mirror of
https://github.com/CesiumGS/obj2gltf.git
synced 2024-11-30 03:50:14 -05:00
756 lines
30 KiB
JavaScript
756 lines
30 KiB
JavaScript
'use strict';
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const Cesium = require('cesium');
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const path = require('path');
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const Promise = require('bluebird');
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const loadTexture = require('./loadTexture');
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const outsideDirectory = require('./outsideDirectory');
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const readLines = require('./readLines');
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const Texture = require('./Texture');
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const CesiumMath = Cesium.Math;
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const clone = Cesium.clone;
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const combine = Cesium.combine;
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const defaultValue = Cesium.defaultValue;
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const defined = Cesium.defined;
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module.exports = loadMtl;
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/**
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* Parse a .mtl file and load textures referenced within. Returns an array of glTF materials with Texture
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* objects stored in the texture slots.
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* <p>
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* Packed PBR textures (like metallicRoughnessOcclusion and specularGlossiness) require all input textures to be decoded before hand.
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* If a texture is of an unsupported format like .gif or .tga it can't be packed and a metallicRoughness texture will not be created.
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* Similarly if a texture cannot be found it will be ignored and a default value will be used instead.
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* </p>
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*
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* @param {String} mtlPath Path to the .mtl file.
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* @param {Object} options The options object passed along from lib/obj2gltf.js
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* @returns {Promise} A promise resolving to an array of glTF materials with Texture objects stored in the texture slots.
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*
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* @private
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*/
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function loadMtl(mtlPath, options) {
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let material;
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let values;
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let value;
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const mtlDirectory = path.dirname(mtlPath);
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const materials = [];
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const texturePromiseMap = {}; // Maps texture paths to load promises so that no texture is loaded twice
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const texturePromises = [];
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const overridingTextures = options.overridingTextures;
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const overridingSpecularTexture = defaultValue(overridingTextures.metallicRoughnessOcclusionTexture, overridingTextures.specularGlossinessTexture);
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const overridingSpecularShininessTexture = defaultValue(overridingTextures.metallicRoughnessOcclusionTexture, overridingTextures.specularGlossinessTexture);
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const overridingAmbientTexture = defaultValue(overridingTextures.metallicRoughnessOcclusionTexture, overridingTextures.occlusionTexture);
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const overridingNormalTexture = overridingTextures.normalTexture;
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const overridingDiffuseTexture = overridingTextures.baseColorTexture;
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const overridingEmissiveTexture = overridingTextures.emissiveTexture;
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const overridingAlphaTexture = overridingTextures.alphaTexture;
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// Textures that are packed into PBR textures need to be decoded first
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const decodeOptions = {
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decode : true
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};
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const diffuseTextureOptions = {
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checkTransparency : options.checkTransparency
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};
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const ambientTextureOptions = defined(overridingAmbientTexture) ? undefined : (options.packOcclusion ? decodeOptions : undefined);
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const specularTextureOptions = defined(overridingSpecularTexture) ? undefined : decodeOptions;
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const specularShinessTextureOptions = defined(overridingSpecularShininessTexture) ? undefined : decodeOptions;
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const emissiveTextureOptions = undefined;
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const normalTextureOptions = undefined;
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const alphaTextureOptions = {
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decode : true
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};
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function createMaterial(name) {
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material = new Material();
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material.name = name;
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material.specularShininess = options.metallicRoughness ? 1.0 : 0.0;
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material.specularTexture = overridingSpecularTexture;
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material.specularShininessTexture = overridingSpecularShininessTexture;
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material.diffuseTexture = overridingDiffuseTexture;
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material.ambientTexture = overridingAmbientTexture;
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material.normalTexture = overridingNormalTexture;
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material.emissiveTexture = overridingEmissiveTexture;
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material.alphaTexture = overridingAlphaTexture;
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materials.push(material);
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}
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function normalizeTexturePath(texturePath, mtlDirectory) {
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// Removes texture options from texture name
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// Assumes no spaces in texture name
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const re = /-(bm|t|s|o|blendu|blendv|boost|mm|texres|clamp|imfchan|type)/;
