mirror of https://github.com/CesiumGS/obj2gltf.git
Updates to package.json, README, and CHANGES
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<project version="4">
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<component name="Encoding">
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<component name="Encoding">
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<file url="file://$PROJECT_DIR$/CHANGES.md" charset="UTF-8" />
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<file url="PROJECT" charset="UTF-8" />
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<file url="PROJECT" charset="UTF-8" />
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</component>
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</component>
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</project>
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</project>
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Change Log
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Change Log
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==========
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==========
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### 2.0.0 2017-07-XX
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* Breaking changes
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* Obj models now convert to glTF 2.0. Possible material profiles are `metallicRoughness`, `specGlossiness` (using the `KHR_materials_pbrSpecularGlossiness` extension), and `materialsCommon` (using the `KHR_materials_common` extension).
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* Removed `gltf-pipeline` dependency. The following options have been removed: `compress`, `optimize`, `generateNormals`, `optimizeForCesium`, `ao`, and `bypassPipeline`.
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### 1.2.0 2017-07-11
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### 1.2.0 2017-07-11
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* Change texture sampling to use `NEAREST_MIPMAP_LINEAR` by default [#83](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/83).
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* Change texture sampling to use `NEAREST_MIPMAP_LINEAR` by default [#83](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/83).
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# OBJ2GLTF
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# OBJ2GLTF
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Convert OBJ assets to [glTF](https://www.khronos.org/gltf) 1.0.
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Convert OBJ assets to [glTF](https://www.khronos.org/gltf) 2.0.
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## Getting Started
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## Getting Started
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{
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{
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"name": "obj2gltf",
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"name": "obj2gltf",
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"version": "1.2.0",
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"version": "2.0.0",
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"description": "Convert OBJ model format to glTF",
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"description": "Convert OBJ model format to glTF",
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"license": "Apache-2.0",
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"license": "Apache-2.0",
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"contributors": [
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"contributors": [
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