpha2.
0.1.0 - 2016-07-20
- Initial release.