'use strict'; var Cesium = require('cesium'); var fsExtra = require('fs-extra'); var GltfPipeline = require('gltf-pipeline').Pipeline; var path = require('path'); var Promise = require('bluebird'); var createGltf = require('./gltf'); var loadObj = require('./obj'); var fxExtraOutputFile = Promise.promisify(fsExtra.outputFile); var fsExtraOutputJson = Promise.promisify(fsExtra.outputJson); var defaultValue = Cesium.defaultValue; var defined = Cesium.defined; var DeveloperError = Cesium.DeveloperError; module.exports = convert; /** * Converts an obj file to a glTF file. * * @param {String} objPath Path to the obj file. * @param {String} gltfPath Path of the converted glTF file. * @param {Object} [options] An object with the following properties: * @param {Boolean} [options.binary=false] Save as binary glTF. * @param {Boolean} [options.separate=false] Writes out separate geometry/animation data files, shader files, and textures instead of embedding them in the glTF. * @param {Boolean} [options.separateTextures=false] Write out separate textures only. * @param {Boolean} [options.compress=false] Quantize positions, compress texture coordinates, and oct-encode normals. * @param {Boolean} [options.optimize=false] Use the optimization stages in the glTF pipeline. * @param {Boolean} [options.optimizeForCesium=false] Optimize the glTF for Cesium by using the sun as a default light source. * @param {Boolean} [options.generateNormals=false] Generate normals if they are missing. * @param {Boolean} [options.ao=false] Apply ambient occlusion to the converted model. * @param {Boolean} [options.textureCompressionOptions] Options sent to the compressTextures stage of gltf-pipeline. * @param {Boolean} [options.bypassPipeline=false] Bypass the gltf-pipeline for debugging purposes. This option overrides many of the options above and will save the glTF with the KHR_materials_common extension. */ function convert(objPath, gltfPath, options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); var binary = defaultValue(options.binary, false); var separate = defaultValue(options.separate, false); var separateTextures = defaultValue(options.separateTextures, false); var compress = defaultValue(options.compress, false); var optimize = defaultValue(options.optimize, false); var optimizeForCesium = defaultValue(options.optimizeForCesium, false); var generateNormals = defaultValue(options.generateNormals, false); var ao = defaultValue(options.ao, false); var textureCompressionOptions = options.textureCompressionOptions; var bypassPipeline = defaultValue(options.bypassPipeline, false); if (!defined(objPath)) { throw new DeveloperError('objPath is required'); } if (!defined(gltfPath)) { throw new DeveloperError('gltfPath is required'); } var basePath = path.dirname(objPath); var modelName = path.basename(objPath, path.extname(objPath)); var extension = path.extname(gltfPath); if (extension === '.glb') { binary = true; } gltfPath = path.join(path.dirname(gltfPath), modelName + extension); var aoOptions = ao ? {} : undefined; var pipelineOptions = { createDirectory : false, basePath : basePath, binary : binary, embed : !separate, embedImage : !separate && !separateTextures, quantize : compress, compressTextureCoordinates : compress, encodeNormals : compress, preserve : !optimize, optimizeForCesium : optimizeForCesium, smoothNormals : generateNormals, aoOptions : aoOptions, textureCompressionOptions : textureCompressionOptions }; return loadObj(objPath) .then(function(objData) { return createGltf(objData); }) .then(function(gltf) { return saveExternalBuffer(gltf, gltfPath); }) .then(function(gltf) { if (bypassPipeline) { return convert._outputJson(gltfPath, gltf); } else { return GltfPipeline.processJSONToDisk(gltf, gltfPath, pipelineOptions); } }); } /** * Exposed for testing * * @private */ convert._outputJson = fsExtraOutputJson; function saveExternalBuffer(gltf, gltfPath) { var buffer = gltf.buffers[Object.keys(gltf.buffers)[0]]; if (defined(buffer.uri)) { return Promise.resolve(gltf); } var binary = buffer.extras._obj2gltf.binary; delete buffer.extras; var bufferName = path.basename(gltfPath, path.extname(gltfPath)); var bufferUri = bufferName + '.bin'; buffer.uri = bufferUri; var bufferPath = path.join(path.dirname(gltfPath), bufferUri); return fxExtraOutputFile(bufferPath, binary) .then(function() { return gltf; }); }