Updates to package.json, README, and CHANGES

This commit is contained in:
Sean Lilley 2017-07-25 13:03:56 -04:00
parent 2a44e0d1a8
commit d85e72b19c
4 changed files with 9 additions and 2 deletions

View File

@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<project version="4"> <project version="4">
<component name="Encoding"> <component name="Encoding">
<file url="file://$PROJECT_DIR$/CHANGES.md" charset="UTF-8" />
<file url="PROJECT" charset="UTF-8" /> <file url="PROJECT" charset="UTF-8" />
</component> </component>
</project> </project>

View File

@ -1,6 +1,12 @@
Change Log Change Log
========== ==========
### 2.0.0 2017-07-XX
* Breaking changes
* Obj models now convert to glTF 2.0. Possible material profiles are `metallicRoughness`, `specGlossiness` (using the `KHR_materials_pbrSpecularGlossiness` extension), and `materialsCommon` (using the `KHR_materials_common` extension).
* Removed `gltf-pipeline` dependency. The following options have been removed: `compress`, `optimize`, `generateNormals`, `optimizeForCesium`, `ao`, and `bypassPipeline`.
### 1.2.0 2017-07-11 ### 1.2.0 2017-07-11
* Change texture sampling to use `NEAREST_MIPMAP_LINEAR` by default [#83](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/83). * Change texture sampling to use `NEAREST_MIPMAP_LINEAR` by default [#83](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/83).

View File

@ -1,6 +1,6 @@
# OBJ2GLTF # OBJ2GLTF
Convert OBJ assets to [glTF](https://www.khronos.org/gltf) 1.0. Convert OBJ assets to [glTF](https://www.khronos.org/gltf) 2.0.
## Getting Started ## Getting Started

View File

@ -1,6 +1,6 @@
{ {
"name": "obj2gltf", "name": "obj2gltf",
"version": "1.2.0", "version": "2.0.0",
"description": "Convert OBJ model format to glTF", "description": "Convert OBJ model format to glTF",
"license": "Apache-2.0", "license": "Apache-2.0",
"contributors": [ "contributors": [