Merge pull request #136 from AnalyticalGraphicsInc/normalize-normals

Normalize normals
This commit is contained in:
Shehzan Mohammed 2018-03-21 09:57:53 -04:00 committed by GitHub
commit a0a3938323
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 91 additions and 3 deletions

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@ -1,6 +1,10 @@
Change Log
==========
### 2.3.0 ???
* Fixed handling of unnormalized input normals. [#136](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/136)
### 2.2.0 2017-01-29
* Fixed handling of materials where the diffuse and ambient texture are the same. [#127](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/127)

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@ -447,9 +447,15 @@ function loadObj(objPath, options) {
positions.push(parseFloat(result[2]));
positions.push(parseFloat(result[3]));
} else if ((result = normalPattern.exec(line) ) !== null) {
normals.push(parseFloat(result[1]));
normals.push(parseFloat(result[2]));
normals.push(parseFloat(result[3]));
var normal = Cartesian3.fromElements(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3]), scratchNormal);
if (Cartesian3.equals(normal, Cartesian3.ZERO)) {
Cartesian3.clone(Cartesian3.UNIT_Z, normal);
} else {
Cartesian3.normalize(normal, normal);
}
normals.push(normal.x);
normals.push(normal.y);
normals.push(normal.z);
} else if ((result = uvPattern.exec(line)) !== null) {
uvs.push(parseFloat(result[1]));
uvs.push(1.0 - parseFloat(result[2])); // Flip y so 0.0 is the bottom of the image

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@ -0,0 +1,12 @@
# Blender MTL File: 'None'
# Material Count: 1
newmtl Material
Ns 96.078431
Ka 0.100000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.100000
Ni 1.000000
d 1.000000
illum 2

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@ -0,0 +1,46 @@
# Blender v2.78 (sub 0) OBJ File: ''
# www.blender.org
mtllib box-unnormalized.mtl
o Cube
v -1.000000 -1.000000 1.000000
v -1.000000 1.000000 1.000000
v -1.000000 -1.000000 -1.000000
v -1.000000 1.000000 -1.000000
v 1.000000 -1.000000 1.000000
v 1.000000 1.000000 1.000000
v 1.000000 -1.000000 -1.000000
v 1.000000 1.000000 -1.000000
vt 0.0000 0.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 0.0000
vt 0.0000 1.0000
vn 0.0000 0.0000 0.0000
vn 0.0000 0.0000 0.5
vn 1.0000 0.1000 0.0000
vn 0.0000 0.0000 -0.9
vn 0.0000 1.0000 0.0000
vn 10.0000 -10.0000 5.0000
usemtl Material
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/5/2 4/6/2 8/7/2 7/8/2
f 7/9/3 8/10/3 6/11/3 5/12/3
f 5/13/4 6/14/4 2/15/4 1/16/4
f 3/5/5 7/17/5 5/18/5 1/16/5
f 8/19/6 4/6/6 2/15/6 6/20/6

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@ -4,6 +4,8 @@ var Promise = require('bluebird');
var loadObj = require('../../lib/loadObj');
var obj2gltf = require('../../lib/obj2gltf');
var Cartesian3 = Cesium.Cartesian3;
var CesiumMath = Cesium.Math;
var clone = Cesium.clone;
var RuntimeError = Cesium.RuntimeError;
@ -33,6 +35,7 @@ var objMissingTexturePath = 'specs/data/box-missing-texture/box-missing-texture.
var objSubdirectoriesPath = 'specs/data/box-subdirectories/box-textured.obj';
var objInvalidContentsPath = 'specs/data/box/box.mtl';
var objConcavePath = 'specs/data/concave/concave.obj';
var objUnnormalizedPath = 'specs/data/box-unnormalized/box-unnormalized.obj';
var objInvalidPath = 'invalid.obj';
function getMeshes(data) {
@ -107,6 +110,23 @@ describe('loadObj', function() {
}), done).toResolve();
});
it('normalizes normals', function(done) {
expect(loadObj(objUnnormalizedPath, options)
.then(function(data) {
var scratchNormal = new Cesium.Cartesian3();
var mesh = getMeshes(data)[0];
var normals = mesh.normals;
var normalsLength = normals.length / 3;
for (var i = 0; i < normalsLength; ++i) {
var normalX = normals.get(i * 3);
var normalY = normals.get(i * 3 + 1);
var normalZ = normals.get(i * 3 + 2);
var normal = Cartesian3.fromElements(normalX, normalY, normalZ, scratchNormal);
expect(Cartesian3.magnitude(normal)).toEqualEpsilon(1.0, CesiumMath.EPSILON5);
}
}), done).toResolve();
});
it('loads obj with uvs', function(done) {
expect(loadObj(objUvsPath, options)
.then(function(data) {