From 45feac8dd00a758d39e686f94b4dac0abdfea7a9 Mon Sep 17 00:00:00 2001 From: Sean Lilley Date: Thu, 13 Apr 2017 10:29:56 -0400 Subject: [PATCH] Fix --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index ebf5cd4..412c69a 100644 --- a/README.md +++ b/README.md @@ -42,7 +42,7 @@ Using obj2gltf as a command-line tool: |`-n`, `--generateNormals`|Generate normals if they are missing.|No, default `false`| |`--optimizeForCesium`|Optimize the glTF for Cesium by using the sun as a default light source.|No, default `false`| |`--ao`|Apply ambient occlusion to the converted model.|No, default `false`| -|`--kmc|Output glTF with the KHR_materials_common extension.|No, default `false`| +|`--kmc`|Output glTF with the KHR_materials_common extension.|No, default `false`| |`--bypassPipeline`|Bypass the gltf-pipeline for debugging purposes. This option overrides many of the options above and will save the glTF with the KHR_materials_common extension.|No, default `false`| |`--checkTransparency`|Do a more exhaustive check for texture transparency by looking at the alpha channel of each pixel. By default textures are considered to be opaque.|No, default `false`| |`--secure`|Prevent the converter from reading image or mtl files outside of the input obj directory.|No, default `false`|