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if (re.test(texturePath)) {
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texturePath = texturePath.split(/\s+/).pop();
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}
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texturePath = texturePath.replace(/\\/g, '/');
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return path.normalize(path.resolve(mtlDirectory, texturePath));
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}
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function parseLine(line) {
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line = line.trim();
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if (/^newmtl/i.test(line)) {
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const name = line.substring(7).trim();
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createMaterial(name);
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} else if (/^Ka /i.test(line)) {
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values = line.substring(3).trim().split(' ');
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material.ambientColor = [
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parseFloat(values[0]),
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parseFloat(values[1]),
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parseFloat(values[2]),
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1.0
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];
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} else if (/^Ke /i.test(line)) {
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values = line.substring(3).trim().split(' ');
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material.emissiveColor = [
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parseFloat(values[0]),
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parseFloat(values[1]),
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parseFloat(values[2]),
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1.0
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];
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} else if (/^Kd /i.test(line)) {
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values = line.substring(3).trim().split(' ');
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material.diffuseColor = [
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parseFloat(values[0]),
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parseFloat(values[1]),
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parseFloat(values[2]),
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1.0
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];
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} else if (/^Ks /i.test(line)) {
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values = line.substring(3).trim().split(' ');
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material.specularColor = [
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parseFloat(values[0]),
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parseFloat(values[1]),
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parseFloat(values[2]),
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1.0
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];
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} else if (/^Ns /i.test(line)) {
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value = line.substring(3).trim();
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material.specularShininess = parseFloat(value);
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} else if (/^d /i.test(line)) {
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value = line.substring(2).trim();
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material.alpha = correctAlpha(parseFloat(value));
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} else if (/^Tr /i.test(line)) {
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value = line.substring(3).trim();
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material.alpha = correctAlpha(1.0 - parseFloat(value));
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} else if (/^map_Ka /i.test(line)) {
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if (!defined(overridingAmbientTexture)) {
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material.ambientTexture = normalizeTexturePath(line.substring(7).trim(), mtlDirectory);
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}
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} else if (/^map_Ke /i.test(line)) {
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if (!defined(overridingEmissiveTexture)) {
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material.emissiveTexture = normalizeTexturePath(line.substring(7).trim(), mtlDirectory);
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}
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} else if (/^map_Kd /i.test(line)) {
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if (!defined(overridingDiffuseTexture)) {
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material.diffuseTexture = normalizeTexturePath(line.substring(7).trim(), mtlDirectory);
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}
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} else if (/^map_Ks /i.test(line)) {
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if (!defined(overridingSpecularTexture)) {
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material.specularTexture = normalizeTexturePath(line.substring(7).trim(), mtlDirectory);
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}
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} else if (/^map_Ns /i.test(line)) {
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if (!defined(overridingSpecularShininessTexture)) {
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material.specularShininessTexture = normalizeTexturePath(line.substring(7).trim(), mtlDirectory);
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}
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} else if (/^map_Bump /i.test(line)) {
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if (!defined(overridingNormalTexture)) {
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material.normalTexture = normalizeTexturePath(line.substring(9).trim(), mtlDirectory);
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}
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} else if (/^map_d /i.test(line)) {
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if (!defined(overridingAlphaTexture)) {
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material.alphaTexture = normalizeTexturePath(line.substring(6).trim(), mtlDirectory);
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}
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}
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}
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function loadMaterialTextures(material) {
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// If an alpha texture is present the diffuse texture needs to be decoded so they can be packed together
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const diffuseAlphaTextureOptions = defined(material.alphaTexture) ? alphaTextureOptions : diffuseTextureOptions;
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if (material.diffuseTexture === material.ambientTexture) {
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// OBJ models are often exported with the same texture in the diffuse and ambient slots but this is typically not desirable, particularly
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// when saving with PBR materials where the ambient texture is treated as the occlusion texture.
