Update CHANGES.md for 3.1.2 release

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Sean Lilley 2021-08-02 11:52:56 -04:00
parent 4d76656b97
commit 6e3441319a
2 changed files with 21 additions and 21 deletions

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# Change Log
### 3.?.? - 2021-??-??
### 3.1.2 - 2021-08-02
- Removed `minFilter` and `magFilter` from generated samplers so that runtime engines can use their preferred texture filtering. [#240](https://github.com/CesiumGS/obj2gltf/pull/240)
- Triangle winding order sanitization is longer done by default. Use the `--triangle-winding-order-sanitization` option. [#236](https://github.com/CesiumGS/obj2gltf/pull/236)
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- No longer printing texture decode warning if the diffuse and alpha textures are the same. [#205](https://github.com/CesiumGS/obj2gltf/pull/205)
### 3.0.3 2019-06-26
### 3.0.3 - 2019-06-26
- Fixed parsing of negative face indices. [#191](https://github.com/CesiumGS/obj2gltf/pull/191)
### 3.0.2 2019-03-21
### 3.0.2 - 2019-03-21
- Fixed a crash when saving separate resources that would exceed the Node buffer size limit. [#173](https://github.com/CesiumGS/obj2gltf/pull/173)
### 3.0.1 2019-03-08
### 3.0.1 - 2019-03-08
- Fixed handling of materials that don't have names. [#173](https://github.com/CesiumGS/obj2gltf/pull/173)
### 3.0.0 2018-12-05
### 3.0.0 - 2018-12-05
- Breaking changes
- The `--materialsCommon` flag has been removed. Use `--unlit` instead which uses the `KHR_materials_unlit` extension. [#152](https://github.com/CesiumGS/obj2gltf/pull/152)
### 2.3.2 2018-11-02
### 2.3.2 - 2018-11-02
- Improved handling of primitives with different attributes using the same material. Materials are now duplicated. [#162](https://github.com/CesiumGS/obj2gltf/pull/162)
- Fixed a bug where primitives without texture coordinates could use materials containing textures. Those textures are now removed. [#162](https://github.com/CesiumGS/obj2gltf/pull/162)
- Improved parsing of faces with mismatching attributes. [#161](https://github.com/CesiumGS/obj2gltf/pull/161)
### 2.3.1 2018-10-16
### 2.3.1 - 2018-10-16
- Improved parsing models with concave or n-sided faces. [#157](https://github.com/CesiumGS/obj2gltf/pull/157)
- Fixed handling of objs with interleaved materials. [#155](https://github.com/CesiumGS/obj2gltf/pull/155)
### 2.3.0 2018-09-19
### 2.3.0 - 2018-09-19
- Fixed handling of objs with mismatching attribute layouts. [#153](https://github.com/CesiumGS/obj2gltf/pull/153)
- Fixed normalization of Windows paths when running the converter on Linux. [#150](https://github.com/CesiumGS/obj2gltf/pull/150)
- Added ability to use the first material in the mtl file when the obj is missing `usemtl`. [#133](https://github.com/CesiumGS/obj2gltf/pull/133)
- Fixed handling of unnormalized input normals. [#136](https://github.com/CesiumGS/obj2gltf/pull/136)
### 2.2.0 2018-01-29
### 2.2.0 - 2018-01-29
- Fixed handling of materials where the diffuse and ambient texture are the same. [#127](https://github.com/CesiumGS/obj2gltf/pull/127)
- Added ability to load alpha textures. [#124](https://github.com/CesiumGS/obj2gltf/pull/124)
- Fixed handling of `usemtl` when appearing before an `o` or `g` token. [#123](https://github.com/CesiumGS/obj2gltf/pull/123)
- Fixed output name when running from the command line. [#126](https://github.com/CesiumGS/obj2gltf/pull/126)
### 2.1.0 2017-12-28
### 2.1.0 - 2017-12-28
- Fixed loading faces that contain less than 3 vertices. [#120](https://github.com/CesiumGS/obj2gltf/pull/120)
- Attempt to load missing materials and textures from within the same directory as the obj. [#117](https://github.com/CesiumGS/obj2gltf/pull/117)
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- Added back support for the `CONSTANT` technique when a model uses the `KHR_materials_common` extension and has no normals. [#108](https://github.com/CesiumGS/obj2gltf/pull/108)
- Improved handling of materials with alpha. If the alpha value is 0.0 it is now treated as 1.0. [#107](https://github.com/CesiumGS/obj2gltf/pull/107)
### 2.0.0 2017-08-11
### 2.0.0 - 2017-08-11
- Breaking changes
- Obj models now convert to glTF 2.0. Possible material profiles are `metallicRoughness`, `specGlossiness` (using the `KHR_materials_pbrSpecularGlossiness` extension), and `materialsCommon` (using the `KHR_materials_common` extension).
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- Removed `inputUpAxis` and `outputUpAxis`. This stage will be incorporated into `gltf-pipeline` instead.
- `obj2gltf` no longer takes a `gltfPath` argument and saves a glTF file. Instead it returns a promise that resolves to the glTF JSON or glb buffer.
### 1.3.0 2017-08-11
### 1.3.0 - 2017-08-11
- Fixed parsing models with concave or n-sided faces. [#85](https://github.com/CesiumGS/obj2gltf/pull/85)
- Fixed parsing models with line breaks. [#85](https://github.com/CesiumGS/obj2gltf/pull/85)
### 1.2.0 2017-07-11
### 1.2.0 - 2017-07-11
- Change texture sampling to use `NEAREST_MIPMAP_LINEAR` by default. [#83](https://github.com/CesiumGS/obj2gltf/pull/83).
- Fixed lighting when generating normals. [#89](https://github.com/CesiumGS/obj2gltf/pull/89)
### 1.1.1 2017-04-25
### 1.1.1 - 2017-04-25
- Fixed `CHANGES.md` formatting.
### 1.1.0 2017-04-25
### 1.1.0 - 2017-04-25
- Added ability to convert the up-axis of the obj model. [#68](https://github.com/CesiumGS/obj2gltf/pull/68)
- Fixed issues with an extra .bin file being saved when using `--separate`. [#62](https://github.com/CesiumGS/obj2gltf/pull/62)
- Fixed issue where an ambient color of `[1, 1, 1]` overly brightens the converted model. [#70](https://github.com/CesiumGS/obj2gltf/pull/70)
### 1.0.0 2017-04-13
### 1.0.0 - 2017-04-13
- Breaking changes
- To use `obj2gltf` as a library, call `require('obj2gltf')(input, output, options)`. The previous calling code was `require('obj2gltf').convert(input, output, options)`.
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- Added documentation and tests.
- Material fixes.
### 0.1.7 2017-01-06
### 0.1.7 - 2017-01-06
- Update gltf-pipeline to 0.1.0-alpha9
- Added command to generate documentation (npm run jsdoc)
### 0.1.6 2016-09-07
### 0.1.6 - 2016-09-07
- Changed obj2gltf.js line endings from CRLF to LF in npm package.
### 0.1.5 2016-08-26
### 0.1.5 - 2016-08-26
- Fixed incorrect parameter to the gltf-pipeline.
### 0.1.4 2016-08-25
### 0.1.4 - 2016-08-25
- Added compression flag for quantizing positions, compressing texture coordinates, and oct-encoding normals.

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{
"name": "obj2gltf",
"version": "3.1.1",
"version": "3.1.2",
"description": "Convert OBJ model format to glTF",
"license": "Apache-2.0",
"contributors": [