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Better usemtl handling
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@ -1,6 +1,10 @@
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Change Log
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==========
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### 2.2.0 ???
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* Fixed handling of `usemtl` when appearing before an `o` or `g` token. [#121](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/121)
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### 2.1.0 2017-12-28
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* Fixed loading faces that contain less than 3 vertices. [#120](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/120)
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@ -71,6 +71,7 @@ function loadObj(objPath, options) {
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var node;
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var mesh;
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var primitive;
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var activeMaterial;
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// All nodes seen in the obj
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var nodes = [];
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@ -120,12 +121,15 @@ function loadObj(objPath, options) {
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function addPrimitive() {
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primitive = new Primitive();
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primitive.material = activeMaterial;
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mesh.primitives.push(primitive);
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}
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function useMaterial(name) {
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// Look to see if this material has already been used by a primitive in the mesh
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var material = getName(name);
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activeMaterial = material;
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// Look to see if this material has already been used by a primitive in the mesh
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var primitives = mesh.primitives;
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var primitivesLength = primitives.length;
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for (var i = 0; i < primitivesLength; ++i) {
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@ -136,7 +140,6 @@ function loadObj(objPath, options) {
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}
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// Add a new primitive with this material
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addPrimitive();
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primitive.material = getName(name);
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}
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function getOffset(a, attributeData, components) {
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@ -533,6 +536,12 @@ function finishLoading(nodes, mtlPaths, objPath, options) {
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function loadMtls(mtlPaths, objPath, options) {
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var objDirectory = path.dirname(objPath);
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var materials = [];
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// Remove duplicates
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mtlPaths = mtlPaths.filter(function(value, index, self) {
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return self.indexOf(value) === index;
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});
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return Promise.map(mtlPaths, function(mtlPath) {
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mtlPath = path.resolve(objDirectory, mtlPath);
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var shallowPath = path.resolve(path.join(objDirectory, path.basename(mtlPath)));
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