mirror of
https://github.com/CesiumGS/obj2gltf.git
synced 2024-11-23 08:34:14 -05:00
Convert obj to gltf
This commit is contained in:
parent
13b32e0652
commit
c8c4d56744
12
.gitignore
vendored
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12
.gitignore
vendored
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*.sdf
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*.opensdf
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*.suo
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*.csproj.user
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*.vcxproj.user
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*.log
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x64
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**/node_modules
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# WebStorm user-specific
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.idea/
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data/
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61
bin/obj2gltf.js
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61
bin/obj2gltf.js
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#!/usr/bin/env node
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"use strict";
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var fs = require('fs');
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var path = require('path');
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var argv = require('minimist')(process.argv.slice(2));
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var parseObj = require('../lib/obj');
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var createGltf = require('../lib/gltf');
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var util = require('../lib/util');
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var defined = util.defined;
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var defaultValue = util.defaultValue;
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// TODO : assuming all paths in obj are relative, but should consider absolute paths
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// TODO : add command line flag for y-up to z-up
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// TODO : support zlib
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// TODO : support binary export
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// TODO : generate normals if they don't exist
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if (process.argv.length < 3 || defined(argv.h) || defined(argv.help)) {
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console.log('Usage: ./bin/obj2gltf.js [INPUT] [OPTIONS]\n');
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console.log(' -i, --input Path to obj file');
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console.log(' -o, --output Directory or filename for the exported glTF file');
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console.log(' -b, --binary Output binary glTF');
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console.log(' -c --combine Combine glTF resources into a single file');
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console.log(' -h, --help Display this help');
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process.exit(0);
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}
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var objFile = defaultValue(argv._[0], defaultValue(argv.i, argv.input));
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var outputPath = defaultValue(defaultValue(argv.o, argv.output));
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var binary = defaultValue(defaultValue(argv.b, argv.binary), false);
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var combine = defaultValue(defaultValue(argv.c, argv.combine), false);
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if (!defined(objFile)) {
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console.error('-i or --input argument is required. See --help for details.');
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process.exit(1);
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}
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if (!defined(outputPath)) {
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outputPath = path.dirname(objFile);
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}
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var inputPath = path.dirname(objFile);
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var modelName = path.basename(objFile, '.obj');
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var outputIsGltf = /.gltf$/.test(outputPath);
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if (outputIsGltf) {
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modelName = path.basename(outputPath, '.gltf');
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outputPath = path.dirname(outputPath);
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}
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fs.mkdir(outputPath, function(){
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console.time('Total');
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console.time('Parse Obj');
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parseObj(objFile, inputPath, function(data) {
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console.timeEnd('Parse Obj');
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console.time('Create glTF');
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createGltf(data, modelName, inputPath, outputPath, binary, combine, function() {
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console.timeEnd('Create glTF');
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console.timeEnd('Total');
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});
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});
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});
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300
lib/WebGLConstants.js
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300
lib/WebGLConstants.js
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"use strict";
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module.exports = {
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DEPTH_BUFFER_BIT : 0x00000100,
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STENCIL_BUFFER_BIT : 0x00000400,
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COLOR_BUFFER_BIT : 0x00004000,
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POINTS : 0x0000,
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LINES : 0x0001,
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LINE_LOOP : 0x0002,
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LINE_STRIP : 0x0003,
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TRIANGLES : 0x0004,
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TRIANGLE_STRIP : 0x0005,
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TRIANGLE_FAN : 0x0006,
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ZERO : 0,
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ONE : 1,
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SRC_COLOR : 0x0300,
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ONE_MINUS_SRC_COLOR : 0x0301,
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SRC_ALPHA : 0x0302,
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ONE_MINUS_SRC_ALPHA : 0x0303,
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DST_ALPHA : 0x0304,
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ONE_MINUS_DST_ALPHA : 0x0305,
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DST_COLOR : 0x0306,
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ONE_MINUS_DST_COLOR : 0x0307,
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SRC_ALPHA_SATURATE : 0x0308,
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FUNC_ADD : 0x8006,
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BLEND_EQUATION : 0x8009,
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BLEND_EQUATION_RGB : 0x8009, /* same as BLEND_EQUATION */
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BLEND_EQUATION_ALPHA : 0x883D,
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FUNC_SUBTRACT : 0x800A,
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FUNC_REVERSE_SUBTRACT : 0x800B,
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BLEND_DST_RGB : 0x80C8,
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BLEND_SRC_RGB : 0x80C9,
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BLEND_DST_ALPHA : 0x80CA,
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BLEND_SRC_ALPHA : 0x80CB,
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CONSTANT_COLOR : 0x8001,
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ONE_MINUS_CONSTANT_COLOR : 0x8002,
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CONSTANT_ALPHA : 0x8003,
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ONE_MINUS_CONSTANT_ALPHA : 0x8004,
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BLEND_COLOR : 0x8005,
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ARRAY_BUFFER : 0x8892,
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ELEMENT_ARRAY_BUFFER : 0x8893,
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ARRAY_BUFFER_BINDING : 0x8894,
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ELEMENT_ARRAY_BUFFER_BINDING : 0x8895,
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STREAM_DRAW : 0x88E0,
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STATIC_DRAW : 0x88E4,
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DYNAMIC_DRAW : 0x88E8,
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BUFFER_SIZE : 0x8764,
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BUFFER_USAGE : 0x8765,
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CURRENT_VERTEX_ATTRIB : 0x8626,
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FRONT : 0x0404,
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BACK : 0x0405,
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FRONT_AND_BACK : 0x0408,
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CULL_FACE : 0x0B44,
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BLEND : 0x0BE2,
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DITHER : 0x0BD0,
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STENCIL_TEST : 0x0B90,
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DEPTH_TEST : 0x0B71,
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SCISSOR_TEST : 0x0C11,
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POLYGON_OFFSET_FILL : 0x8037,
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SAMPLE_ALPHA_TO_COVERAGE : 0x809E,
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SAMPLE_COVERAGE : 0x80A0,
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NO_ERROR : 0,
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INVALID_ENUM : 0x0500,
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INVALID_VALUE : 0x0501,
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INVALID_OPERATION : 0x0502,
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OUT_OF_MEMORY : 0x0505,
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CW : 0x0900,
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CCW : 0x0901,
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LINE_WIDTH : 0x0B21,
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ALIASED_POINT_SIZE_RANGE : 0x846D,