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material.ambientTexture = undefined;
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}
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const textureNames = ['diffuseTexture', 'ambientTexture', 'emissiveTexture', 'specularTexture', 'specularShininessTexture', 'normalTexture', 'alphaTexture'];
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const textureOptions = [diffuseAlphaTextureOptions, ambientTextureOptions, emissiveTextureOptions, specularTextureOptions, specularShinessTextureOptions, normalTextureOptions, alphaTextureOptions];
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const sharedOptions = {};
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textureNames.forEach(function(name, index) {
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const texturePath = material[name];
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const originalOptions = textureOptions[index];
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if (defined(texturePath) && defined(originalOptions)) {
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if (!defined(sharedOptions[texturePath])) {
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sharedOptions[texturePath] = clone(originalOptions);
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}
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const options = sharedOptions[texturePath];
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options.checkTransparency = options.checkTransparency || originalOptions.checkTransparency;
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options.decode = options.decode || originalOptions.decode;
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options.keepSource = options.keepSource || !originalOptions.decode || !originalOptions.checkTransparency;
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}
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});
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textureNames.forEach(function(name) {
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const texturePath = material[name];
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if (defined(texturePath)) {
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loadMaterialTexture(material, name, sharedOptions[texturePath], mtlDirectory, texturePromiseMap, texturePromises, options);
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}
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});
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}
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return readLines(mtlPath, parseLine)
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.then(function() {
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const length = materials.length;
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for (let i = 0; i < length; ++i) {
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loadMaterialTextures(materials[i]);
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}
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return Promise.all(texturePromises);
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})
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.then(function() {
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return convertMaterials(materials, options);
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});
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}
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function correctAlpha(alpha) {
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// An alpha of 0.0 usually implies a problem in the export, change to 1.0 instead
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return alpha === 0.0 ? 1.0 : alpha;
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}
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function Material() {
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this.name = undefined;
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this.ambientColor = [0.0, 0.0, 0.0, 1.0]; // Ka
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this.emissiveColor = [0.0, 0.0, 0.0, 1.0]; // Ke
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this.diffuseColor = [0.5, 0.5, 0.5, 1.0]; // Kd
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this.specularColor = [0.0, 0.0, 0.0, 1.0]; // Ks
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this.specularShininess = 0.0; // Ns
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this.alpha = 1.0; // d / Tr
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this.ambientTexture = undefined; // map_Ka
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this.emissiveTexture = undefined; // map_Ke
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this.diffuseTexture = undefined; // map_Kd
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this.specularTexture = undefined; // map_Ks
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this.specularShininessTexture = undefined; // map_Ns
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this.normalTexture = undefined; // map_Bump
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this.alphaTexture = undefined; // map_d
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}
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loadMtl.getDefaultMaterial = function(options) {
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return convertMaterial(new Material(), options);
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};
