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Added a check to see if diffuse and alpha texture is the same.
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@ -387,6 +387,10 @@ function createDiffuseAlphaTexture(diffuseTexture, alphaTexture, options) {
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return diffuseTexture;
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}
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if (diffuseTexture.path === alphaTexture.path) {
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return diffuseTexture;
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}
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if (!defined(diffuseTexture.pixels) || !defined(alphaTexture.pixels)) {
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options.logger('Could not get decoded texture data for ' + diffuseTexture.path + ' or ' + alphaTexture.path + '. The material will be created without an alpha texture.');
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return diffuseTexture;
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