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ALIASED_LINE_WIDTH_RANGE : 0x846E,
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CULL_FACE_MODE : 0x0B45,
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FRONT_FACE : 0x0B46,
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DEPTH_RANGE : 0x0B70,
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DEPTH_WRITEMASK : 0x0B72,
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DEPTH_CLEAR_VALUE : 0x0B73,
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DEPTH_FUNC : 0x0B74,
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STENCIL_CLEAR_VALUE : 0x0B91,
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STENCIL_FUNC : 0x0B92,
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STENCIL_FAIL : 0x0B94,
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STENCIL_PASS_DEPTH_FAIL : 0x0B95,
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STENCIL_PASS_DEPTH_PASS : 0x0B96,
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STENCIL_REF : 0x0B97,
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STENCIL_VALUE_MASK : 0x0B93,
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STENCIL_WRITEMASK : 0x0B98,
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STENCIL_BACK_FUNC : 0x8800,
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STENCIL_BACK_FAIL : 0x8801,
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STENCIL_BACK_PASS_DEPTH_FAIL : 0x8802,
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STENCIL_BACK_PASS_DEPTH_PASS : 0x8803,
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STENCIL_BACK_REF : 0x8CA3,
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STENCIL_BACK_VALUE_MASK : 0x8CA4,
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STENCIL_BACK_WRITEMASK : 0x8CA5,
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VIEWPORT : 0x0BA2,
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SCISSOR_BOX : 0x0C10,
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COLOR_CLEAR_VALUE : 0x0C22,
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COLOR_WRITEMASK : 0x0C23,
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UNPACK_ALIGNMENT : 0x0CF5,
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PACK_ALIGNMENT : 0x0D05,
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MAX_TEXTURE_SIZE : 0x0D33,
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MAX_VIEWPORT_DIMS : 0x0D3A,
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SUBPIXEL_BITS : 0x0D50,
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RED_BITS : 0x0D52,
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GREEN_BITS : 0x0D53,
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BLUE_BITS : 0x0D54,
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ALPHA_BITS : 0x0D55,
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DEPTH_BITS : 0x0D56,
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STENCIL_BITS : 0x0D57,
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POLYGON_OFFSET_UNITS : 0x2A00,
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POLYGON_OFFSET_FACTOR : 0x8038,
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TEXTURE_BINDING_2D : 0x8069,
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SAMPLE_BUFFERS : 0x80A8,
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SAMPLES : 0x80A9,
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SAMPLE_COVERAGE_VALUE : 0x80AA,
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SAMPLE_COVERAGE_INVERT : 0x80AB,
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COMPRESSED_TEXTURE_FORMATS : 0x86A3,
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DONT_CARE : 0x1100,
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FASTEST : 0x1101,
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NICEST : 0x1102,
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GENERATE_MIPMAP_HINT : 0x8192,
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BYTE : 0x1400,
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UNSIGNED_BYTE : 0x1401,
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SHORT : 0x1402,
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UNSIGNED_SHORT : 0x1403,
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INT : 0x1404,
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UNSIGNED_INT : 0x1405,
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FLOAT : 0x1406,
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DEPTH_COMPONENT : 0x1902,
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ALPHA : 0x1906,
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RGB : 0x1907,
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RGBA : 0x1908,
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LUMINANCE : 0x1909,
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LUMINANCE_ALPHA : 0x190A,
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UNSIGNED_SHORT_4_4_4_4 : 0x8033,
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UNSIGNED_SHORT_5_5_5_1 : 0x8034,
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UNSIGNED_SHORT_5_6_5 : 0x8363,
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FRAGMENT_SHADER : 0x8B30,
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VERTEX_SHADER : 0x8B31,
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MAX_VERTEX_ATTRIBS : 0x8869,
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MAX_VERTEX_UNIFORM_VECTORS : 0x8DFB,
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MAX_VARYING_VECTORS : 0x8DFC,
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MAX_COMBINED_TEXTURE_IMAGE_UNITS : 0x8B4D,
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MAX_VERTEX_TEXTURE_IMAGE_UNITS : 0x8B4C,
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MAX_TEXTURE_IMAGE_UNITS : 0x8872,
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MAX_FRAGMENT_UNIFORM_VECTORS : 0x8DFD,
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SHADER_TYPE : 0x8B4F,
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DELETE_STATUS : 0x8B80,
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LINK_STATUS : 0x8B82,
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VALIDATE_STATUS : 0x8B83,
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ATTACHED_SHADERS : 0x8B85,
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ACTIVE_UNIFORMS : 0x8B86,
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ACTIVE_ATTRIBUTES : 0x8B89,
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SHADING_LANGUAGE_VERSION : 0x8B8C,
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CURRENT_PROGRAM : 0x8B8D,
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NEVER : 0x0200,
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LESS : 0x0201,
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EQUAL : 0x0202,
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LEQUAL : 0x0203,
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GREATER : 0x0204,
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NOTEQUAL : 0x0205,
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GEQUAL : 0x0206,
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ALWAYS : 0x0207,
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KEEP : 0x1E00,
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REPLACE : 0x1E01,
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INCR : 0x1E02,
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DECR : 0x1E03,
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INVERT : 0x150A,
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INCR_WRAP : 0x8507,
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DECR_WRAP : 0x8508,
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VENDOR : 0x1F00,
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RENDERER : 0x1F01,
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VERSION : 0x1F02,
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NEAREST : 0x2600,
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LINEAR : 0x2601,
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NEAREST_MIPMAP_NEAREST : 0x2700,
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LINEAR_MIPMAP_NEAREST : 0x2701,
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NEAREST_MIPMAP_LINEAR : 0x2702,
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LINEAR_MIPMAP_LINEAR : 0x2703,
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TEXTURE_MAG_FILTER : 0x2800,
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TEXTURE_MIN_FILTER : 0x2801,
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TEXTURE_WRAP_S : 0x2802,
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TEXTURE_WRAP_T : 0x2803,
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TEXTURE_2D : 0x0DE1,
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TEXTURE : 0x1702,
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TEXTURE_CUBE_MAP : 0x8513,
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TEXTURE_BINDING_CUBE_MAP : 0x8514,
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TEXTURE_CUBE_MAP_POSITIVE_X : 0x8515,
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TEXTURE_CUBE_MAP_NEGATIVE_X : 0x8516,
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TEXTURE_CUBE_MAP_POSITIVE_Y : 0x8517,
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TEXTURE_CUBE_MAP_NEGATIVE_Y : 0x8518,
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TEXTURE_CUBE_MAP_POSITIVE_Z : 0x8519,
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TEXTURE_CUBE_MAP_NEGATIVE_Z : 0x851A,
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MAX_CUBE_MAP_TEXTURE_SIZE : 0x851C,
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TEXTURE0 : 0x84C0,
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TEXTURE1 : 0x84C1,
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TEXTURE2 : 0x84C2,
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TEXTURE3 : 0x84C3,
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TEXTURE4 : 0x84C4,
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TEXTURE5 : 0x84C5,
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TEXTURE6 : 0x84C6,
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TEXTURE7 : 0x84C7,
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TEXTURE8 : 0x84C8,
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TEXTURE9 : 0x84C9,
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TEXTURE10 : 0x84CA,
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TEXTURE11 : 0x84CB,
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TEXTURE12 : 0x84CC,
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TEXTURE13 : 0x84CD,
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TEXTURE14 : 0x84CE,
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TEXTURE15 : 0x84CF,
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TEXTURE16 : 0x84D0,
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TEXTURE17 : 0x84D1,
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TEXTURE18 : 0x84D2,
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TEXTURE19 : 0x84D3,
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TEXTURE20 : 0x84D4,
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TEXTURE21 : 0x84D5,
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TEXTURE22 : 0x84D6,
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TEXTURE23 : 0x84D7,
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TEXTURE24 : 0x84D8,
