obj2gltf/lib/image.js

102 lines
2.9 KiB
JavaScript

'use strict';
var Cesium = require('cesium');
var fs = require('fs-extra');
var path = require('path');
var PNG = require('pngjs').PNG;
var Promise = require('bluebird');
var fsReadFile = Promise.promisify(fs.readFile);
var defaultValue = Cesium.defaultValue;
var WebGLConstants = Cesium.WebGLConstants;
module.exports = loadImage;
/**
* Load an image file and get information about it.
*
* @param {String} imagePath Path to the image file.
* @param {Object} [options] An object with the following properties:
* @param {Boolean} [options.checkTextureAlpha=false] Do a more exhaustive check for texture transparency by looking at the alpha channel of each pixel.
* @returns {Promise} A promise resolving to the image information, or undefined if the file doesn't exist.
*
* @private
*/
function loadImage(imagePath, options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
var checkTextureAlpha = defaultValue(options.checkTextureAlpha, false);
return fsReadFile(imagePath)
.then(function(data) {
var extension = path.extname(imagePath);
var info = {
transparent : false,
format : getFormat(3),
source : data,
extension : extension
};
if (extension === '.png') {
// Color type is encoded in the 25th bit of the png
var colorType = data[25];
var channels = getChannels(colorType);
info.format = getFormat(channels);
if (channels === 4) {
if (checkTextureAlpha) {
info.transparent = isTransparent(data);
} else {
info.transparent = true;
}
}
}
return info;
})
.catch(function() {
console.log('Could not read image file at ' + imagePath + '. Material will ignore this image.');
return undefined;
});
}
function isTransparent(data) {
var decoded = PNG.sync.read(data);
var pixels = decoded.data;
var pixelsLength = decoded.width * decoded.height;
for (var i = 0; i < pixelsLength; ++i) {
if (pixels[i * 4 + 3] < 255) {
return true;
}
}
return false;
}
function getChannels(colorType) {
switch (colorType) {
case 0: // greyscale
return 1;
case 2: // RGB
return 3;
case 4: // greyscale + alpha
return 2;
case 6: // RGB + alpha
return 4;
default:
return 3;
}
}
function getFormat(channels) {
switch (channels) {
case 1:
return WebGLConstants.ALPHA;
case 2:
return WebGLConstants.LUMINANCE_ALPHA;
case 3:
return WebGLConstants.RGB;
case 4:
return WebGLConstants.RGBA;
}
}