mirror of
https://github.com/CesiumGS/obj2gltf.git
synced 2024-11-27 10:30:16 -05:00
Merge pull request #153 from AnalyticalGraphicsInc/fix-uv-error
Remove faces that don't match the same attribute layout
This commit is contained in:
commit
6554214010
@ -1,13 +1,14 @@
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Change Log
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==========
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### 2.3.0 ???
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### 2.3.0 2018-??-??
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* Fixed normalization on Windows paths running the converter on Linux. [#150](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/150)
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* Fixed handling of objs with mismatching attribute layouts. [#153](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/153)
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* Fixed normalization oo Windows paths when running the converter on Linux. [#150](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/150)
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* Added ability to use the first material in the mtl file when the obj is missing `usemtl`. [#133](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/133)
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* Fixed handling of unnormalized input normals. [#136](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/136)
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### 2.2.0 2017-01-29
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### 2.2.0 2018-01-29
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* Fixed handling of materials where the diffuse and ambient texture are the same. [#127](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/127)
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* Added ability to load alpha textures. [#124](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/124)
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@ -131,10 +131,8 @@ function addBufferView(gltf, buffers, accessors, byteStride, target) {
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}
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function addBuffers(gltf, bufferState, name) {
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// Positions and normals share the same byte stride so they can share the same bufferView
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var positionsAndNormalsAccessors = bufferState.positionAccessors.concat(bufferState.normalAccessors);
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var positionsAndNormalsBuffers = bufferState.positionBuffers.concat(bufferState.normalBuffers);
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addBufferView(gltf, positionsAndNormalsBuffers, positionsAndNormalsAccessors, 12, WebGLConstants.ARRAY_BUFFER);
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addBufferView(gltf, bufferState.positionBuffers, bufferState.positionAccessors, 12, WebGLConstants.ARRAY_BUFFER);
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addBufferView(gltf, bufferState.normalBuffers, bufferState.normalAccessors, 12, WebGLConstants.ARRAY_BUFFER);
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addBufferView(gltf, bufferState.uvBuffers, bufferState.uvAccessors, 8, WebGLConstants.ARRAY_BUFFER);
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addBufferView(gltf, bufferState.indexBuffers, bufferState.indexAccessors, undefined, WebGLConstants.ELEMENT_ARRAY_BUFFER);
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@ -297,68 +295,73 @@ function requiresUint32Indices(nodes) {
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var meshes = nodes[i].meshes;
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var meshesLength = meshes.length;
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for (var j = 0; j < meshesLength; ++j) {
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// Reserve the 65535 index for primitive restart
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var vertexCount = meshes[j].positions.length / 3;
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if (vertexCount > 65534) {
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return true;
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var primitives = meshes[j].primitives;
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var primitivesLength = primitives.length;
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for (var k = 0; k < primitivesLength; ++k) {
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// Reserve the 65535 index for primitive restart
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var vertexCount = primitives[k].positions.length / 3;
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if (vertexCount > 65534) {
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return true;
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}
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}
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}
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}
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return false;
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}
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function addMesh(gltf, materials, bufferState, uint32Indices, mesh, options) {
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var hasPositions = mesh.positions.length > 0;
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var hasNormals = mesh.normals.length > 0;
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var hasUVs = mesh.uvs.length > 0;
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function addPrimitive(gltf, materials, bufferState, uint32Indices, mesh, primitive, index, options) {
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var hasPositions = primitive.positions.length > 0;
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var hasNormals = primitive.normals.length > 0;
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var hasUVs = primitive.uvs.length > 0;
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// Vertex attributes are shared by all primitives in the mesh
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var accessorIndex;
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var attributes = {};
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if (hasPositions) {
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accessorIndex = addVertexAttribute(gltf, mesh.positions, 3, mesh.name + '_positions');
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accessorIndex = addVertexAttribute(gltf, primitive.positions, 3, mesh.name + '_' + index + '_positions');
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attributes.POSITION = accessorIndex;
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bufferState.positionBuffers.push(mesh.positions.toFloatBuffer());
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bufferState.positionBuffers.push(primitive.positions.toFloatBuffer());
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bufferState.positionAccessors.push(accessorIndex);
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}
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if (hasNormals) {
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accessorIndex = addVertexAttribute(gltf, mesh.normals, 3, mesh.name + '_normals');