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TEXTURE25 : 0x84D9,
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TEXTURE26 : 0x84DA,
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TEXTURE27 : 0x84DB,
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TEXTURE28 : 0x84DC,
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TEXTURE29 : 0x84DD,
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TEXTURE30 : 0x84DE,
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TEXTURE31 : 0x84DF,
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ACTIVE_TEXTURE : 0x84E0,
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REPEAT : 0x2901,
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CLAMP_TO_EDGE : 0x812F,
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MIRRORED_REPEAT : 0x8370,
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FLOAT_VEC2 : 0x8B50,
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FLOAT_VEC3 : 0x8B51,
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FLOAT_VEC4 : 0x8B52,
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INT_VEC2 : 0x8B53,
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INT_VEC3 : 0x8B54,
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INT_VEC4 : 0x8B55,
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BOOL : 0x8B56,
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BOOL_VEC2 : 0x8B57,
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BOOL_VEC3 : 0x8B58,
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BOOL_VEC4 : 0x8B59,
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FLOAT_MAT2 : 0x8B5A,
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FLOAT_MAT3 : 0x8B5B,
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FLOAT_MAT4 : 0x8B5C,
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SAMPLER_2D : 0x8B5E,
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SAMPLER_CUBE : 0x8B60,
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VERTEX_ATTRIB_ARRAY_ENABLED : 0x8622,
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VERTEX_ATTRIB_ARRAY_SIZE : 0x8623,
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VERTEX_ATTRIB_ARRAY_STRIDE : 0x8624,
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VERTEX_ATTRIB_ARRAY_TYPE : 0x8625,
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VERTEX_ATTRIB_ARRAY_NORMALIZED : 0x886A,
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VERTEX_ATTRIB_ARRAY_POINTER : 0x8645,
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VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : 0x889F,
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IMPLEMENTATION_COLOR_READ_TYPE : 0x8B9A,
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IMPLEMENTATION_COLOR_READ_FORMAT : 0x8B9B,
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COMPILE_STATUS : 0x8B81,
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LOW_FLOAT : 0x8DF0,
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MEDIUM_FLOAT : 0x8DF1,
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HIGH_FLOAT : 0x8DF2,
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LOW_INT : 0x8DF3,
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MEDIUM_INT : 0x8DF4,
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HIGH_INT : 0x8DF5,
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FRAMEBUFFER : 0x8D40,
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RENDERBUFFER : 0x8D41,
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||||
RGBA4 : 0x8056,
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RGB5_A1 : 0x8057,
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||||
RGB565 : 0x8D62,
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||||
DEPTH_COMPONENT16 : 0x81A5,
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||||
STENCIL_INDEX : 0x1901,
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STENCIL_INDEX8 : 0x8D48,
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DEPTH_STENCIL : 0x84F9,
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||||
RENDERBUFFER_WIDTH : 0x8D42,
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||||
RENDERBUFFER_HEIGHT : 0x8D43,
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RENDERBUFFER_INTERNAL_FORMAT : 0x8D44,
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||||
RENDERBUFFER_RED_SIZE : 0x8D50,
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||||
RENDERBUFFER_GREEN_SIZE : 0x8D51,
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||||
RENDERBUFFER_BLUE_SIZE : 0x8D52,
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||||
RENDERBUFFER_ALPHA_SIZE : 0x8D53,
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||||
RENDERBUFFER_DEPTH_SIZE : 0x8D54,
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RENDERBUFFER_STENCIL_SIZE : 0x8D55,
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FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : 0x8CD0,
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||||
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : 0x8CD1,
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FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : 0x8CD2,
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FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : 0x8CD3,
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COLOR_ATTACHMENT0 : 0x8CE0,
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DEPTH_ATTACHMENT : 0x8D00,
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STENCIL_ATTACHMENT : 0x8D20,
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DEPTH_STENCIL_ATTACHMENT : 0x821A,
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NONE : 0,
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FRAMEBUFFER_COMPLETE : 0x8CD5,
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FRAMEBUFFER_INCOMPLETE_ATTACHMENT : 0x8CD6,
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FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : 0x8CD7,
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FRAMEBUFFER_INCOMPLETE_DIMENSIONS : 0x8CD9,
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FRAMEBUFFER_UNSUPPORTED : 0x8CDD,
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FRAMEBUFFER_BINDING : 0x8CA6,
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RENDERBUFFER_BINDING : 0x8CA7,
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MAX_RENDERBUFFER_SIZE : 0x84E8,
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INVALID_FRAMEBUFFER_OPERATION : 0x0506,
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UNPACK_FLIP_Y_WEBGL : 0x9240,
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UNPACK_PREMULTIPLY_ALPHA_WEBGL : 0x9241,
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CONTEXT_LOST_WEBGL : 0x9242,
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UNPACK_COLORSPACE_CONVERSION_WEBGL : 0x9243,
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BROWSER_DEFAULT_WEBGL : 0x9244
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};
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435
lib/gltf.js
Normal file
435
lib/gltf.js
Normal file
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"use strict";
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var fs = require('fs');
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var fsExtra = require('fs-extra');
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var path = require('path');
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var async = require('async');
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var zlib = require('zlib');
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var util = require('./util');
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var defined = util.defined;
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var defaultValue = util.defaultValue;
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var imageInfo = require('./image');
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var WebGLConstants = require('./WebGLConstants');
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var modelMaterialsCommon = require('./modelMaterialsCommon');
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module.exports = createGltf;
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function getImages(inputPath, outputPath, combine, materials, done) {
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var images = [];
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for (var name in materials) {
|
||||
if (materials.hasOwnProperty(name)) {
|
||||
var material = materials[name];
|
||||
for (var property in material) {
|
||||
if (material.hasOwnProperty(property)) {
|
||||
var image = material[property];
|
||||
if (typeof image === 'string') {
|
||||
images.push(image);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var imagesInfo = {};
|
||||
async.each(images, function (image, callback) {
|
||||
var imagePath = path.join(inputPath, image);
|
||||
var copyPath = path.join(outputPath, path.basename(image));
|
||||
imageInfo(imagePath, function(info) {
|
||||
var uri;
|
||||
if (combine) {
|
||||
uri = 'data:application/octet-stream;base64,' + info.data.toString('base64');
|
||||
} else {
|
||||
uri = image;
|
||||
}
|
||||
|
||||
imagesInfo[image] = {
|
||||
transparent : info.transparent,
|
||||
channels : info.channels,
|
||||
uri : uri
|
||||
};
|
||||
|
||||
fsExtra.copy(imagePath, copyPath, function (err) {
|
||||
if (err) {
|
||||
throw err;
|
||||
}
|
||||
callback();
|
||||
});
|
||||
});
|
||||
}, function (err) {
|
||||
if (err) {
|
||||
throw err;
|
||||
}
|
||||
done(imagesInfo);
|
||||
});
|
||||
}
|
||||
|
||||
function createGltf(data, modelName, inputPath, outputPath, binary, combine, done) {
|
||||
var vertexCount = data.vertexCount;
|
||||
var vertexArray = data.vertexArray;
|
||||
var positionMin = data.positionMin;
|
||||
var positionMax = data.positionMax;
|
||||
var hasUVs = data.hasUVs;
|
||||
var materialGroups = data.materialGroups;
|
||||
var materials = data.materials;
|
||||
|
||||
getImages(inputPath, outputPath, combine, materials, function(images) {
|
||||
var i, j, name;
|
||||
|
||||
var sizeOfFloat32 = 4;
|
||||
var sizeOfUint32 = 4;
|
||||
var sizeOfUint16 = 2;
|
||||
|
||||
var indexComponentType;
|
||||
var indexComponentSize;
|
||||
|
||||
// Reserve the 65535 index for primitive restart
|
||||
if (vertexCount < 65535) {
|
||||
indexComponentType = WebGLConstants.UNSIGNED_SHORT;
|
||||
indexComponentSize = sizeOfUint16;
|
||||
} else {
|
||||
indexComponentType = WebGLConstants.UNSIGNED_INT;
|
||||
indexComponentSize = sizeOfUint32;
|
||||
}
|
||||
|
||||
// Create primitives
|
||||
var primitives = [];
|
||||
var indexArrayLength = 0;
|
||||
var indexArray;
|
||||
var indexCount;
|
||||
for (name in materialGroups) {
|
||||
if (materialGroups.hasOwnProperty(name)) {
|
||||
indexArray = materialGroups[name];
|
||||
indexCount = indexArray.length;
|
||||
primitives.push({
|
||||
indexArray : indexArray,
|
||||
indexOffset : indexArrayLength,
|
||||
indexCount : indexCount,
|
||||
material : name
|
||||
});
|
||||
indexArrayLength += indexCount;
|
||||
}
|
||||
}
|
||||
|
||||
// Create buffer to store vertex and index data
|
||||
var indexArrayByteLength = indexArrayLength * indexComponentSize;
|
||||
var vertexArrayLength = vertexArray.length; // In floats
|
||||
var vertexArrayByteLength = vertexArrayLength * sizeOfFloat32;
|
||||
var bufferByteLength = vertexArrayByteLength + indexArrayByteLength;
|
||||