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// Exposed for testing
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loadMtl._createMaterial = function(materialOptions, options) {
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return convertMaterial(combine(materialOptions, new Material()), options);
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};
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function loadMaterialTexture(material, name, textureOptions, mtlDirectory, texturePromiseMap, texturePromises, options) {
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const texturePath = material[name];
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if (!defined(texturePath)) {
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return;
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}
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let texturePromise = texturePromiseMap[texturePath];
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if (!defined(texturePromise)) {
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const shallowPath = path.join(mtlDirectory, path.basename(texturePath));
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if (options.secure && outsideDirectory(texturePath, mtlDirectory)) {
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// Try looking for the texture in the same directory as the obj
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options.logger('Texture file is outside of the mtl directory and the secure flag is true. Attempting to read the texture file from within the obj directory instead.');
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texturePromise = loadTexture(shallowPath, textureOptions)
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.catch(function(error) {
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options.logger(error.message);
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options.logger('Could not read texture file at ' + shallowPath + '. This texture will be ignored');
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});
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} else {
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texturePromise = loadTexture(texturePath, textureOptions)
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.catch(function(error) {
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// Try looking for the texture in the same directory as the obj
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options.logger(error.message);
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options.logger('Could not read texture file at ' + texturePath + '. Attempting to read the texture file from within the obj directory instead.');
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return loadTexture(shallowPath, textureOptions);
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})
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.catch(function(error) {
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options.logger(error.message);
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options.logger('Could not read texture file at ' + shallowPath + '. This texture will be ignored.');
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});
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}
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texturePromiseMap[texturePath] = texturePromise;
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}
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texturePromises.push(texturePromise
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.then(function(texture) {
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material[name] = texture;
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}));
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}
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function convertMaterial(material, options) {
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if (options.specularGlossiness) {
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return createSpecularGlossinessMaterial(material, options);
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} else if (options.metallicRoughness) {
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return createMetallicRoughnessMaterial(material, options);
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}
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// No material type specified, convert the material to metallic roughness
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convertTraditionalToMetallicRoughness(material);
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return createMetallicRoughnessMaterial(material, options);
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}
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function convertMaterials(materials, options) {
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return materials.map(function(material) {
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return convertMaterial(material, options);
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});
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}
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function resizeChannel(sourcePixels, sourceWidth, sourceHeight, targetPixels, targetWidth, targetHeight) {
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// Nearest neighbor sampling
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const widthRatio = sourceWidth / targetWidth;
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const heightRatio = sourceHeight / targetHeight;