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accessorIndex = addVertexAttribute(gltf, primitive.normals, 3, mesh.name + '_' + index + '_normals');
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attributes.NORMAL = accessorIndex;
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bufferState.normalBuffers.push(mesh.normals.toFloatBuffer());
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bufferState.normalBuffers.push(primitive.normals.toFloatBuffer());
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bufferState.normalAccessors.push(accessorIndex);
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}
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if (hasUVs) {
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accessorIndex = addVertexAttribute(gltf, mesh.uvs, 2, mesh.name + '_texcoords');
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accessorIndex = addVertexAttribute(gltf, primitive.uvs, 2, mesh.name + '_' + index + '_texcoords');
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attributes.TEXCOORD_0 = accessorIndex;
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bufferState.uvBuffers.push(mesh.uvs.toFloatBuffer());
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bufferState.uvBuffers.push(primitive.uvs.toFloatBuffer());
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bufferState.uvAccessors.push(accessorIndex);
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}
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// Unload resources
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mesh.positions = undefined;
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mesh.normals = undefined;
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mesh.uvs = undefined;
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var indexAccessorIndex = addIndexArray(gltf, primitive.indices, uint32Indices, mesh.name + '_' + index + '_indices');
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var indexBuffer = uint32Indices ? primitive.indices.toUint32Buffer() : primitive.indices.toUint16Buffer();
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bufferState.indexBuffers.push(indexBuffer);
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bufferState.indexAccessors.push(indexAccessorIndex);
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// Unload resources
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primitive.positions = undefined;
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primitive.normals = undefined;
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primitive.uvs = undefined;
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primitive.indices = undefined;
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var materialIndex = getMaterial(gltf, materials, primitive.material, options);
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return {
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attributes : attributes,
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indices : indexAccessorIndex,
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material : materialIndex,
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mode : WebGLConstants.TRIANGLES
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};
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}
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function addMesh(gltf, materials, bufferState, uint32Indices, mesh, options) {
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var gltfPrimitives = [];
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var primitives = mesh.primitives;
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var primitivesLength = primitives.length;
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for (var i = 0; i < primitivesLength; ++i) {
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var primitive = primitives[i];
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var indexAccessorIndex = addIndexArray(gltf, primitive.indices, uint32Indices, mesh.name + '_' + i + '_indices');
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var indexBuffer = uint32Indices ? primitive.indices.toUint32Buffer() : primitive.indices.toUint16Buffer();
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bufferState.indexBuffers.push(indexBuffer);
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bufferState.indexAccessors.push(indexAccessorIndex);
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primitive.indices = undefined; // Unload resources
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var materialIndex = getMaterial(gltf, materials, primitive.material, options);
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gltfPrimitives.push({
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attributes : attributes,
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indices : indexAccessorIndex,
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material : materialIndex,
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mode : WebGLConstants.TRIANGLES
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});
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gltfPrimitives.push(addPrimitive(gltf, materials, bufferState, uint32Indices, mesh, primitives[i], i, options));
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}
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var gltfMesh = {
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@ -36,14 +36,14 @@ function Node() {
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function Mesh() {
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this.name = undefined;
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this.primitives = [];
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this.positions = new ArrayStorage(ComponentDatatype.FLOAT);
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this.normals = new ArrayStorage(ComponentDatatype.FLOAT);
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this.uvs = new ArrayStorage(ComponentDatatype.FLOAT);
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}
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function Primitive() {
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this.material = undefined;
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this.indices = new ArrayStorage(ComponentDatatype.UNSIGNED_INT);
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this.positions = new ArrayStorage(ComponentDatatype.FLOAT);
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this.normals = new ArrayStorage(ComponentDatatype.FLOAT);
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this.uvs = new ArrayStorage(ComponentDatatype.FLOAT);
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}
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// OBJ regex patterns are modified from ThreeJS (https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js)
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@ -76,7 +76,7 @@ function loadObj(objPath, options) {
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// All nodes seen in the obj
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var nodes = [];
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// Used to build the indices. The vertex cache is unique to each mesh.
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// Used to build the indices. The vertex cache is unique to each primitive.
