"use strict"; const Cesium = require("cesium"); const ComponentDatatype = Cesium.ComponentDatatype; module.exports = ArrayStorage; const initialLength = 1024; // 2^10 const doublingThreshold = 33554432; // 2^25 (~134 MB for a Float32Array) const fixedExpansionLength = 33554432; // 2^25 (~134 MB for a Float32Array) /** * Provides expandable typed array storage for geometry data. This is preferable to JS arrays which are * stored with double precision. The resizing mechanism is similar to std::vector. * * @param {ComponentDatatype} componentDatatype The data type. * * @private */ function ArrayStorage(componentDatatype) { this.componentDatatype = componentDatatype; this.typedArray = ComponentDatatype.createTypedArray(componentDatatype, 0); this.length = 0; } function resize(storage, length) { const typedArray = ComponentDatatype.createTypedArray( storage.componentDatatype, length, ); typedArray.set(storage.typedArray); storage.typedArray = typedArray; } ArrayStorage.prototype.push = function (value) { const length = this.length; const typedArrayLength = this.typedArray.length; if (length === 0) { resize(this, initialLength); } else if (length === typedArrayLength) { if (length < doublingThreshold) { resize(this, typedArrayLength * 2); } else { resize(this, typedArrayLength + fixedExpansionLength); } } this.typedArray[this.length++] = value; }; ArrayStorage.prototype.get = function (index) { return this.typedArray[index]; }; const sizeOfUint16 = 2; const sizeOfUint32 = 4; const sizeOfFloat = 4; ArrayStorage.prototype.toUint16Buffer = function () { const length = this.length; const typedArray = this.typedArray; const paddedLength = length + (length % 2 === 0 ? 0 : 1); // Round to next multiple of 2 const buffer = Buffer.alloc(paddedLength * sizeOfUint16); for (let i = 0; i < length; ++i) { buffer.writeUInt16LE(typedArray[i], i * sizeOfUint16); } return buffer; }; ArrayStorage.prototype.toUint32Buffer = function () { const length = this.length; const typedArray = this.typedArray; const buffer = Buffer.alloc(length * sizeOfUint32); for (let i = 0; i < length; ++i) { buffer.writeUInt32LE(typedArray[i], i * sizeOfUint32); } return buffer; }; ArrayStorage.prototype.toFloatBuffer = function () { const length = this.length; const typedArray = this.typedArray; const buffer = Buffer.alloc(length * sizeOfFloat); for (let i = 0; i < length; ++i) { buffer.writeFloatLE(typedArray[i], i * sizeOfFloat); } return buffer; }; ArrayStorage.prototype.getMinMax = function (components) { const length = this.length; const typedArray = this.typedArray; const count = length / components; const min = new Array(components).fill(Number.POSITIVE_INFINITY); const max = new Array(components).fill(Number.NEGATIVE_INFINITY); for (let i = 0; i < count; ++i) { for (let j = 0; j < components; ++j) { const index = i * components + j; const value = typedArray[index]; min[j] = Math.min(min[j], value); max[j] = Math.max(max[j], value); } } return { min: min, max: max, }; };