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for (let y = 0; y < targetHeight; ++y) {
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for (let x = 0; x < targetWidth; ++x) {
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const targetIndex = y * targetWidth + x;
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const sourceY = Math.round(y * heightRatio);
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const sourceX = Math.round(x * widthRatio);
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const sourceIndex = sourceY * sourceWidth + sourceX;
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const sourceValue = sourcePixels.readUInt8(sourceIndex);
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targetPixels.writeUInt8(sourceValue, targetIndex);
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}
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}
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return targetPixels;
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}
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let scratchResizeChannel;
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function getTextureChannel(texture, index, targetWidth, targetHeight, targetChannel) {
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const pixels = texture.pixels; // RGBA
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const sourceWidth = texture.width;
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const sourceHeight = texture.height;
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const sourcePixelsLength = sourceWidth * sourceHeight;
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const targetPixelsLength = targetWidth * targetHeight;
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// Allocate the scratchResizeChannel on demand if the texture needs to be resized
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let sourceChannel = targetChannel;
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if (sourcePixelsLength > targetPixelsLength) {
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if (!defined(scratchResizeChannel) || (sourcePixelsLength > scratchResizeChannel.length)) {
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scratchResizeChannel = Buffer.alloc(sourcePixelsLength);
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}
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sourceChannel = scratchResizeChannel;
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}
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for (let i = 0; i < sourcePixelsLength; ++i) {
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const value = pixels.readUInt8(i * 4 + index);
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sourceChannel.writeUInt8(value, i);
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}
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if (sourcePixelsLength > targetPixelsLength) {
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resizeChannel(sourceChannel, sourceWidth, sourceHeight, targetChannel, targetWidth, targetHeight);
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}
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return targetChannel;
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}
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function writeChannel(pixels, channel, index) {
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const pixelsLength = pixels.length / 4;
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for (let i = 0; i < pixelsLength; ++i) {
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const value = channel.readUInt8(i);
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pixels.writeUInt8(value, i * 4 + index);
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}
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}
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function getMinimumDimensions(textures, options) {
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let width = Number.POSITIVE_INFINITY;
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let height = Number.POSITIVE_INFINITY;
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const length = textures.length;
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for (let i = 0; i < length; ++i) {
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const texture = textures[i];
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width = Math.min(texture.width, width);
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height = Math.min(texture.height, height);
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}
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for (let i = 0; i < length; ++i) {
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const texture = textures[i];
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if (texture.width !== width || texture.height !== height) {
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options.logger('Texture ' + texture.path + ' will be scaled from ' + texture.width + 'x' + texture.height + ' to ' + width + 'x' + height + '.');
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}
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}
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return [width, height];
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}
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function isChannelSingleColor(buffer) {
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const first = buffer.readUInt8(0);