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var vertexCache = {};
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var vertexCacheLimit = 1000000;
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var vertexCacheCount = 0;
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@ -112,17 +112,17 @@ function loadObj(objPath, options) {
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mesh.name = getName(name);
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node.meshes.push(mesh);
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addPrimitive();
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// Clear the vertex cache for each new mesh
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vertexCache = {};
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vertexCacheCount = 0;
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vertexCount = 0;
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}
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function addPrimitive() {
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primitive = new Primitive();
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primitive.material = activeMaterial;
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mesh.primitives.push(primitive);
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// Clear the vertex cache for each new primitive
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vertexCache = {};
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vertexCacheCount = 0;
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vertexCount = 0;
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}
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function useMaterial(name) {
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@ -158,9 +158,9 @@ function loadObj(objPath, options) {
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var px = positions.get(pi + 0);
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var py = positions.get(pi + 1);
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var pz = positions.get(pi + 2);
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mesh.positions.push(px);
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mesh.positions.push(py);
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mesh.positions.push(pz);
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primitive.positions.push(px);
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primitive.positions.push(py);
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primitive.positions.push(pz);
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}
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// Normals
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@ -169,9 +169,9 @@ function loadObj(objPath, options) {
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var nx = normals.get(ni + 0);
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var ny = normals.get(ni + 1);
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var nz = normals.get(ni + 2);
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mesh.normals.push(nx);
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mesh.normals.push(ny);
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mesh.normals.push(nz);
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primitive.normals.push(nx);
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primitive.normals.push(ny);
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primitive.normals.push(nz);
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}
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// UVs
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@ -179,8 +179,8 @@ function loadObj(objPath, options) {
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var ui = getOffset(u, uvs, 2);
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var ux = uvs.get(ui + 0);
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var uy = uvs.get(ui + 1);
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mesh.uvs.push(ux);
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mesh.uvs.push(uy);
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primitive.uvs.push(ux);
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primitive.uvs.push(uy);
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}
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}
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@ -373,6 +373,17 @@ function loadObj(objPath, options) {
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var isWindingCorrect = true;
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var faceNormal;
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var firstFace = primitive.indices.length === 0;
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var faceHasUvs = uvs[0].length > 0;
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var faceHasNormals = normals[0].length > 0;
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var primitiveHasUvs = primitive.uvs.length > 0;
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var primitiveHasNormals = primitive.normals.length > 0;
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if (!firstFace && (faceHasUvs !== primitiveHasUvs || faceHasNormals !== primitiveHasNormals)) {
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// Discard faces that don't use the same attributes
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return;
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}