var buffer = new Buffer(bufferByteLength);
|
||||
|
||||
// Write vertex data
|
||||
var byteOffset = 0;
|
||||
for (i = 0; i < vertexArrayLength; ++i) {
|
||||
buffer.writeFloatLE(vertexArray[i], byteOffset);
|
||||
byteOffset += sizeOfFloat32;
|
||||
}
|
||||
|
||||
// Write index data
|
||||
var primitivesLength = primitives.length;
|
||||
for (i = 0; i < primitivesLength; ++i) {
|
||||
indexArray = primitives[i].indexArray;
|
||||
indexCount = indexArray.length;
|
||||
for (j = 0; j < indexCount; ++j) {
|
||||
if (indexComponentSize === sizeOfUint16) {
|
||||
buffer.writeUInt16LE(indexArray[j], byteOffset);
|
||||
} else {
|
||||
buffer.writeUInt32LE(indexArray[j], byteOffset);
|
||||
}
|
||||
byteOffset += indexComponentSize;
|
||||
}
|
||||
}
|
||||
|
||||
var positionByteOffset = 0;
|
||||
var normalByteOffset = sizeOfFloat32 * 3;
|
||||
var uvByteOffset = sizeOfFloat32 * 6;
|
||||
var vertexByteStride = hasUVs ? sizeOfFloat32 * 8 : sizeOfFloat32 * 6;
|
||||
|
||||
var binaryRelPath = modelName + '.bin';
|
||||
var binaryPath = path.join(outputPath, binaryRelPath);
|
||||
var bufferId = 'buffer_' + modelName;
|
||||
var bufferViewVertexId = 'bufferView_vertex';
|
||||
var bufferViewIndexId = 'bufferView_index';
|
||||
var accessorPositionId = 'accessor_position';
|
||||
var accessorUVId = 'accessor_uv';
|
||||
var accessorNormalId = 'accessor_normal';
|
||||
var meshId = 'mesh_' + modelName;
|
||||
var sceneId = 'scene_' + modelName;
|
||||
var nodeId = 'node_' + modelName;
|
||||
var samplerId = 'sampler_0';
|
||||
|
||||
function getAccessorIndexId(i) {
|
||||
return 'accessor_index_' + i;
|
||||
}
|
||||
|
||||
function getMaterialId(material) {
|
||||
return 'material_' + material;
|
||||
}
|
||||
|
||||
function getTextureId(image) {
|
||||
if (!defined(image)) {
|
||||
return undefined;
|
||||
}
|
||||
return 'texture_' + image.substr(0, image.lastIndexOf('.'));
|
||||
}
|
||||
|
||||
function getImageId(image) {
|
||||
return 'image_' + image.substr(0, image.lastIndexOf('.'));
|
||||
}
|
||||
|
||||
var gltf = {
|
||||
accessors : {},
|
||||
asset : {},
|
||||
buffers : {},
|
||||
bufferViews : {},
|
||||
extensionsUsed : ['KHR_materials_common'],
|
||||
images : {},
|
||||
materials : {},
|
||||
meshes : {},
|
||||
nodes : {},
|
||||
samplers : {},
|
||||
scene : sceneId,
|
||||
scenes : {},
|
||||
textures : {}
|
||||
};
|
||||
|
||||
gltf.asset = {
|
||||
"generator": "OBJ2GLTF",
|
||||
"premultipliedAlpha": true,
|
||||
"profile": {
|
||||
"api": "WebGL",
|
||||
"version": "1.0"
|
||||
},
|
||||
"version": 1
|
||||
};
|
||||
|
||||
gltf.scenes[sceneId] = {
|
||||
nodes : [nodeId]
|
||||
};
|
||||
|
||||
gltf.nodes[nodeId] = {
|
||||
children : [],
|
||||
matrix : [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
|
||||
meshes : [meshId],
|
||||
name : modelName
|
||||
};
|
||||
|
||||
gltf.samplers[samplerId] = {}; // Use default values
|
||||
|
||||
var bufferUri;
|
||||
if (combine) {
|
||||
bufferUri = 'data:application/octet-stream;base64,' + buffer.toString('base64');
|
||||
} else {
|
||||
bufferUri = binaryRelPath;
|
||||
}
|
||||
|
||||
gltf.buffers[bufferId] = {
|
||||
byteLength : bufferByteLength,
|
||||
type : 'arraybuffer',
|
||||
uri : bufferUri
|
||||
};
|
||||
|
||||
gltf.bufferViews[bufferViewVertexId] = {
|
||||
buffer : bufferId,
|
||||
byteLength : vertexArrayByteLength,
|
||||
byteOffset : 0,
|
||||
target : WebGLConstants.ARRAY_BUFFER
|
||||
};
|
||||
gltf.bufferViews[bufferViewIndexId] = {
|
||||
buffer : bufferId,
|
||||
byteLength : indexArrayByteLength,
|
||||
byteOffset : vertexArrayByteLength,
|
||||
target : WebGLConstants.ELEMENT_ARRAY_BUFFER
|
||||
};
|
||||
|
||||
for (i = 0; i < primitivesLength; ++i) {
|
||||
var primitive = primitives[i];
|
||||
gltf.accessors[getAccessorIndexId(i)] = {
|
||||
bufferView : bufferViewIndexId,
|
||||
byteOffset : primitive.indexOffset * indexComponentSize,
|
||||
byteStride : 0,
|
||||
componentType : indexComponentType,
|
||||
count : primitive.indexCount,
|
||||
type : 'SCALAR'
|
||||
};
|
||||
}
|
||||
|
||||
gltf.accessors[accessorPositionId] = {
|
||||
bufferView : bufferViewVertexId,
|
||||
byteOffset : positionByteOffset,
|
||||
byteStride : vertexByteStride,
|
||||
componentType : WebGLConstants.FLOAT,
|
||||
count : vertexCount,
|
||||
min : positionMin,
|
||||
max : positionMax,
|
||||
type : 'VEC3'
|
||||
};
|
||||
|
||||
gltf.accessors[accessorNormalId] = {
|
||||
bufferView : bufferViewVertexId,
|
||||
byteOffset : normalByteOffset,
|
||||
byteStride : vertexByteStride,
|
||||
componentType : WebGLConstants.FLOAT,
|
||||
count : vertexCount,
|
||||
type : 'VEC3'
|
||||
};
|
||||
|
||||
if (hasUVs) {
|
||||
gltf.accessors[accessorUVId] = {
|
||||
bufferView : bufferViewVertexId,
|
||||
byteOffset : uvByteOffset,
|
||||
byteStride : vertexByteStride,
|
||||
componentType : WebGLConstants.FLOAT,
|
||||
count : vertexCount,
|
||||
type : 'VEC2'
|
||||
};
|
||||
}
|
||||
|
||||
var gltfPrimitives = [];
|
||||
gltf.meshes[meshId] = {
|
||||
name : modelName,
|
||||
primitives : gltfPrimitives
|
||||
};
|
||||
|
||||
var gltfAttributes = {};
|
||||
gltfAttributes.POSITION = accessorPositionId;
|
||||
gltfAttributes.NORMAL = accessorNormalId;
|
||||
if (hasUVs) {
|
||||
gltfAttributes.TEXCOORD_0 = accessorUVId;
|
||||
}
|
||||
|
||||
for (i = 0; i < primitivesLength; ++i) {
|
||||
gltfPrimitives.push({
|
||||
attributes : gltfAttributes,
|
||||
indices : getAccessorIndexId(i),
|
||||
material : getMaterialId(primitives[i].material),
|
||||
primitive : WebGLConstants.TRIANGLES
|
||||
});
|
||||
}
|
||||
|
||||
function addTexture(name) {
|
||||
var imageId = getImageId(name);
|
||||
var textureId = getTextureId(name);
|
||||
|
||||
// Don't add the texture twice
|
||||
if (defined(gltf.images[imageId])) {
|
||||
return;
|
||||
}
|
||||
|
||||
var image = images[name];
|
||||
var format;
|
||||
var channels = image.channels;
|
||||
switch (channels) {
|
||||
case 1:
|
||||
format = WebGLConstants.ALPHA;
|
||||
break;
|
||||
case 2:
|
||||
format = WebGLConstants.LUMINANCE_ALPHA;
|
||||
break;
|
||||
case 3:
|
||||
format = WebGLConstants.RGB;
|
||||
break;
|
||||
case 4:
|
||||
format = WebGLConstants.RGBA;
|
||||
break;
|
||||
}
|
||||
|
||||
gltf.images[imageId] = {
|
||||
uri : image.uri
|
||||
};
|
||||
gltf.textures[textureId] = {
|
||||
format : format,
|
||||
internalFormat : format,
|
||||
sampler : samplerId,
|
||||
source : imageId,
|
||||
target : WebGLConstants.TEXTURE_2D,
|
||||
type : WebGLConstants.UNSIGNED_BYTE
|
||||
};
|
||||
}
|
||||
|
||||
for (i = 0; i < primitivesLength; ++i) {
|
||||
var materialName = primitives[i].material;
|
||||
var material = materials[materialName];
|
||||
var materialId = getMaterialId(materialName);
|
||||
|
||||
// Get specular color as combination of specular color and intensity
|
||||
var specularColor = material.specularColor;
|
||||
var specularIntensity = material.specularIntensity;
|
||||
if (defined(specularColor)) {
|
||||
specularIntensity = defaultValue(specularIntensity, 1.0);
|
||||
specularColor[0] *= specularIntensity;
|
||||
specularColor[1] *= specularIntensity;
|
||||
specularColor[2] *= specularIntensity;
|
||||
} else if(defined(specularIntensity)){
|
||||
specularColor = [specularIntensity, specularIntensity, specularIntensity, 1];
|
||||
} else {
|
||||
specularColor = [0, 0, 0, 1];
|
||||
}
|
||||
|
||||
var specularMap = defaultValue(material.specularColorMap, material.specularIntensityMap);
|
||||
var shadingTechnique = 'PHONG'; // or 'BLINN'
|
||||
if (!defined(specularMap) && (specularColor[0] === 0) && (specularColor[1] === 0) && (specularColor[2] === 0)) {
|
||||
shadingTechnique = 'LAMBERT';
|
||||
}
|
||||
|
||||
if (defined(material.ambientColorMap)) {
|
||||
addTexture(material.ambientColorMap);
|
||||
}
|
||||
if (defined(material.diffuseColorMap)) {
|
||||
addTexture(material.diffuseColorMap);
|
||||
}
|
||||
if (defined(material.emissionColorMap)) {
|
||||
addTexture(material.emissionColorMap);
|
||||
}
|
||||
if (defined(specularMap)) {
|
||||
addTexture(specularMap);
|
||||
}
|
||||
|
||||
var values = {
|
||||
ambient : defaultValue(defaultValue(getTextureId(material.ambientColorMap), material.ambientColor), [0, 0, 0, 1]),
|
||||
diffuse : defaultValue(defaultValue(getTextureId(material.diffuseColorMap), material.diffuseColor), [0, 0, 0, 1]),
|
||||
emission : defaultValue(defaultValue(getTextureId(material.emissionColorMap), material.emissionColor), [0, 0, 0, 1]),
|
||||
specular : defaultValue(getTextureId(specularMap), specularColor),
|
||||
shininess : defaultValue(material.specularShininess, 0.0),
|
||||
transparency : defaultValue(material.alpha, 1.0)
|
||||
};
|
||||
|
||||
// If an image is transparent, set transparency to 0.99 to force alpha path
|
||||
var diffuseColorMap = material.diffuseColorMap;
|
||||
if (defined(diffuseColorMap) && images[diffuseColorMap].transparent) {
|
||||
values.transparency = 0.99 * values.transparency;
|
||||
}
|
||||
|
||||
gltf.materials[materialId] = {
|
||||
name : materialName,
|
||||
extensions : {
|
||||
KHR_materials_common: {
|
||||
technique: shadingTechnique,
|
||||
values: values
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Generate techniques, shaders, and programs
|
||||
gltf = modelMaterialsCommon(gltf);
|
||||
|
||||
// Save .gltf file
|
||||
var gltfPath = path.join(outputPath, modelName) + '.gltf';
|
||||
var gltfString = JSON.stringify(gltf, null, 4);
|
||||
fs.writeFile(gltfPath, gltfString, function(error) {
|
||||
if (error) {
|
||||
throw error;
|
||||
}
|
||||
if (combine) {
|
||||
done();
|
||||
} else {
|
||||
// Save .bin file
|
||||
fs.writeFile(binaryPath, buffer, function(error) {
|
||||
if (error) {
|
||||
throw error;
|
||||
}
|
||||
done();
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
44
lib/image.js
Normal file
44
lib/image.js
Normal file
@ -0,0 +1,44 @@
|
||||
"use strict";
|
||||
var fs = require('fs');
|
||||
var path = require('path');
|
||||
|
||||
module.exports = imageInfo;
|
||||
|
||||
function getChannels(colorType) {
|
||||
switch (colorType) {
|
||||
case 0: // greyscale
|
||||
return 1;
|
||||
case 2: // RGB
|
||||
return 3;
|
||||
case 4: // greyscale + alpha
|
||||
return 2;
|
||||
case 6: // RGB + alpha
|
||||
return 4;
|
||||
default:
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
function imageInfo(imagePath, done) {
|
||||
fs.readFile(imagePath, function(err, data) {
|
||||
if (err) {
|
||||
throw(err);
|
||||
}
|
||||
|
||||
var info = {
|
||||
transparent : false,
|
||||
channels : 3,
|
||||
data : data
|
||||
};
|
||||
|
||||
if (path.extname(imagePath) === '.png') {
|
||||
// Color type is encoded in the 25th bit of the png
|
||||
var colorType = data[25];
|
||||
var channels = getChannels(colorType);
|
||||
info.channels = channels;
|
||||
info.transparent = (channels === 4);
|
||||
}
|
||||
|
||||
done(info);
|
||||
});
|
||||
}
|
750
lib/modelMaterialsCommon.js
Normal file
750
lib/modelMaterialsCommon.js
Normal file
@ -0,0 +1,750 @@
|
||||
"use strict";
|
||||
var WebGLConstants = require('./WebGLConstants');
|
||||
var util = require('./util');
|
||||
var defined = util.defined;
|
||||
var defaultValue = util.defaultValue;
|
||||
|
||||
module.exports = modelMaterialsCommon;
|
||||
|
||||
function webGLConstantToGlslType(webGLValue) {
|
||||
switch(webGLValue) {
|
||||
case WebGLConstants.FLOAT:
|
||||
return 'float';
|
||||
case WebGLConstants.FLOAT_VEC2:
