# OBJ2GLTF Convert OBJ assets to [glTF](https://www.khronos.org/gltf) 1.0. ## Getting Started Install [Node.js](https://nodejs.org/en/) if you don't already have it, and then: ``` npm install --save obj2gltf ``` Using obj2gltf as a library: ```javascript var obj2gltf = require('obj2gltf'); var options = { separateTextures : true // Don't embed textures in the converted glTF } obj2gltf('model.obj', 'model.gltf', options) .then(function() { console.log('Converted model'); }); ``` Using obj2gltf as a command-line tool: `node bin/obj2gltf.js -i model.obj` `node bin/obj2gltf.js -i model.obj -o model.gltf` ## Usage ### Command line flags: |Flag|Description|Required| |----|-----------|--------| |`-h`, `--help`|Display help.|No| |`-i`, `--input`|Path to the obj file.| :white_check_mark: Yes| |`-o`, `--output`|Path of the converted glTF file.|No| |`-b`, `--binary`|Save as binary glTF.|No, default `false`| |`-s`, `--separate`|Writes out separate geometry data files, shader files, and textures instead of embedding them in the glTF file.|No, default `false`| |`-t`, `--separateTextures`|Write out separate textures only.|No, default `false`| |`-c`, `--compress`|Quantize positions, compress texture coordinates, and oct-encode normals.|No, default `false`| |`-z`, `--optimize`|Use the optimization stages in the glTF pipeline.|No, default `false`| |`-n`, `--generateNormals`|Generate normals if they are missing.|No, default `false`| |`--optimizeForCesium`|Optimize the glTF for Cesium by using the sun as a default light source.|No, default `false`| |`--ao`|Apply ambient occlusion to the converted model.|No, default `false`| |`--kmc`|Output glTF with the KHR_materials_common extension.|No, default `false`| |`--bypassPipeline`|Bypass the gltf-pipeline for debugging purposes. This option overrides many of the options above and will save the glTF with the KHR_materials_common extension.|No, default `false`| |`--checkTransparency`|Do a more exhaustive check for texture transparency by looking at the alpha channel of each pixel. By default textures are considered to be opaque.|No, default `false`| |`--secure`|Prevent the converter from reading image or mtl files outside of the input obj directory.|No, default `false`| |`--inputUpAxis`|Up axis of the obj. Choices are 'X', 'Y', and 'Z'.|No, default `Y`| |`--outputUpAxis`|Up axis of the converted glTF. Choices are 'X', 'Y', and 'Z'.|No, default `Y`| ## Build Instructions Run the tests: ``` npm run test ``` To run ESLint on the entire codebase, run: ``` npm run eslint ``` To run ESLint automatically when a file is saved, run the following and leave it open in a console window: ``` npm run eslint-watch ``` ## Running Test Coverage Coverage uses [nyc](https://github.com/istanbuljs/nyc). Run: ``` npm run coverage ``` For complete coverage details, open `coverage/lcov-report/index.html`. The tests and coverage covers the Node.js module; it does not cover the command-line interface, which is tiny. ## Generating Documentation To generate the documentation: ``` npm run jsdoc ``` The documentation will be placed in the `doc` folder. ## Debugging * To debug the tests in Webstorm, open the Gulp tab, right click the `test` task, and click `Debug 'test'`. * To run a single test, change the test function from `it` to `fit`. ## Contributions Pull requests are appreciated. Please use the same [Contributor License Agreement (CLA)](https://github.com/AnalyticalGraphicsInc/cesium/blob/master/CONTRIBUTING.md) used for [Cesium](http://cesiumjs.org/). --- Developed by the Cesium team.