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// If normals are defined, find a face normal to use in winding order sanitization.
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// If no face normal, we have to assume the winding is correct.
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if (normals[0].length > 0) {
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@ -502,7 +513,7 @@ function loadObj(objPath, options) {
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uvs = undefined;
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// Load materials and textures
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return finishLoading(nodes, mtlPaths, objPath, options);
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return finishLoading(nodes, mtlPaths, objPath, defined(activeMaterial), options);
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});
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}
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@ -523,7 +534,7 @@ function getMtlPaths(mtllibLine) {
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return mtlPaths;
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}
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function finishLoading(nodes, mtlPaths, objPath, options) {
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function finishLoading(nodes, mtlPaths, objPath, usesMaterials, options) {
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nodes = cleanNodes(nodes);
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if (nodes.length === 0) {
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throw new RuntimeError(objPath + ' does not have any geometry data');
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@ -531,7 +542,9 @@ function finishLoading(nodes, mtlPaths, objPath, options) {
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var name = path.basename(objPath, path.extname(objPath));
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return loadMtls(mtlPaths, objPath, options)
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.then(function(materials) {
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assignDefaultMaterial(nodes, materials);
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if (materials.length > 0 && !usesMaterials) {
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assignDefaultMaterial(nodes, materials, usesMaterials);
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}
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return {
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nodes : nodes,
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materials : materials,
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@ -591,9 +604,6 @@ function loadMtls(mtlPaths, objPath, options) {
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}
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function assignDefaultMaterial(nodes, materials) {
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if (materials.length === 0) {
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return;
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}
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var defaultMaterial = materials[0].name;
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var nodesLength = nodes.length;
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for (var i = 0; i < nodesLength; ++i) {
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@ -614,10 +624,10 @@ function removeEmptyMeshes(meshes) {
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return meshes.filter(function(mesh) {
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// Remove empty primitives
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mesh.primitives = mesh.primitives.filter(function(primitive) {
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return primitive.indices.length > 0;
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return primitive.indices.length > 0 && primitive.positions.length > 0;
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});
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// Valid meshes must have at least one primitive and contain positions
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return (mesh.primitives.length > 0) && (mesh.positions.length > 0);
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// Valid meshes must have at least one primitive
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return (mesh.primitives.length > 0);
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});
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}
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|
12
specs/data/box-mixed-attributes/box-mixed-attributes.mtl
Normal file
12
specs/data/box-mixed-attributes/box-mixed-attributes.mtl
Normal file
@ -0,0 +1,12 @@
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Material
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Ns 96.078431
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Ka 0.100000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.100000
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Ni 1.000000
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d 1.000000
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illum 2
|
46
specs/data/box-mixed-attributes/box-mixed-attributes.obj
Normal file
46
specs/data/box-mixed-attributes/box-mixed-attributes.obj
Normal file
@ -0,0 +1,46 @@
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# Blender v2.78 (sub 0) OBJ File: ''
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# www.blender.org