|
||||
return 'vec2';
|
||||
case WebGLConstants.FLOAT_VEC3:
|
||||
return 'vec3';
|
||||
case WebGLConstants.FLOAT_VEC4:
|
||||
return 'vec4';
|
||||
case WebGLConstants.FLOAT_MAT2:
|
||||
return 'mat2';
|
||||
case WebGLConstants.FLOAT_MAT3:
|
||||
return 'mat3';
|
||||
case WebGLConstants.FLOAT_MAT4:
|
||||
return 'mat4';
|
||||
case WebGLConstants.SAMPLER_2D:
|
||||
return 'sampler2D';
|
||||
}
|
||||
}
|
||||
|
||||
function generateLightParameters(gltf) {
|
||||
var result = {};
|
||||
|
||||
var lights;
|
||||
if (defined(gltf.extensions) && defined(gltf.extensions.KHR_materials_common)) {
|
||||
lights = gltf.extensions.KHR_materials_common.lights;
|
||||
}
|
||||
|
||||
if (defined(lights)) {
|
||||
// Figure out which node references the light
|
||||
var nodes = gltf.nodes;
|
||||
for (var nodeName in nodes) {
|
||||
if (nodes.hasOwnProperty(nodeName)) {
|
||||
var node = nodes[nodeName];
|
||||
if (defined(node.extensions) && defined(node.extensions.KHR_materials_common)) {
|
||||
var nodeLightId = node.extensions.KHR_materials_common.light;
|
||||
if (defined(nodeLightId) && defined(lights[nodeLightId])) {
|
||||
lights[nodeLightId].node = nodeName;
|
||||
}
|
||||
delete node.extensions.KHR_materials_common;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add light parameters to result
|
||||
var lightCount = 0;
|
||||
for(var lightName in lights) {
|
||||
if (lights.hasOwnProperty(lightName)) {
|
||||
var light = lights[lightName];
|
||||
var lightType = light.type;
|
||||
if ((lightType !== 'ambient') && !defined(light.node)) {
|
||||
delete lights[lightName];
|
||||
continue;
|
||||
}
|
||||
var lightBaseName = 'light' + lightCount.toString();
|
||||
light.baseName = lightBaseName;
|
||||
switch(lightType) {
|
||||
case 'ambient':
|
||||
var ambient = light.ambient;
|
||||
result[lightBaseName + 'Color'] = {
|
||||
type: WebGLConstants.FLOAT_VEC3,
|
||||
value: ambient.color
|
||||
};
|
||||
break;
|
||||
case 'directional':
|
||||
var directional = light.directional;
|
||||
result[lightBaseName + 'Color'] =
|
||||
{
|
||||
type: WebGLConstants.FLOAT_VEC3,
|
||||
value: directional.color
|
||||
};
|
||||
if (defined(light.node)) {
|
||||
result[lightBaseName + 'Transform'] =
|
||||
{
|
||||
node: light.node,
|
||||
semantic: 'MODELVIEW',
|
||||
type: WebGLConstants.FLOAT_MAT4
|
||||
};
|
||||
}
|
||||
break;
|
||||
case 'point':
|
||||
var point = light.point;
|
||||
result[lightBaseName + 'Color'] =
|
||||
{
|
||||
type: WebGLConstants.FLOAT_VEC3,
|
||||
value: point.color
|
||||
};
|
||||
if (defined(light.node)) {
|
||||
result[lightBaseName + 'Transform'] =
|
||||
{
|
||||
node: light.node,
|
||||
semantic: 'MODELVIEW',
|
||||
type: WebGLConstants.FLOAT_MAT4
|
||||
};
|
||||
}
|
||||
result[lightBaseName + 'Attenuation'] =
|
||||
{
|
||||
type: WebGLConstants.FLOAT_VEC3,
|
||||
value: [point.constantAttenuation, point.linearAttenuation, point.quadraticAttenuation]
|
||||
};
|
||||
break;
|
||||
case 'spot':
|
||||
var spot = light.spot;
|
||||
result[lightBaseName + 'Color'] =
|
||||
{
|
||||
type: WebGLConstants.FLOAT_VEC3,
|
||||
value: spot.color
|
||||
};
|
||||
if (defined(light.node)) {
|
||||
result[lightBaseName + 'Transform'] =
|
||||
{
|
||||
node: light.node,
|
||||
semantic: 'MODELVIEW',
|
||||
type: WebGLConstants.FLOAT_MAT4
|
||||
};
|
||||
result[lightBaseName + 'InverseTransform'] = {
|
||||
node: light.node,
|
||||
semantic: 'MODELVIEWINVERSE',
|
||||
type: WebGLConstants.FLOAT_MAT4,
|
||||
useInFragment: true
|
||||
};
|
||||
}
|
||||
result[lightBaseName + 'Attenuation'] =
|
||||
{
|
||||
type: WebGLConstants.FLOAT_VEC3,
|
||||
value: [spot.constantAttenuation, spot.linearAttenuation, spot.quadraticAttenuation]
|
||||
};
|
||||
|
||||
result[lightBaseName + 'FallOff'] =
|
||||
{
|
||||
type: WebGLConstants.FLOAT_VEC2,
|
||||
value: [spot.fallOffAngle, spot.fallOffExponent]
|
||||
};
|
||||
break;
|
||||
}
|
||||
++lightCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
function getNextId(dictionary, baseName, startingCount) {
|
||||
var count = defaultValue(startingCount, 0);
|
||||
var nextId;
|
||||
do {
|
||||
nextId = baseName + (count++).toString();
|
||||
} while(defined(dictionary[nextId]));
|
||||
|
||||
return nextId;
|
||||
}
|
||||
|
||||
var techniqueCount = 0;
|
||||
var vertexShaderCount = 0;
|
||||
var fragmentShaderCount = 0;
|
||||
var programCount = 0;
|
||||
function generateTechnique(gltf, khrMaterialsCommon, attributes, lightParameters, jointCount) {
|
||||
var techniques = gltf.techniques;
|
||||
var shaders = gltf.shaders;
|
||||
var programs = gltf.programs;
|
||||
attributes = defaultValue(attributes, []);
|
||||
var attributesCount = attributes.length;
|
||||
var lightingModel = khrMaterialsCommon.technique.toUpperCase();
|
||||
var lights;
|
||||
if (defined(gltf.extensions) && defined(gltf.extensions.KHR_materials_common)) {
|
||||
lights = gltf.extensions.KHR_materials_common.lights;
|
||||
}
|
||||
var hasSkinning = (jointCount > 0);
|
||||
var values = khrMaterialsCommon.values;
|
||||
var isDoubleSided = values.doubleSided;
|
||||
delete values.doubleSided;
|
||||
|
||||
var vertexShader = 'precision highp float;\n';
|
||||
var fragmentShader = 'precision highp float;\n';
|
||||
|
||||
// Generate IDs for our new objects
|
||||
var techniqueId = getNextId(techniques, 'technique', techniqueCount);
|
||||
var vertexShaderId = getNextId(shaders, 'vertexShader', vertexShaderCount);
|
||||
var fragmentShaderId = getNextId(shaders, 'fragmentShader', fragmentShaderCount);
|
||||
var programId = getNextId(programs, 'program', programCount);
|
||||
|
||||
// Add techniques
|
||||
var lowerCase;
|
||||
var techniqueAttributes = {};
|
||||
for (var i=0;i<attributesCount;++i) {
|
||||
lowerCase = attributes[i].toLowerCase();
|
||||
techniqueAttributes['a_' + lowerCase] = lowerCase;
|
||||
}
|
||||
|
||||
var techniqueParameters = {
|
||||
// Add matrices
|
||||
modelViewMatrix: {
|
||||
semantic: 'MODELVIEW',
|
||||
type: WebGLConstants.FLOAT_MAT4
|
||||
},
|
||||
normalMatrix: {
|
||||
semantic: 'MODELVIEWINVERSETRANSPOSE',
|
||||
type: WebGLConstants.FLOAT_MAT3
|
||||
},
|
||||
projectionMatrix: {
|
||||
semantic: 'PROJECTION',
|
||||
type: WebGLConstants.FLOAT_MAT4
|
||||
}
|
||||
};
|
||||
|
||||
if (hasSkinning) {
|
||||
techniqueParameters.jointMatrix = {
|
||||
count: jointCount,
|
||||
semantic: 'JOINTMATRIX',
|
||||
type: WebGLConstants.FLOAT_MAT4
|
||||
};
|
||||
}
|
||||
|
||||
// Add material parameters
|
||||
var hasAlpha = false;
|
||||
var typeValue;
|
||||
for(var name in values) {
|
||||
if (values.hasOwnProperty(name)) {
|
||||
var value = values[name];
|
||||
var type = typeof value;
|
||||
typeValue = -1;
|
||||
switch (type) {
|
||||
case 'string':
|
||||
typeValue = WebGLConstants.SAMPLER_2D;
|
||||
break;
|
||||
case 'number':
|
||||
typeValue = WebGLConstants.FLOAT;
|
||||
if (!hasAlpha && (name === 'transparency')) {
|
||||
hasAlpha = (value !== 1.0);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (Array.isArray(value)) {
|
||||
// 35664 (vec2), 35665 (vec3), 35666 (vec4)
|
||||
typeValue = 35662 + value.length;
|
||||
if (!hasAlpha && (typeValue === WebGLConstants.FLOAT_VEC4) && (name === 'diffuse')) {
|
||||
hasAlpha = (value[3] !== 1.0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (typeValue > 0) {
|
||||
lowerCase = name.toLowerCase();
|
||||
techniqueParameters[lowerCase] = {
|
||||
type: typeValue
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Copy light parameters into technique parameters
|
||||
if (defined(lightParameters)) {
|
||||
for (var lightParamName in lightParameters) {
|
||||
if (lightParameters.hasOwnProperty(lightParamName)) {
|
||||
techniqueParameters[lightParamName] = lightParameters[lightParamName];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Generate uniforms object before attributes are added
|
||||
var techniqueUniforms = {};
|
||||
for (var paramName in techniqueParameters) {
|
||||
if (techniqueParameters.hasOwnProperty(paramName)) {
|
||||
var param = techniqueParameters[paramName];
|
||||
techniqueUniforms['u_' + paramName] = paramName;
|
||||
var arraySize = defined(param.count) ? '['+param.count+']' : '';
|
||||
if (((param.type !== WebGLConstants.FLOAT_MAT3) && (param.type !== WebGLConstants.FLOAT_MAT4)) ||
|
||||
param.useInFragment) {
|
||||
fragmentShader += 'uniform ' + webGLConstantToGlslType(param.type) + ' u_' + paramName + arraySize + ';\n';
|
||||
delete param.useInFragment;
|
||||
}
|
||||
else {
|
||||
vertexShader += 'uniform ' + webGLConstantToGlslType(param.type) + ' u_' + paramName + arraySize + ';\n';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add attributes with semantics
|
||||
var vertexShaderMain = '';
|
||||
if (hasSkinning) {
|
||||
vertexShaderMain += ' mat4 skinMat = a_weight.x * u_jointMatrix[int(a_joint.x)];\n';
|
||||
vertexShaderMain += ' skinMat += a_weight.y * u_jointMatrix[int(a_joint.y)];\n';
|
||||
vertexShaderMain += ' skinMat += a_weight.z * u_jointMatrix[int(a_joint.z)];\n';
|
||||
vertexShaderMain += ' skinMat += a_weight.w * u_jointMatrix[int(a_joint.w)];\n';
|
||||
}
|
||||
|
||||
// TODO: Handle multiple texture coordinates for now we just use 1
|
||||
var v_texcoord;
|
||||
for (i=0;i<attributesCount;++i) {
|
||||
var attribute = attributes[i];
|
||||
typeValue = -1;
|
||||
if (attribute === 'POSITION') {
|
||||
typeValue = WebGLConstants.FLOAT_VEC3;
|
||||
vertexShader += 'attribute vec3 a_position;\n';
|
||||
vertexShader += 'varying vec3 v_positionEC;\n';
|
||||
if (hasSkinning) {
|
||||
vertexShaderMain += ' vec4 pos = u_modelViewMatrix * skinMat * vec4(a_position,1.0);\n';
|
||||
}
|
||||
else {
|
||||
vertexShaderMain += ' vec4 pos = u_modelViewMatrix * vec4(a_position,1.0);\n';
|
||||
}
|
||||
vertexShaderMain += ' v_positionEC = pos.xyz;\n';
|
||||
vertexShaderMain += ' gl_Position = u_projectionMatrix * pos;\n';
|
||||
fragmentShader += 'varying vec3 v_positionEC;\n';
|
||||
}
|
||||
else if (attribute === 'NORMAL') {
|
||||
typeValue = WebGLConstants.FLOAT_VEC3;
|
||||
vertexShader += 'attribute vec3 a_normal;\n';
|
||||
vertexShader += 'varying vec3 v_normal;\n';
|
||||
if (hasSkinning) {
|
||||
vertexShaderMain += ' v_normal = u_normalMatrix * mat3(skinMat) * a_normal;\n';
|
||||
}
|
||||
else {
|
||||
vertexShaderMain += ' v_normal = u_normalMatrix * a_normal;\n';
|
||||
}
|
||||
|
||||
fragmentShader += 'varying vec3 v_normal;\n';
|
||||
}
|
||||
else if (attribute.indexOf('TEXCOORD') === 0) {
|
||||
typeValue = WebGLConstants.FLOAT_VEC2;
|
||||
lowerCase = attribute.toLowerCase();
|
||||
var a_texcoord = 'a_' + lowerCase;
|
||||
v_texcoord = 'v_' + lowerCase;
|
||||
vertexShader += 'attribute vec2 ' + a_texcoord + ';\n';
|
||||
vertexShader += 'varying vec2 ' + v_texcoord + ';\n';
|
||||
vertexShaderMain += ' ' + v_texcoord + ' = ' + a_texcoord + ';\n';
|
||||
|
||||
fragmentShader += 'varying vec2 ' + v_texcoord + ';\n';
|
||||
}
|
||||
else if (attribute === 'JOINT') {
|
||||
typeValue = WebGLConstants.FLOAT_VEC4;
|
||||
vertexShader += 'attribute vec4 a_joint;\n';
|
||||
}
|
||||
else if (attribute === 'WEIGHT') {
|
||||
typeValue = WebGLConstants.FLOAT_VEC4;
|
||||
vertexShader += 'attribute vec4 a_weight;\n';
|
||||
}
|
||||
|
||||
if (typeValue > 0) {
|
||||
lowerCase = attribute.toLowerCase();
|
||||
techniqueParameters[lowerCase] = {
|
||||
semantic: attribute,
|
||||
type: typeValue
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
