diff --git a/.idea/encodings.xml b/.idea/encodings.xml index 97626ba..ff5f482 100644 --- a/.idea/encodings.xml +++ b/.idea/encodings.xml @@ -1,6 +1,7 @@ + \ No newline at end of file diff --git a/CHANGES.md b/CHANGES.md index a2f9393..c6c4eed 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -1,6 +1,12 @@ Change Log ========== +### 2.0.0 2017-07-XX + +* Breaking changes + * Obj models now convert to glTF 2.0. Possible material profiles are `metallicRoughness`, `specGlossiness` (using the `KHR_materials_pbrSpecularGlossiness` extension), and `materialsCommon` (using the `KHR_materials_common` extension). + * Removed `gltf-pipeline` dependency. The following options have been removed: `compress`, `optimize`, `generateNormals`, `optimizeForCesium`, `ao`, and `bypassPipeline`. + ### 1.2.0 2017-07-11 * Change texture sampling to use `NEAREST_MIPMAP_LINEAR` by default [#83](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/83). diff --git a/README.md b/README.md index 4427484..e9045e3 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # OBJ2GLTF -Convert OBJ assets to [glTF](https://www.khronos.org/gltf) 1.0. +Convert OBJ assets to [glTF](https://www.khronos.org/gltf) 2.0. ## Getting Started diff --git a/package.json b/package.json index 46fa4c4..2795d30 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "obj2gltf", - "version": "1.2.0", + "version": "2.0.0", "description": "Convert OBJ model format to glTF", "license": "Apache-2.0", "contributors": [