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mtllib box-mixed-attributes.mtl
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o Cube
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v -1.000000 -1.000000 1.000000
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v -1.000000 1.000000 1.000000
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||||
v -1.000000 -1.000000 -1.000000
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v -1.000000 1.000000 -1.000000
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v 1.000000 -1.000000 1.000000
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v 1.000000 1.000000 1.000000
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||||
v 1.000000 -1.000000 -1.000000
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v 1.000000 1.000000 -1.000000
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vt 0.0000 0.0000
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||||
vt 1.0000 0.0000
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||||
vt 1.0000 1.0000
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||||
vt 0.0000 1.0000
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||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
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||||
vt 1.0000 1.0000
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||||
vt 0.0000 1.0000
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||||
vt 0.0000 0.0000
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||||
vt 1.0000 0.0000
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||||
vt 1.0000 1.0000
|
||||
vt 0.0000 1.0000
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||||
vt 0.0000 0.0000
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||||
vt 1.0000 0.0000
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||||
vt 1.0000 1.0000
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||||
vt 0.0000 1.0000
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||||
vt 1.0000 0.0000
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||||
vt 1.0000 1.0000
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||||
vt 0.0000 0.0000
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||||
vt 0.0000 1.0000
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||||
vn -1.0000 0.0000 0.0000
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||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 1.0000
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||||
vn 0.0000 -1.0000 0.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
usemtl Material
|
||||
s off
|
||||
f 1/1/1 2/2/1 4/3/1 3/4/1
|
||||
f 3 4 8 7
|
||||
f 7/9/3 8/10/3 6/11/3 5/12/3
|
||||
f 5/13/4 6/14/4 2/15/4 1/16/4
|
||||
f 3//5 7//5 5//5 1//5
|
||||
f 8/19 4/6 2/15 6/20
|
@ -133,42 +133,42 @@ describe('createGltf', function() {
|
||||
});
|
||||
|
||||
it('runs without normals', function() {
|
||||
boxObjData.nodes[0].meshes[0].normals.length = 0;
|
||||
boxObjData.nodes[0].meshes[0].primitives[0].normals.length = 0;
|
||||
|
||||
var gltf = createGltf(boxObjData, options);
|
||||
var attributes = gltf.meshes[Object.keys(gltf.meshes)[0]].primitives[0].attributes;
|
||||
var attributes = gltf.meshes[0].primitives[0].attributes;
|
||||
expect(attributes.POSITION).toBeDefined();
|
||||
expect(attributes.NORMAL).toBeUndefined();
|
||||
expect(attributes.TEXCOORD_0).toBeDefined();
|
||||
});
|
||||
|
||||
it('runs without uvs', function() {
|
||||
boxObjData.nodes[0].meshes[0].uvs.length = 0;
|
||||
boxObjData.nodes[0].meshes[0].primitives[0].uvs.length = 0;
|
||||
|
||||
var gltf = createGltf(boxObjData, options);
|
||||
var attributes = gltf.meshes[Object.keys(gltf.meshes)[0]].primitives[0].attributes;
|
||||
var attributes = gltf.meshes[0].primitives[0].attributes;
|
||||
expect(attributes.POSITION).toBeDefined();
|
||||
expect(attributes.NORMAL).toBeDefined();
|
||||
expect(attributes.TEXCOORD_0).toBeUndefined();
|
||||
});
|
||||
|
||||
it('runs without uvs and normals', function() {
|
||||
boxObjData.nodes[0].meshes[0].normals.length = 0;
|
||||
boxObjData.nodes[0].meshes[0].uvs.length = 0;
|
||||
boxObjData.nodes[0].meshes[0].primitives[0].normals.length = 0;
|
||||
boxObjData.nodes[0].meshes[0].primitives[0].uvs.length = 0;
|
||||
|
||||
var gltf = createGltf(boxObjData, options);
|
||||
var attributes = gltf.meshes[Object.keys(gltf.meshes)[0]].primitives[0].attributes;
|
||||
var attributes = gltf.meshes[0].primitives[0].attributes;
|
||||
expect(attributes.POSITION).toBeDefined();
|
||||
expect(attributes.NORMAL).toBeUndefined();
|
||||
expect(attributes.TEXCOORD_0).toBeUndefined();
|
||||
});
|
||||
|
||||
function expandObjData(objData, duplicatesLength) {
|
||||
var mesh = objData.nodes[0].meshes[0];
|
||||
var indices = mesh.primitives[0].indices;
|
||||
var positions = mesh.positions;
|
||||
var normals = mesh.normals;
|
||||
var uvs = mesh.uvs;
|
||||
var primitive = objData.nodes[0].meshes[0].primitives[0];
|
||||
var indices = primitive.indices;
|
||||
var positions = primitive.positions;
|
||||
var normals = primitive.normals;
|
||||
var uvs = primitive.uvs;
|
||||
|
||||
var indicesLength = indices.length;
|
||||
var vertexCount = positions.length / 3;
|
||||
@ -192,12 +192,12 @@ describe('createGltf', function() {
|
||||
|
||||
it('detects need to use uint32 indices', function() {
|
||||
expandObjData(boxObjData, 2731); // Right above 65536 limit
|
||||
var mesh = boxObjData.nodes[0].meshes[0];
|
||||
var indicesLength = mesh.primitives[0].indices.length;
|
||||
var vertexCount = mesh.positions.length / 3;
|
||||