var hasNormals = defined(techniqueParameters.normal);
|
||||
var hasSpecular = hasNormals && ((lightingModel === 'BLINN') || (lightingModel === 'PHONG')) &&
|
||||
defined(techniqueParameters.specular) && defined(techniqueParameters.shininess);
|
||||
|
||||
// Generate lighting code blocks
|
||||
var hasNonAmbientLights = false;
|
||||
var hasAmbientLights = false;
|
||||
var fragmentLightingBlock = '';
|
||||
for (var lightName in lights) {
|
||||
if (lights.hasOwnProperty(lightName)) {
|
||||
var light = lights[lightName];
|
||||
var lightType = light.type.toLowerCase();
|
||||
var lightBaseName = light.baseName;
|
||||
fragmentLightingBlock += ' {\n';
|
||||
var lightColorName = 'u_' + lightBaseName + 'Color';
|
||||
var varyingName;
|
||||
if(lightType === 'ambient') {
|
||||
hasAmbientLights = true;
|
||||
fragmentLightingBlock += ' ambientLight += ' + lightColorName + ';\n';
|
||||
}
|
||||
else if (hasNormals && (lightingModel !== 'CONSTANT')) {
|
||||
hasNonAmbientLights = true;
|
||||
varyingName = 'v_' + lightBaseName + 'Direction';
|
||||
vertexShader += 'varying vec3 ' + varyingName + ';\n';
|
||||
fragmentShader += 'varying vec3 ' + varyingName + ';\n';
|
||||
|
||||
if (lightType === 'directional') {
|
||||
vertexShaderMain += ' ' + varyingName + ' = mat3(u_' + lightBaseName + 'Transform) * vec3(0.,0.,1.);\n';
|
||||
fragmentLightingBlock += ' float attenuation = 1.0;\n';
|
||||
}
|
||||
else {
|
||||
vertexShaderMain += ' ' + varyingName + ' = u_' + lightBaseName + 'Transform[3].xyz - pos.xyz;\n';
|
||||
fragmentLightingBlock += ' float range = length(' + varyingName + ');\n';
|
||||
fragmentLightingBlock += ' float attenuation = 1.0 / (u_' + lightBaseName + 'Attenuation.x + ';
|
||||
fragmentLightingBlock += '(u_' + lightBaseName + 'Attenuation.y * range) + ';
|
||||
fragmentLightingBlock += '(u_' + lightBaseName + 'Attenuation.z * range * range));\n';
|
||||
}
|
||||
|
||||
fragmentLightingBlock += ' vec3 l = normalize(' + varyingName + ');\n';
|
||||
|
||||
if (lightType === 'spot') {
|
||||
fragmentLightingBlock += ' vec4 spotPosition = u_' + lightBaseName + 'InverseTransform * vec4(v_positionEC, 1.0);\n';
|
||||
fragmentLightingBlock += ' float cosAngle = dot(vec3(0.0,0.0,-1.0), normalize(spotPosition.xyz));\n';
|
||||
fragmentLightingBlock += ' if (cosAngle < cos(u_' + lightBaseName + 'FallOff.x * 0.5))\n';
|
||||
fragmentLightingBlock += ' {\n';
|
||||
fragmentLightingBlock += ' attenuation *= max(0.0, pow(cosAngle, u_' + lightBaseName + 'FallOff.y));\n';
|
||||
}
|
||||
|
||||
fragmentLightingBlock += ' diffuseLight += ' + lightColorName + '* max(dot(normal,l), 0.) * attenuation;\n';
|
||||
|
||||
if (hasSpecular) {
|
||||
if (lightingModel === 'BLINN') {
|
||||
fragmentLightingBlock += ' vec3 h = normalize(l + viewDir);\n';
|
||||
fragmentLightingBlock += ' float specularIntensity = max(0., pow(max(dot(normal, h), 0.), u_shininess)) * attenuation;\n';
|
||||
}
|
||||
else { // PHONG
|
||||
fragmentLightingBlock += ' vec3 reflectDir = reflect(-l, normal);\n';
|
||||
fragmentLightingBlock += ' float specularIntensity = max(0., pow(max(dot(reflectDir, viewDir), 0.), u_shininess)) * attenuation;\n';
|
||||
}
|
||||
fragmentLightingBlock += ' specularLight += ' + lightColorName + ' * specularIntensity;\n';
|
||||
}
|
||||
|
||||
if (lightType === 'spot') {
|
||||
fragmentLightingBlock += ' }\n';
|
||||
}
|
||||
}
|
||||
fragmentLightingBlock += ' }\n';
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasAmbientLights) {
|
||||
// Add an ambient light if we don't have one
|
||||
fragmentLightingBlock += ' ambientLight += vec3(0.1, 0.1, 0.1);\n';
|
||||
}
|
||||
|
||||
if (!hasNonAmbientLights) {
|
||||
fragmentLightingBlock += ' vec3 l = normalize(czm_sunDirectionEC);\n';
|
||||
fragmentLightingBlock += ' diffuseLight += vec3(1.0, 1.0, 1.0) * max(dot(normal,l), 0.);\n';
|
||||
|
||||
if (hasSpecular) {
|
||||
if (lightingModel === 'BLINN') {
|
||||
fragmentLightingBlock += ' vec3 h = normalize(l + viewDir);\n';
|
||||
fragmentLightingBlock += ' float specularIntensity = max(0., pow(max(dot(normal, h), 0.), u_shininess));\n';
|
||||
}
|
||||
else { // PHONG
|
||||
fragmentLightingBlock += ' vec3 reflectDir = reflect(-l, normal);\n';
|
||||
fragmentLightingBlock += ' float specularIntensity = max(0., pow(max(dot(reflectDir, viewDir), 0.), u_shininess));\n';
|
||||
}
|
||||
|
||||
fragmentLightingBlock += ' specularLight += vec3(1.0, 1.0, 1.0) * specularIntensity;\n';
|
||||
}
|
||||
}
|
||||
|
||||
vertexShader += 'void main(void) {\n';
|
||||
vertexShader += vertexShaderMain;
|
||||
vertexShader += '}\n';
|
||||
|
||||
fragmentShader += 'void main(void) {\n';
|
||||
var colorCreationBlock = ' vec3 color = vec3(0.0, 0.0, 0.0);\n';
|
||||
if (hasNormals) {
|
||||
fragmentShader += ' vec3 normal = normalize(v_normal);\n';
|
||||
if (isDoubleSided) {
|
||||
fragmentShader += ' if (gl_FrontFacing == false)\n';
|
||||
fragmentShader += ' {\n';
|
||||
fragmentShader += ' normal = -normal;\n';
|
||||
fragmentShader += ' }\n';
|
||||
}
|
||||
}
|
||||
|
||||
var finalColorComputation;
|
||||
if (lightingModel !== 'CONSTANT') {
|
||||
if (defined(techniqueParameters.diffuse)) {
|
||||
if (techniqueParameters.diffuse.type === WebGLConstants.SAMPLER_2D) {
|
||||
fragmentShader += ' vec4 diffuse = texture2D(u_diffuse, ' + v_texcoord + ');\n';
|
||||
}
|
||||
else {
|
||||
fragmentShader += ' vec4 diffuse = u_diffuse;\n';
|
||||
}
|
||||
fragmentShader += ' vec3 diffuseLight = vec3(0.0, 0.0, 0.0);\n';
|
||||
colorCreationBlock += ' color += diffuse.rgb * diffuseLight;\n';
|
||||
}
|
||||
|
||||
if (hasSpecular) {
|
||||
if (techniqueParameters.specular.type === WebGLConstants.SAMPLER_2D) {
|
||||
fragmentShader += ' vec3 specular = texture2D(u_specular, ' + v_texcoord + ');\n';
|
||||
}
|
||||
else {
|
||||
fragmentShader += ' vec3 specular = u_specular.rgb;\n';
|
||||
}
|
||||
fragmentShader += ' vec3 specularLight = vec3(0.0, 0.0, 0.0);\n';
|
||||
colorCreationBlock += ' color += specular * specularLight;\n';
|
||||
}
|
||||
|
||||
if (defined(techniqueParameters.transparency)) {
|
||||
finalColorComputation = ' gl_FragColor = vec4(color * diffuse.a, diffuse.a * u_transparency);\n';
|
||||
}
|
||||
else {
|
||||
finalColorComputation = ' gl_FragColor = vec4(color * diffuse.a, diffuse.a);\n';
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (defined(techniqueParameters.transparency)) {
|
||||
finalColorComputation = ' gl_FragColor = vec4(color, u_transparency);\n';
|
||||
}
|
||||
else {
|
||||
finalColorComputation = ' gl_FragColor = vec4(color, 1.0);\n';
|
||||
}
|
||||
}
|
||||
|
||||
if (defined(techniqueParameters.emission)) {
|
||||
if (techniqueParameters.emission.type === WebGLConstants.SAMPLER_2D) {
|
||||
fragmentShader += ' vec3 emission = texture2D(u_emission, ' + v_texcoord + ');\n';
|
||||
}
|
||||
else {
|
||||
fragmentShader += ' vec3 emission = u_emission.rgb;\n';
|
||||
}
|
||||
colorCreationBlock += ' color += emission;\n';
|
||||
}
|
||||
|
||||
if (defined(techniqueParameters.ambient)) {
|
||||
if (techniqueParameters.ambient.type === WebGLConstants.SAMPLER_2D) {
|
||||
fragmentShader += ' vec3 ambient = texture2D(u_ambient, ' + v_texcoord + ');\n';
|
||||
}
|
||||
else {
|
||||
fragmentShader += ' vec3 ambient = u_ambient.rgb;\n';
|
||||
}
|
||||
}
|
||||
else {
|
||||
fragmentShader += ' vec3 ambient = diffuse.rgb;\n';
|
||||
}
|
||||
fragmentShader += ' vec3 viewDir = -normalize(v_positionEC);\n';
|
||||
fragmentShader += ' vec3 ambientLight = vec3(0.0, 0.0, 0.0);\n';
|
||||
colorCreationBlock += ' color += ambient * ambientLight;\n';
|
||||
|
||||
// Add in light computations
|
||||
fragmentShader += fragmentLightingBlock;
|
||||
|
||||
fragmentShader += colorCreationBlock;
|
||||
fragmentShader += finalColorComputation;
|
||||
fragmentShader += '}\n';
|
||||
|
||||
// TODO: Handle texture transparency
|
||||
var techniqueStates;
|
||||
if (hasAlpha) {
|
||||
techniqueStates = {
|
||||
enable: [
|
||||
WebGLConstants.DEPTH_TEST,
|
||||
WebGLConstants.BLEND
|
||||
],
|
||||
depthMask: false,
|
||||
functions: {
|
||||
"blendEquationSeparate": [
|
||||
WebGLConstants.FUNC_ADD,
|
||||
WebGLConstants.FUNC_ADD
|
||||
],
|
||||
"blendFuncSeparate": [
|
||||
WebGLConstants.ONE,
|
||||
WebGLConstants.ONE_MINUS_SRC_ALPHA,
|
||||
WebGLConstants.ONE,
|
||||
WebGLConstants.ONE_MINUS_SRC_ALPHA
|
||||
]
|
||||
}
|
||||
};
|
||||
}
|
||||
else {
|
||||
techniqueStates = {
|
||||
enable: [
|
||||
WebGLConstants.CULL_FACE,
|
||||
WebGLConstants.DEPTH_TEST
|
||||
]
|
||||
};
|
||||
}
|
||||
techniques[techniqueId] = {
|
||||
attributes: techniqueAttributes,
|
||||
parameters: techniqueParameters,
|
||||
program: programId,
|
||||
states: techniqueStates,
|
||||
uniforms: techniqueUniforms
|
||||
};
|
||||
|
||||
// Add shaders
|
||||
shaders[vertexShaderId] = {
|
||||
type: WebGLConstants.VERTEX_SHADER,
|
||||
uri: '',
|
||||
extras: {
|
||||
source: vertexShader
|
||||
}
|
||||
};
|
||||
shaders[fragmentShaderId] = {
|
||||
type: WebGLConstants.FRAGMENT_SHADER,
|
||||
uri: '',
|
||||
extras: {
|
||||
source: fragmentShader
|
||||
}
|
||||
};
|
||||
|
||||
// Add program
|
||||
var programAttributes = [];
|
||||
for (i=0;i<attributesCount;++i) {
|
||||
programAttributes.push('a_' + attributes[i].toLowerCase());
|
||||
}
|
||||
|
||||
programs[programId] = {
|
||||
attributes: programAttributes,
|
||||
fragmentShader: fragmentShaderId,
|
||||
vertexShader: vertexShaderId
|
||||
};
|
||||
|
||||
return techniqueId;
|
||||
}
|
||||
|
||||
function getTechniqueKey(khrMaterialsCommon) {
|
||||
var techniqueKey = '';
|
||||
techniqueKey += 'technique:' + khrMaterialsCommon.technique + ';';
|
||||
|
||||
var values = khrMaterialsCommon.values;
|
||||
var keys = Object.keys(values).sort();
|
||||
var keysCount = keys.length;
|
||||
for (var i=0;i<keysCount;++i) {
|
||||
var name = keys[i];
|
||||
if (values.hasOwnProperty(name)) {
|
||||
var value = values[name];
|
||||
techniqueKey += name + ':';
|
||||
var type = typeof value;
|
||||
switch (type) {
|
||||
case 'string':
|
||||
techniqueKey += 'texture';
|
||||
break;
|
||||
case 'number':
|
||||
techniqueKey += 'float';
|
||||
break;
|
||||
default:
|
||||
if (Array.isArray(value)) {
|
||||
techniqueKey += 'vec' + value.length.toString();
|
||||
}
|
||||
break;
|
||||
}
|
||||
techniqueKey += ';';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function getPrimitiveInfo(materialId, gltf) {
|
||||
var meshes = gltf.meshes;
|
||||
for (var name in meshes) {
|
||||
if (meshes.hasOwnProperty(name)) {
|
||||
var mesh = meshes[name];
|
||||
var primitives = mesh.primitives;
|
||||
var primitivesCount = primitives.length;
|
||||
for (var i=0;i<primitivesCount;++i) {
|
||||
var primitive = primitives[i];
|
||||
if (primitive.material === materialId) {
|
||||
var jointCount = 0;
|
||||
if (defined(primitive.attributes.JOINT)) {
|
||||
var nodes = gltf.nodes;
|
||||
for (var nodeName in nodes) {
|
||||
if (nodes.hasOwnProperty(nodeName)) {
|
||||
var node = nodes[nodeName];
|
||||
// We have skinning for this node and it contains this mesh
|
||||
if (defined(node.skeletons) && defined(node.meshes) &&
|
||||
(node.meshes.indexOf(name) !== -1)) {
|
||||
jointCount = node.skeletons.length;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
attributes : Object.keys(primitive.attributes),
|
||||
jointCount : jointCount
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Modifies gltf in place.