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const length = buffer.length;
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for (let i = 1; i < length; ++i) {
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if (buffer[i] !== first) {
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return false;
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}
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}
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return true;
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}
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function createDiffuseAlphaTexture(diffuseTexture, alphaTexture, options) {
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const packDiffuse = defined(diffuseTexture);
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const packAlpha = defined(alphaTexture);
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if (!packDiffuse) {
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return undefined;
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}
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if (!packAlpha) {
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return diffuseTexture;
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}
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if (diffuseTexture === alphaTexture) {
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return diffuseTexture;
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}
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if (!defined(diffuseTexture.pixels) || !defined(alphaTexture.pixels)) {
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options.logger('Could not get decoded texture data for ' + diffuseTexture.path + ' or ' + alphaTexture.path + '. The material will be created without an alpha texture.');
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return diffuseTexture;
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}
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const packedTextures = [diffuseTexture, alphaTexture];
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const dimensions = getMinimumDimensions(packedTextures, options);
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const width = dimensions[0];
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const height = dimensions[1];
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const pixelsLength = width * height;
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const pixels = Buffer.alloc(pixelsLength * 4, 0xFF); // Initialize with 4 channels
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const scratchChannel = Buffer.alloc(pixelsLength);
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// Write into the R, G, B channels
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const redChannel = getTextureChannel(diffuseTexture, 0, width, height, scratchChannel);
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writeChannel(pixels, redChannel, 0);
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const greenChannel = getTextureChannel(diffuseTexture, 1, width, height, scratchChannel);
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writeChannel(pixels, greenChannel, 1);
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const blueChannel = getTextureChannel(diffuseTexture, 2, width, height, scratchChannel);
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writeChannel(pixels, blueChannel, 2);
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// First try reading the alpha component from the alpha channel, but if it is a single color read from the red channel instead.
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let alphaChannel = getTextureChannel(alphaTexture, 3, width, height, scratchChannel);
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if (isChannelSingleColor(alphaChannel)) {
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alphaChannel = getTextureChannel(alphaTexture, 0, width, height, scratchChannel);
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}
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writeChannel(pixels, alphaChannel, 3);
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const texture = new Texture();
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texture.name = diffuseTexture.name;
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texture.extension = '.png';
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texture.pixels = pixels;
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texture.width = width;
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texture.height = height;
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texture.transparent = true;
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return texture;
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}
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function createMetallicRoughnessTexture(metallicTexture, roughnessTexture, occlusionTexture, options) {
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if (defined(options.overridingTextures.metallicRoughnessOcclusionTexture)) {
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return metallicTexture;
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}
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const packMetallic = defined(metallicTexture);
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const packRoughness = defined(roughnessTexture);