var primitive = boxObjData.nodes[0].meshes[0].primitives[0];
|
||||
var indicesLength = primitive.indices.length;
|
||||
var vertexCount = primitive.positions.length / 3;
|
||||
|
||||
var gltf = createGltf(boxObjData, options);
|
||||
var primitive = gltf.meshes[Object.keys(gltf.meshes)[0]].primitives[0];
|
||||
primitive = gltf.meshes[0].primitives[0];
|
||||
var indicesAccessor = gltf.accessors[primitive.indices];
|
||||
expect(indicesAccessor.count).toBe(indicesLength);
|
||||
expect(indicesAccessor.max[0]).toBe(vertexCount - 1);
|
||||
|
@ -38,6 +38,7 @@ var objWindowsPaths = 'specs/data/box-windows-paths/box-windows-paths.obj';
|
||||
var objInvalidContentsPath = 'specs/data/box/box.mtl';
|
||||
var objConcavePath = 'specs/data/concave/concave.obj';
|
||||
var objUnnormalizedPath = 'specs/data/box-unnormalized/box-unnormalized.obj';
|
||||
var objMixedAttributesPath = 'specs/data/box-mixed-attributes/box-mixed-attributes.obj';
|
||||
var objInvalidPath = 'invalid.obj';
|
||||
|
||||
function getMeshes(data) {
|
||||
@ -94,9 +95,9 @@ describe('loadObj', function() {
|
||||
|
||||
expect(node.name).toBe('Cube');
|
||||
expect(mesh.name).toBe('Cube-Mesh');
|
||||
expect(mesh.positions.length / 3).toBe(24);
|
||||
expect(mesh.normals.length / 3).toBe(24);
|
||||
expect(mesh.uvs.length / 2).toBe(24);
|
||||
expect(primitive.positions.length / 3).toBe(24);
|
||||
expect(primitive.normals.length / 3).toBe(24);
|
||||
expect(primitive.uvs.length / 2).toBe(24);
|
||||
expect(primitive.indices.length).toBe(36);
|
||||
expect(primitive.material).toBe('Material');
|
||||
}), done).toResolve();
|
||||
@ -105,10 +106,10 @@ describe('loadObj', function() {
|
||||
it('loads obj with normals', function(done) {
|
||||
expect(loadObj(objNormalsPath, options)
|
||||
.then(function(data) {
|
||||
var mesh = getMeshes(data)[0];
|
||||
expect(mesh.positions.length / 3).toBe(24);
|
||||
expect(mesh.normals.length / 3).toBe(24);
|
||||
expect(mesh.uvs.length / 2).toBe(0);
|
||||
var primitive = getPrimitives(data)[0];
|
||||
expect(primitive.positions.length / 3).toBe(24);
|
||||
expect(primitive.normals.length / 3).toBe(24);
|
||||
expect(primitive.uvs.length / 2).toBe(0);
|
||||
}), done).toResolve();
|
||||
});
|
||||
|
||||
@ -116,8 +117,8 @@ describe('loadObj', function() {
|
||||
expect(loadObj(objUnnormalizedPath, options)
|
||||
.then(function(data) {
|
||||
var scratchNormal = new Cesium.Cartesian3();
|
||||
var mesh = getMeshes(data)[0];
|
||||
var normals = mesh.normals;
|
||||
var primitive = getPrimitives(data)[0];
|
||||
var normals = primitive.normals;
|
||||
var normalsLength = normals.length / 3;
|
||||
for (var i = 0; i < normalsLength; ++i) {
|
||||
var normalX = normals.get(i * 3);
|
||||
@ -132,10 +133,10 @@ describe('loadObj', function() {
|
||||
it('loads obj with uvs', function(done) {
|
||||
expect(loadObj(objUvsPath, options)
|
||||
.then(function(data) {
|
||||
var mesh = getMeshes(data)[0];
|
||||
expect(mesh.positions.length / 3).toBe(20);
|
||||
expect(mesh.normals.length / 3).toBe(0);
|
||||
expect(mesh.uvs.length / 2).toBe(20);
|
||||
var primitive = getPrimitives(data)[0];
|
||||
expect(primitive.positions.length / 3).toBe(20);
|
||||
expect(primitive.normals.length / 3).toBe(0);
|
||||
expect(primitive.uvs.length / 2).toBe(20);
|
||||
}), done).toResolve();
|
||||
});
|
||||
|
||||
@ -145,8 +146,8 @@ describe('loadObj', function() {
|
||||
loadObj(objNegativeIndicesPath, options)
|
||||
])
|
||||
.then(function(results) {
|
||||
var positionsReference = getMeshes(results[0])[0].positions.toFloatBuffer();
|
||||
var positions = getMeshes(results[1])[0].positions.toFloatBuffer();
|
||||
var positionsReference = getPrimitives(results[0])[0].positions.toFloatBuffer();
|
||||
var positions = getPrimitives(results[1])[0].positions.toFloatBuffer();
|
||||
expect(positions).toEqual(positionsReference);
|
||||
}), done).toResolve();
|
||||
});
|
||||
@ -154,9 +155,8 @@ describe('loadObj', function() {
|
||||
it('loads obj with triangle faces', function(done) {
|
||||
expect(loadObj(objTrianglesPath, options)
|
||||
.then(function(data) {
|
||||
var mesh = getMeshes(data)[0];
|
||||
var primitive = getPrimitives(data)[0];
|
||||
expect(mesh.positions.length / 3).toBe(24);
|
||||
expect(primitive.positions.length / 3).toBe(24);
|
||||
expect(primitive.indices.length).toBe(36);
|
||||
}), done).toResolve();
|
||||
});
|
||||
@ -256,9 +256,8 @@ describe('loadObj', function() {
|
||||
it('loads obj with concave face containing 5 vertices', function(done) {
|
||||
expect(loadObj(objConcavePath, options)
|
||||
.then(function(data) {
|
||||
var mesh = getMeshes(data)[0];
|
||||
var primitive = getPrimitives(data)[0];
|
||||
expect(mesh.positions.length / 3).toBe(30);
|
||||
expect(primitive.positions.length / 3).toBe(30);
|
||||
expect(primitive.indices.length).toBe(48);
|
||||
}), done).toResolve();
|
||||
});
|
||||
@ -488,6 +487,14 @@ describe('loadObj', function() {
|
||||
}), done).toResolve();
|
||||
});
|
||||
|
||||
it('discards faces that don\'t use the same attributes as other faces in the primitive', function(done) {
|
||||
expect(loadObj(objMixedAttributesPath, options)
|
||||
.then(function(data) {
|
||||
var primitive = getPrimitives(data)[0];
|
||||
expect(primitive.indices.length).toBe(18); // 3 faces removed
|
||||
}), done).toResolve();
|
||||
});
|
||||
|
||||
it('throws when file has invalid contents', function(done) {
|
||||
expect(loadObj(objInvalidContentsPath, options), done).toRejectWith(RuntimeError);
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user