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
function modelMaterialsCommon(gltf) {
|
||||
if (!defined(gltf)) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
var hasExtension = false;
|
||||
var extensionsUsed = gltf.extensionsUsed;
|
||||
if (defined(extensionsUsed)) {
|
||||
var extensionsUsedCount = extensionsUsed.length;
|
||||
for(var i=0;i<extensionsUsedCount;++i) {
|
||||
if (extensionsUsed[i] === 'KHR_materials_common') {
|
||||
hasExtension = true;
|
||||
extensionsUsed.splice(i, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hasExtension) {
|
||||
if (!defined(gltf.programs)) {
|
||||
gltf.programs = {};
|
||||
}
|
||||
if (!defined(gltf.shaders)) {
|
||||
gltf.shaders = {};
|
||||
}
|
||||
if (!defined(gltf.techniques)) {
|
||||
gltf.techniques = {};
|
||||
}
|
||||
|
||||
var lightParameters = generateLightParameters(gltf);
|
||||
|
||||
var techniques = {};
|
||||
var materials = gltf.materials;
|
||||
var meshes = gltf.meshes;
|
||||
for (var name in materials) {
|
||||
if (materials.hasOwnProperty(name)) {
|
||||
var material = materials[name];
|
||||
if (defined(material.extensions) && defined(material.extensions.KHR_materials_common)) {
|
||||
var khrMaterialsCommon = material.extensions.KHR_materials_common;
|
||||
var techniqueKey = getTechniqueKey(khrMaterialsCommon);
|
||||
var technique = techniques[techniqueKey];
|
||||
if (!defined(technique)) {
|
||||
var primitiveInfo = getPrimitiveInfo(name, gltf);
|
||||
technique = generateTechnique(gltf, khrMaterialsCommon, primitiveInfo.attributes,
|
||||
lightParameters, primitiveInfo.jointCount);
|
||||
}
|
||||
|
||||
// Take advantage of the fact that we generate techniques that use the
|
||||
// same parameter names as the extension values.
|
||||
material.values = khrMaterialsCommon.values;
|
||||
material.technique = technique;
|
||||
|
||||
delete material.extensions.KHR_materials_common;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (defined(gltf.extensions)) {
|
||||
delete gltf.extensions.KHR_materials_common;
|
||||
}
|
||||
|
||||
//var json = JSON.stringify(gltf, null, 4);
|
||||
//var a = document.createElement('a');
|
||||
//a.setAttribute('href', 'data:text;base64,' + btoa(json));
|
||||
//a.setAttribute('target', '_blank');
|
||||
//a.setAttribute('download', 'model.json');
|
||||
//a.click();
|
||||
}
|
||||
|
||||
return gltf;
|
||||
};
|
118
lib/mtl.js
Normal file
118
lib/mtl.js
Normal file
@ -0,0 +1,118 @@
|
||||
"use strict";
|
||||
var fs = require('fs');
|
||||
|
||||
module.exports = {
|
||||
getDefault : getDefault,
|
||||
parse : parse
|
||||
};
|
||||
|
||||
function createMaterial() {
|
||||
return {
|
||||
ambientColor : undefined, // Ka
|
||||
emissionColor : undefined, // Ke
|
||||
diffuseColor : undefined, // Kd
|
||||
specularColor : undefined, // Ks
|
||||
specularShininess : undefined, // Ns
|
||||
specularIntensity : undefined, // Ni
|
||||
alpha : undefined, // d
|
||||
ambientColorMap : undefined, // map_Ka
|
||||
emissionColorMap : undefined, // map_Ke
|
||||
diffuseColorMap : undefined, // map_Kd
|
||||
specularColorMap : undefined, // map_Ks
|
||||
specularShininessMap : undefined, // map_Ns
|
||||
specularIntensityMap : undefined, // map_Ni
|
||||
normalMap : undefined, // map_Bump
|
||||
alphaMap : undefined // map_d
|
||||
};
|
||||
}
|
||||
|
||||
function getDefault() {
|
||||
var material = createMaterial();
|
||||
material.diffuseColor = [0.5, 0.5, 0.5, 1.0];
|
||||
return material;
|
||||
}
|
||||
|
||||
function parse(mtlPath, done) {
|
||||
fs.readFile(mtlPath, 'utf-8', function (err, contents) {
|
||||
if (err) {
|
||||
console.log('Could not read material file at ' + mtlPath + '. Using default material instead.');
|
||||
done({});
|
||||
return;
|
||||
}
|
||||
|
||||
var materials = {};
|
||||
var material;
|
||||
|
||||
var values;
|
||||
var value;
|
||||
var lines = contents.split('\n');
|
||||
var length = lines.length;
|
||||
for (var i = 0; i < length; ++i) {
|
||||
var line = lines[i].trim();
|
||||
if (/^newmtl /i.test(line)) {
|
||||
var name = line.substring(7).trim();
|
||||
material = createMaterial();
|
||||
materials[name] = material;
|
||||
} else if (/^Ka /i.test(line)) {
|
||||
values = line.substring(3).trim().split(' ');
|
||||
material.ambientColor = [
|
||||
parseFloat(values[0]),
|
||||
parseFloat(values[1]),
|
||||
parseFloat(values[2]),
|
||||
1.0
|
||||
];
|
||||
} else if (/^Ke /i.test(line)) {
|
||||
values = line.substring(3).trim().split(' ');
|
||||
material.emissionColor = [
|
||||
parseFloat(values[0]),
|
||||
parseFloat(values[1]),
|
||||
parseFloat(values[2]),
|
||||
1.0
|
||||
];
|
||||
} else if (/^Kd /i.test(line)) {
|
||||
values = line.substring(3).trim().split(' ');
|
||||
material.diffuseColor = [
|
||||
parseFloat(values[0]),
|
||||
parseFloat(values[1]),
|
||||
parseFloat(values[2]),
|
||||
1.0
|
||||
];
|
||||
} else if (/^Ks /i.test(line)) {
|
||||
values = line.substring(3).trim().split(' ');
|
||||
material.specularColor = [
|
||||
parseFloat(values[0]),
|
||||
parseFloat(values[1]),
|
||||
parseFloat(values[2]),
|
||||
1.0
|
||||
];
|
||||
} else if (/^Ns /i.test(line)) {
|
||||
value = line.substring(3).trim();
|
||||
material.specularShininess = parseFloat(value);
|
||||
} else if (/^Ni /i.test(line)) {
|
||||
value = line.substring(3).trim();
|
||||
material.specularIntensity = parseFloat(value);
|
||||
} else if (/^d /i.test(line)) {
|
||||
value = line.substring(2).trim();
|
||||
material.alpha = parseFloat(value);
|
||||
} else if (/^map_Ka /i.test(line)) {
|
||||
material.ambientColorMap = line.substring(7).trim();
|
||||
} else if (/^map_Ke /i.test(line)) {
|
||||
material.emissionColorMap = line.substring(7).trim();
|
||||
} else if (/^map_Kd /i.test(line)) {
|
||||
material.diffuseColorMap = line.substring(7).trim();
|
||||
} else if (/^map_Ks /i.test(line)) {
|
||||
material.specularColorMap = line.substring(7).trim();
|
||||
} else if (/^map_Ns /i.test(line)) {
|
||||
material.specularShininessMap = line.substring(7).trim();
|
||||
} else if (/^map_Ni /i.test(line)) {
|
||||
material.specularIntensityMap = line.substring(7).trim();
|
||||
} else if (/^map_Bump /i.test(line)) {
|
||||
material.normalMap = line.substring(9).trim();
|
||||
} else if (/^map_d /i.test(line)) {
|
||||
material.alphaMap = line.substring(6).trim();
|
||||
}
|
||||
}
|
||||
|
||||
done(materials);
|
||||
});
|
||||
}
|
251
lib/obj.js
Normal file
251
lib/obj.js
Normal file
@ -0,0 +1,251 @@
|
||||
"use strict";
|
||||
var fs = require('fs');
|
||||
var path = require('path');
|
||||
var Material = require('./mtl');
|
||||
var util = require('./util');
|
||||
var defined = util.defined;
|
||||
var defaultValue = util.defaultValue;
|
||||
|
||||
module.exports = parseObj;
|
||||
|
||||
// Obj regex patterns are from ThreeJS (https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js)
|
||||
|
||||
function getMaterials(contents, inputPath, done) {
|
||||
var hasMaterialGroups = /^usemtl/gm.test(contents);
|
||||
if (!hasMaterialGroups) {
|
||||
done({});
|
||||
return;
|
||||
}
|
||||
|
||||
var mtllibMatches = contents.match(/^mtllib.*/gm);
|
||||
if (mtllibMatches === null) {
|
||||
done({});
|
||||
} else {
|
||||
var mtlFile = mtllibMatches[0].substring(7).trim();
|
||||
var mtlPath = path.join(inputPath, mtlFile);
|
||||
Material.parse(mtlPath, function (materials) {
|
||||
done(materials);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function parseObj(objFile, inputPath, done) {
|
||||
fs.readFile(objFile, 'utf-8', function (err, contents) {
|
||||
if (err) {
|
||||
throw err;
|
||||
}
|
||||
|
||||
getMaterials(contents, inputPath, function (materials) {
|
||||
// A vertex in a face is specified by indexes into each of the attribute arrays,
|
||||
// but these indexes may be different. This maps the separate indexes to a single index.
