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bin | ||
doc | ||
lib | ||
specs | ||
.editorconfig | ||
.eslintignore | ||
.eslintrc.json | ||
.gitignore | ||
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CHANGES.md | ||
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README.md |
OBJ2GLTF
Convert OBJ assets to glTF 1.0.
Getting Started
Install Node.js if you don't already have it, and then:
npm install --save obj2gltf
Using obj2gltf as a library:
var obj2gltf = require('obj2gltf');
var options = {
separateTextures : true // Don't embed textures in the converted glTF
}
obj2gltf('model.obj', 'model.gltf', options)
.then(function() {
console.log('Converted model');
});
Using obj2gltf as a command-line tool:
node bin/obj2gltf.js -i model.obj
node bin/obj2gltf.js -i model.obj -o model.gltf
Usage
Command line flags:
Flag | Description | Required |
---|---|---|
-h , --help |
Display help. | No |
-i , --input |
Path to the obj file. | ✅ Yes |
-o , --output |
Path of the converted glTF file. | No |
-b , --binary |
Save as binary glTF. | No, default false |
-s , --separate |
Writes out separate geometry data files, shader files, and textures instead of embedding them in the glTF file. | No, default false |
-t , --separateTextures |
Write out separate textures only. | No, default false |
-c , --compress |
Quantize positions, compress texture coordinates, and oct-encode normals. | No, default false |
-z , --optimize |
Use the optimization stages in the glTF pipeline. | No, default false |
-n , --generateNormals |
Generate normals if they are missing. | No, default false |
--optimizeForCesium |
Optimize the glTF for Cesium by using the sun as a default light source. | No, default false |
--ao |
Apply ambient occlusion to the converted model. | No, default false |
--kmc |
Output glTF with the KHR_materials_common extension. | No, default false |
--bypassPipeline |
Bypass the gltf-pipeline for debugging purposes. This option overrides many of the options above and will save the glTF with the KHR_materials_common extension. | No, default false |
--checkTransparency |
Do a more exhaustive check for texture transparency by looking at the alpha channel of each pixel. By default textures are considered to be opaque. | No, default false |
--secure |
Prevent the converter from reading image or mtl files outside of the input obj directory. | No, default false |
--inputUpAxis |
Up axis of the obj. Choices are 'X', 'Y', and 'Z'. | No, default Y |
--outputUpAxis |
Up axis of the converted glTF. Choices are 'X', 'Y', and 'Z'. | No, default Y |
Build Instructions
Run the tests:
npm run test
To run ESLint on the entire codebase, run:
npm run eslint
To run ESLint automatically when a file is saved, run the following and leave it open in a console window:
npm run eslint-watch
Running Test Coverage
Coverage uses nyc. Run:
npm run coverage
For complete coverage details, open coverage/lcov-report/index.html
.
The tests and coverage covers the Node.js module; it does not cover the command-line interface, which is tiny.
Generating Documentation
To generate the documentation:
npm run jsdoc
The documentation will be placed in the doc
folder.
Debugging
- To debug the tests in Webstorm, open the Gulp tab, right click the
test
task, and clickDebug 'test'
. - To run a single test, change the test function from
it
tofit
.
Contributions
Pull requests are appreciated. Please use the same Contributor License Agreement (CLA) used for Cesium.
Developed by the Cesium team.