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const packOcclusion = defined(occlusionTexture) && options.packOcclusion;
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if (!packMetallic && !packRoughness) {
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return undefined;
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}
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if (packMetallic && !defined(metallicTexture.pixels)) {
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options.logger('Could not get decoded texture data for ' + metallicTexture.path + '. The material will be created without a metallicRoughness texture.');
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return undefined;
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}
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if (packRoughness && !defined(roughnessTexture.pixels)) {
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options.logger('Could not get decoded texture data for ' + roughnessTexture.path + '. The material will be created without a metallicRoughness texture.');
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return undefined;
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}
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if (packOcclusion && !defined(occlusionTexture.pixels)) {
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options.logger('Could not get decoded texture data for ' + occlusionTexture.path + '. The occlusion texture will not be packed in the metallicRoughness texture.');
|
|
return undefined;
|
|
}
|
|
|
|
const packedTextures = [metallicTexture, roughnessTexture, occlusionTexture].filter(function(texture) {
|
|
return defined(texture) && defined(texture.pixels);
|
|
});
|
|
|
|
const dimensions = getMinimumDimensions(packedTextures, options);
|
|
const width = dimensions[0];
|
|
const height = dimensions[1];
|
|
const pixelsLength = width * height;
|
|
const pixels = Buffer.alloc(pixelsLength * 4, 0xFF); // Initialize with 4 channels, unused channels will be white
|
|
const scratchChannel = Buffer.alloc(pixelsLength);
|
|
|
|
if (packMetallic) {
|
|
// Write into the B channel
|
|
const metallicChannel = getTextureChannel(metallicTexture, 0, width, height, scratchChannel);
|
|
writeChannel(pixels, metallicChannel, 2);
|
|
}
|
|
|
|
if (packRoughness) {
|
|
// Write into the G channel
|
|
const roughnessChannel = getTextureChannel(roughnessTexture, 0, width, height, scratchChannel);
|
|
writeChannel(pixels, roughnessChannel, 1);
|
|
}
|
|
|
|
if (packOcclusion) {
|
|
// Write into the R channel
|
|
const occlusionChannel = getTextureChannel(occlusionTexture, 0, width, height, scratchChannel);
|
|
writeChannel(pixels, occlusionChannel, 0);
|
|
}
|
|
|
|
const length = packedTextures.length;
|
|
const names = new Array(length);
|
|
for (let i = 0; i < length; ++i) {
|
|
names[i] = packedTextures[i].name;
|
|
}
|
|
const name = names.join('_');
|
|
|
|
const texture = new Texture();
|
|
texture.name = name;
|
|
texture.extension = '.png';
|
|
texture.pixels = pixels;
|
|
texture.width = width;
|
|
texture.height = height;
|
|
|
|
return texture;
|
|
}
|
|
|
|
function createSpecularGlossinessTexture(specularTexture, glossinessTexture, options) {
|
|
if (defined(options.overridingTextures.specularGlossinessTexture)) {
|
|
return specularTexture;
|
|
}
|
|
|
|
const packSpecular = defined(specularTexture);
|
|
const packGlossiness = defined(glossinessTexture);
|
|
|
|
if (!packSpecular && !packGlossiness) {
|
|
return undefined;
|
|
}
|
|
|
|
if (packSpecular && !defined(specularTexture.pixels)) {
|
|
options.logger('Could not get decoded texture data for ' + specularTexture.path + '. The material will be created without a specularGlossiness texture.');
|
|
return undefined;
|
|
}
|
|
|
|
if (packGlossiness && !defined(glossinessTexture.pixels)) {
|
|
options.logger('Could not get decoded texture data for ' + glossinessTexture.path + '. The material will be created without a specularGlossiness texture.');
|
|
return undefined;
|
|
}
|
|
|
|
const packedTextures = [specularTexture, glossinessTexture].filter(function(texture) {
|
|
return defined(texture) && defined(texture.pixels);
|
|
});
|
|
|
|
const dimensions = getMinimumDimensions(packedTextures, options);
|
|
const width = dimensions[0];
|
|
const height = dimensions[1];
|
|
const pixelsLength = width * height;
|
|
const pixels = Buffer.alloc(pixelsLength * 4, 0xFF); // Initialize with 4 channels, unused channels will be white
|
|
const scratchChannel = Buffer.alloc(pixelsLength);
|
|
|
|
if (packSpecular) {
|
|
// Write into the R, G, B channels
|
|
const redChannel = getTextureChannel(specularTexture, 0, width, height, scratchChannel);
|
|
writeChannel(pixels, redChannel, 0);
|
|
const greenChannel = getTextureChannel(specularTexture, 1, width, height, scratchChannel);
|
|
writeChannel(pixels, greenChannel, 1);
|
|
const blueChannel = getTextureChannel(specularTexture, 2, width, height, scratchChannel);
|
|
writeChannel(pixels, blueChannel, 2);
|
|
}
|
|
|
|
if (packGlossiness) {
|
|
// Write into the A channel
|
|
const glossinessChannel = getTextureChannel(glossinessTexture, 0, width, height, scratchChannel);
|
|
writeChannel(pixels, glossinessChannel, 3);
|
|
}
|
|
|
|
const length = packedTextures.length;
|
|
const names = new Array(length);
|
|
for (let i = 0; i < length; ++i) {
|
|
names[i] = packedTextures[i].name;
|
|
}
|
|
const name = names.join('_');
|
|
|
|
const texture = new Texture();
|
|
texture.name = name;
|
|
texture.extension = '.png';
|
|
texture.pixels = pixels;
|
|
texture.width = width;
|
|