|
||||
var vertexCache = {};
|
||||
var vertexCount = 0;
|
||||
|
||||
var vertexArray = [];
|
||||
|
||||
var positions = [];
|
||||
var normals = [];
|
||||
var uvs = [];
|
||||
|
||||
var positionMin = [Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE];
|
||||
var positionMax = [Number.MIN_VALUE, Number.MIN_VALUE, Number.MIN_VALUE];
|
||||
|
||||
var hasPositions = /^v\s/gm.test(contents);
|
||||
var hasNormals = /^vn/gm.test(contents);
|
||||
var hasUVs = /^vt/gm.test(contents);
|
||||
|
||||
if (!hasPositions) {
|
||||
console.log('Could not process obj file, no positions.')
|
||||
}
|
||||
|
||||
// Map material to index array
|
||||
var materialGroups = {};
|
||||
var matIndexArray;
|
||||
|
||||
// Switch to the material-specific index array, or create it if it doesn't exist
|
||||
function useMaterial(material) {
|
||||
if (!defined(materials[material])) {
|
||||
useDefaultMaterial();
|
||||
} else {
|
||||
matIndexArray = materialGroups[material];
|
||||
if (!defined(matIndexArray)) {
|
||||
matIndexArray = [];
|
||||
materialGroups[material] = matIndexArray;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function useDefaultMaterial() {
|
||||
var defaultMaterial = 'czmDefaultMat';
|
||||
if (!defined(materials[defaultMaterial])) {
|
||||
materials[defaultMaterial] = Material.getDefault();
|
||||
}
|
||||
useMaterial(defaultMaterial);
|
||||
}
|
||||
|
||||
var materialsLength = Object.keys(materials).length;
|
||||
if (materialsLength === 0) {
|
||||
useDefaultMaterial();
|
||||
}
|
||||
|
||||
// Sometimes the obj will have objects with different vertex formats
|
||||
// e.g. one object has uvs, the other does not.
|
||||
// In this case, use default values.
|
||||
function createVertex(p, u, n) {
|
||||
// Positions
|
||||
var pi = (parseInt(p) - 1) * 3;
|
||||
var px = positions[pi + 0];
|
||||
var py = positions[pi + 1];
|
||||
var pz = positions[pi + 2];
|
||||
positionMin[0] = Math.min(px, positionMin[0]);
|
||||
positionMin[1] = Math.min(py, positionMin[1]);
|
||||
positionMin[2] = Math.min(pz, positionMin[2]);
|
||||
positionMax[0] = Math.max(px, positionMax[0]);
|
||||
positionMax[1] = Math.max(py, positionMax[1]);
|
||||
positionMax[2] = Math.max(pz, positionMax[2]);
|
||||
vertexArray.push(px, py, pz);
|
||||
|
||||
// Normals
|
||||
var ni = (parseInt(n) - 1) * 3;
|
||||
var nx = defaultValue(normals[ni + 0], 0.0);
|
||||
var ny = defaultValue(normals[ni + 1], 0.0);
|
||||
var nz = defaultValue(normals[ni + 2], 0.0);
|
||||
vertexArray.push(nx, ny, nz);
|
||||
|
||||
// UVs
|
||||
if (hasUVs) {
|
||||
var ui = (parseInt(u) - 1) * 2;
|
||||
var ux = defaultValue(uvs[ui + 0], 0.0);
|
||||
var uy = defaultValue(uvs[ui + 1], 0.0);
|
||||
vertexArray.push(ux, uy);
|
||||
}
|
||||
}
|
||||
|
||||
function addVertex(v, p, u, n) {
|
||||
var index = vertexCache[v];
|
||||
if (!defined(index)) {
|
||||
index = vertexCount++;
|
||||
vertexCache[v] = index;
|
||||
createVertex(p, u, n);
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
function addFace(v1, p1, u1, n1, v2, p2, u2, n2, v3, p3, u3, n3, v4, p4, u4, n4) {
|
||||
var index1 = addVertex(v1, p1, u1, n1);
|
||||
var index2 = addVertex(v2, p2, u2, n2);
|
||||
var index3 = addVertex(v3, p3, u3, n3);
|
||||
|
||||
matIndexArray.push(index1);
|
||||
matIndexArray.push(index2);
|
||||
matIndexArray.push(index3);
|
||||
|
||||
// Triangulate if the face is a quad
|
||||
if (defined(v4)) {
|
||||
var index4 = addVertex(v4, p4, u4, n4);
|
||||
matIndexArray.push(index1);
|
||||
matIndexArray.push(index3);
|
||||
matIndexArray.push(index4);
|
||||
}
|
||||
}
|
||||
|
||||
// v float float float
|
||||
var vertexPattern = /v( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
|
||||
|
||||
// vn float float float
|
||||
var normalPattern = /vn( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
|
||||
|
||||
// vt float float
|
||||
var uvPattern = /vt( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
|
||||
|
||||
// f vertex vertex vertex ...
|
||||
var facePattern1 = /f( +-?\d+)( +-?\d+)( +-?\d+)( +-?\d+)?/;
|
||||
|
||||
// f vertex/uv vertex/uv vertex/uv ...
|
||||
var facePattern2 = /f( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))?/;
|
||||
|
||||
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
|
||||
var facePattern3 = /f( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))?/;
|
||||
|
||||
// f vertex//normal vertex//normal vertex//normal ...
|
||||
var facePattern4 = /f( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))?/;
|
||||
|
||||
var lines = contents.split('\n');
|
||||
var length = lines.length;
|
||||
for (var i = 0; i < length; ++i) {
|
||||
var line = lines[i].trim();
|
||||
var result;
|
||||
if ((line.length === 0) || (line.charAt(0) === '#')) {
|
||||
continue;
|
||||
} else if ((result = vertexPattern.exec(line)) !== null) {
|
||||
positions.push(
|
||||
parseFloat(result[1]),
|
||||
parseFloat(result[2]),
|
||||
parseFloat(result[3])
|
||||
);
|
||||
} else if ((result = normalPattern.exec(line) ) !== null) {
|
||||
// Normalize
|
||||
var nx = parseFloat(result[1]);
|
||||
var ny = parseFloat(result[2]);
|
||||
var nz = parseFloat(result[3]);
|
||||
var magnitude = Math.sqrt(nx * nx + ny * ny + nz * nz);
|
||||
nx /= magnitude;
|
||||
ny /= magnitude;
|
||||
nz /= magnitude;
|
||||
normals.push(
|
||||
nx,
|
||||
ny,
|
||||
nz
|
||||
);
|
||||
} else if ((result = uvPattern.exec(line)) !== null) {
|
||||
uvs.push(
|
||||
parseFloat(result[1]),
|
||||
parseFloat(result[2])
|
||||
);
|
||||
|
||||
} else if ((result = facePattern1.exec(line)) !== null) {
|
||||
addFace(
|
||||
result[1], result[1], 0, 0,
|
||||
result[2], result[2], 0, 0,
|
||||
result[3], result[3], 0, 0,
|
||||
result[4], result[4], 0, 0
|
||||
);
|
||||
} else if ((result = facePattern2.exec(line)) !== null) {
|
||||
addFace(
|
||||
result[1], result[2], result[3], 0,
|
||||
result[4], result[5], result[6], 0,
|
||||
result[7], result[8], result[9], 0,
|
||||
result[10], result[11], result[12], 0
|
||||
);
|
||||
} else if ((result = facePattern3.exec(line)) !== null) {
|
||||
addFace(
|
||||
result[1], result[2], result[3], result[4],
|
||||
result[5], result[6], result[7], result[8],
|
||||
result[9], result[10], result[11], result[12],
|
||||
result[13], result[14], result[15], result[16]
|
||||
);
|
||||
} else if ((result = facePattern4.exec(line)) !== null) {
|
||||
addFace(
|
||||
result[1], result[2], 0, result[3],
|
||||
result[4], result[5], 0, result[6],
|
||||
result[7], result[8], 0, result[9],
|
||||
result[10], result[11], 0, result[12]
|
||||
);
|
||||
} else if (/^usemtl /.test(line)) {
|
||||
var materialName = line.substring(7).trim();
|
||||
useMaterial(materialName);
|
||||
}
|
||||
}
|
||||
|
||||
done({
|
||||
vertexCount: vertexCount,
|
||||
vertexArray: vertexArray,
|
||||
positionMin : positionMin,
|
||||
positionMax : positionMax,
|
||||
hasUVs: hasUVs,
|
||||
materialGroups: materialGroups,
|
||||
materials: materials
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
16
lib/util.js
Normal file
16
lib/util.js
Normal file
@ -0,0 +1,16 @@
|
||||
"use strict";
|
||||
module.exports = {
|
||||
defined : defined,
|
||||
defaultValue : defaultValue
|
||||
};
|
||||
|
||||
function defined(value) {
|
||||
return value !== undefined;
|
||||
}
|
||||
|
||||
function defaultValue(a, b) {
|
||||
if (a !== undefined) {
|
||||
return a;
|
||||
}
|
||||
return b;
|
||||
}
|
10
package.json
Normal file
10
package.json
Normal file
@ -0,0 +1,10 @@
|
||||
{
|
||||
"name": "obj2gltf",
|
||||
"version": "1.0.0",
|
||||
"dependencies": {
|
||||
"async": "^1.4.2",
|
||||
"fs-extra": "^0.24.0",
|
||||
"minimist": "^1.2.0",
|
||||
"path": "^0.12.7"
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user