texture.height = height;
|
|
|
|
return texture;
|
|
}
|
|
|
|
function createSpecularGlossinessMaterial(material, options) {
|
|
const emissiveTexture = material.emissiveTexture;
|
|
const normalTexture = material.normalTexture;
|
|
const occlusionTexture = material.ambientTexture;
|
|
const diffuseTexture = material.diffuseTexture;
|
|
const alphaTexture = material.alphaTexture;
|
|
const specularTexture = material.specularTexture;
|
|
const glossinessTexture = material.specularShininessTexture;
|
|
const specularGlossinessTexture = createSpecularGlossinessTexture(specularTexture, glossinessTexture, options);
|
|
const diffuseAlphaTexture = createDiffuseAlphaTexture(diffuseTexture, alphaTexture, options);
|
|
|
|
let emissiveFactor = material.emissiveColor.slice(0, 3);
|
|
let diffuseFactor = material.diffuseColor;
|
|
let specularFactor = material.specularColor.slice(0, 3);
|
|
let glossinessFactor = material.specularShininess;
|
|
|
|
if (defined(emissiveTexture)) {
|
|
emissiveFactor = [1.0, 1.0, 1.0];
|
|
}
|
|
|
|
if (defined(diffuseTexture)) {
|
|
diffuseFactor = [1.0, 1.0, 1.0, 1.0];
|
|
}
|
|
|
|
if (defined(specularTexture)) {
|
|
specularFactor = [1.0, 1.0, 1.0];
|
|
}
|
|
|
|
if (defined(glossinessTexture)) {
|
|
glossinessFactor = 1.0;
|
|
}
|
|
|
|
let transparent = false;
|
|
if (defined(alphaTexture)) {
|
|
transparent = true;
|
|
} else {
|
|
const alpha = material.alpha;
|
|
diffuseFactor[3] = alpha;
|
|
transparent = alpha < 1.0;
|
|
}
|
|
|
|
if (defined(diffuseTexture)) {
|
|
transparent = transparent || diffuseTexture.transparent;
|
|
}
|
|
|
|
const doubleSided = transparent;
|
|
const alphaMode = transparent ? 'BLEND' : 'OPAQUE';
|
|
|
|
return {
|
|
name : material.name,
|
|
extensions : {
|
|
KHR_materials_pbrSpecularGlossiness: {
|
|
diffuseTexture : diffuseAlphaTexture,
|
|
specularGlossinessTexture : specularGlossinessTexture,
|
|
diffuseFactor : diffuseFactor,
|
|
specularFactor : specularFactor,
|
|
glossinessFactor : glossinessFactor
|
|
}
|
|
},
|
|
emissiveTexture : emissiveTexture,
|
|
normalTexture : normalTexture,
|
|
occlusionTexture : occlusionTexture,
|
|
emissiveFactor : emissiveFactor,
|
|
alphaMode : alphaMode,
|
|
doubleSided : doubleSided
|
|
};
|
|
}
|
|
|
|
function createMetallicRoughnessMaterial(material, options) {
|
|
const emissiveTexture = material.emissiveTexture;
|
|
const normalTexture = material.normalTexture;
|
|
let occlusionTexture = material.ambientTexture;
|
|
const baseColorTexture = material.diffuseTexture;
|
|
const alphaTexture = material.alphaTexture;
|
|
const metallicTexture = material.specularTexture;
|
|
const roughnessTexture = material.specularShininessTexture;
|
|
const metallicRoughnessTexture = createMetallicRoughnessTexture(metallicTexture, roughnessTexture, occlusionTexture, options);
|
|
const diffuseAlphaTexture = createDiffuseAlphaTexture(baseColorTexture, alphaTexture, options);
|
|
|
|
if (options.packOcclusion) {
|
|
occlusionTexture = metallicRoughnessTexture;
|
|
}
|
|
|
|
let emissiveFactor = material.emissiveColor.slice(0, 3);
|
|
let baseColorFactor = material.diffuseColor;
|
|
let metallicFactor = material.specularColor[0];
|
|
let roughnessFactor = material.specularShininess;
|
|
|
|
if (defined(emissiveTexture)) {
|
|
emissiveFactor = [1.0, 1.0, 1.0];
|
|
}
|
|
|
|
if (defined(baseColorTexture)) {
|
|
baseColorFactor = [1.0, 1.0, 1.0, 1.0];
|
|
}
|
|
|
|
if (defined(metallicTexture)) {
|
|
metallicFactor = 1.0;
|
|
}
|
|
|
|
if (defined(roughnessTexture)) {
|
|
roughnessFactor = 1.0;
|
|
}
|
|
|
|
let transparent = false;
|
|
if (defined(alphaTexture)) {
|
|
transparent = true;
|
|
} else {
|
|
const alpha = material.alpha;
|
|
baseColorFactor[3] = alpha;
|
|
transparent = alpha < 1.0;
|
|
}
|
|
|
|
if (defined(baseColorTexture)) {
|
|
transparent = transparent || baseColorTexture.transparent;
|
|
}
|
|
|
|
const doubleSided = transparent;
|
|
const alphaMode = transparent ? 'BLEND' : 'OPAQUE';
|
|
|
|
return {
|
|
name : material.name,
|
|
pbrMetallicRoughness : {
|
|
baseColorTexture : diffuseAlphaTexture,
|
|
metallicRoughnessTexture : metallicRoughnessTexture,
|
|
baseColorFactor : baseColorFactor,
|
|
metallicFactor : metallicFactor,
|
|
roughnessFactor : roughnessFactor
|
|
},
|
|
emissiveTexture : emissiveTexture,
|
|
normalTexture : normalTexture,
|
|
occlusionTexture : occlusionTexture,
|
|
emissiveFactor : emissiveFactor,
|
|
alphaMode : alphaMode,
|
|
doubleSided : doubleSided
|
|
};
|
|
}
|
|
|
|
function luminance(color) {
|
|
return color[0] * 0.2125 + color[1] * 0.7154 + color[2] * 0.0721;
|
|
}
|
|
|
|
function convertTraditionalToMetallicRoughness(material) {
|
|
// Translate the blinn-phong model to the pbr metallic-roughness model
|
|
// Roughness factor is a combination of specular intensity and shininess
|
|
// Metallic factor is 0.0
|
|
// Textures are not converted for now
|
|
const specularIntensity = luminance(material.specularColor);
|
|
|
|
// Transform from 0-1000 range to 0-1 range. Then invert.
|
|
let roughnessFactor = material.specularShininess;
|
|
roughnessFactor = roughnessFactor / 1000.0;
|
|
roughnessFactor = 1.0 - roughnessFactor;
|
|
roughnessFactor = CesiumMath.clamp(roughnessFactor, 0.0, 1.0);
|
|
|
|
// Low specular intensity values should produce a rough material even if shininess is high.
|
|
if (specularIntensity < 0.1) {
|
|
roughnessFactor *= (1.0 - specularIntensity);
|
|
}
|
|
|
|
const metallicFactor = 0.0;
|
|
|
|
material.specularColor = [metallicFactor, metallicFactor, metallicFactor, 1.0];
|
|
material.specularShininess = roughnessFactor;
|
|
}
|