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https://github.com/CesiumGS/obj2gltf.git
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Merge pull request #259 from hawkaa/hakon/tinkercad
feat: allow for tab separated obj from Tinkercad
This commit is contained in:
commit
3f8d2e6af7
@ -45,10 +45,10 @@ function Primitive() {
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// OBJ regex patterns are modified from ThreeJS (https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js)
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// OBJ regex patterns are modified from ThreeJS (https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js)
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const vertexPattern =
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const vertexPattern =
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/v( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/; // v float float float
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/v(\s+[\d|\.|\+|\-|e|E]+)(\s+[\d|\.|\+|\-|e|E]+)(\s+[\d|\.|\+|\-|e|E]+)/; // v float float float
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const normalPattern =
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const normalPattern =
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/vn( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/; // vn float float float
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/vn(\s+[\d|\.|\+|\-|e|E]+)(\s+[\d|\.|\+|\-|e|E]+)(\s+[\d|\.|\+|\-|e|E]+)/; // vn float float float
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const uvPattern = /vt( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/; // vt float float
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const uvPattern = /vt(\s+[\d|\.|\+|\-|e|E]+)(\s+[\d|\.|\+|\-|e|E]+)/; // vt float float
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const facePattern = /(-?\d+)\/?(-?\d*)\/?(-?\d*)/g; // for any face format "f v", "f v/v", "f v//v", "f v/v/v"
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const facePattern = /(-?\d+)\/?(-?\d*)\/?(-?\d*)/g; // for any face format "f v", "f v/v", "f v//v", "f v/v/v"
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const scratchCartesian = new Cartesian3();
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const scratchCartesian = new Cartesian3();
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12
specs/data/box-with-tabs/box-with-tabs.mtl
Normal file
12
specs/data/box-with-tabs/box-with-tabs.mtl
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@ -0,0 +1,12 @@
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Material
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Ns 96.078431
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Ka 0.100000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.100000
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Ni 1.000000
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d 1.000000
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illum 2
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44
specs/data/box-with-tabs/box-with-tabs.obj
Normal file
44
specs/data/box-with-tabs/box-with-tabs.obj
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@ -0,0 +1,44 @@
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mtllib box.mtl
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o Cube
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v -1.000000 -1.00000 1.000000
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v -1.000000 1.000000 1.000000
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v -1.000000 -1.000000 -1.000000
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v -1.000000 1.000000 -1.000000
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v 1.000000 -1.000000 1.000000
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v 1.000000 1.000000 1.000000
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v 1.000000 -1.000000 -1.000000
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v 1.000000 1.000000 -1.000000
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vt 0.0000 0.0000
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vt 1.0000 0.0000
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vt 1.0000 1.0000
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vt 0.0000 1.0000
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vt 0.0000 0.0000
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vt 1.0000 0.0000
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vt 1.0000 1.0000
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vt 0.0000 1.0000
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vt 0.0000 0.0000
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vt 1.0000 0.0000
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vt 1.0000 1.0000
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vt 0.0000 1.0000
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vt 0.0000 0.0000
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vt 1.0000 0.0000
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vt 1.0000 1.0000
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vt 0.0000 1.0000
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vt 1.0000 0.0000
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vt 1.0000 1.0000
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vt 0.0000 0.0000
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vt 0.0000 1.0000
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vn -1.0000 0.0000 0.0000
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vn 0.0000 0.0000 -1.0000
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vn 1.0000 0.0000 0.0000
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vn 0.0000 0.0000 1.0000
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vn 0.0000 -1.0000 0.0000
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vn 0.0000 1.0000 0.0000
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usemtl Material
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s off
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f 1/1/1 2/2/1 4/3/1 3/4/1
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f 3/5/2 4/6/2 8/7/2 7/8/2
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f 7/9/3 8/10/3 6/11/3 5/12/3
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f 5/13/4 6/14/4 2/15/4 1/16/4
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f 3/5/5 7/17/5 5/18/5 1/16/5
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f 8/19/6 4/6/6 2/15/6 6/20/6
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@ -66,6 +66,7 @@ const objIncompleteUvsPath =
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"specs/data/box-incomplete-attributes/box-incomplete-uvs.obj";
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"specs/data/box-incomplete-attributes/box-incomplete-uvs.obj";
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const objIncorrectWindingOrderPath =
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const objIncorrectWindingOrderPath =
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"specs/data/box-incorrect-winding-order/box-incorrect-winding-order.obj";
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"specs/data/box-incorrect-winding-order/box-incorrect-winding-order.obj";
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const objWithTabs = "specs/data/box-with-tabs/box-with-tabs.obj";
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const objInvalidPath = "invalid.obj";
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const objInvalidPath = "invalid.obj";
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function getMeshes(data) {
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function getMeshes(data) {
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@ -535,6 +536,17 @@ describe("loadObj", () => {
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expect(baseColorTexture.source).toBeDefined();
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expect(baseColorTexture.source).toBeDefined();
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});
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});
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it("loads an obj where coordinates are separated by tabs", async () => {
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/**
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* We know Tinkercad to produce files with coordinates separated by tabs.
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*/
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const data = await loadObj(objWithTabs, options);
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const primitive = getPrimitives(data)[0];
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expect(primitive.positions.length / 3).toBe(24);
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expect(primitive.normals.length / 3).toBe(24);
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expect(primitive.uvs.length / 2).toBe(24);
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});
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it("separates faces that don't use the same attributes as other faces in the primitive", async () => {
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it("separates faces that don't use the same attributes as other faces in the primitive", async () => {
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const data = await loadObj(objMixedAttributesPath, options);
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const data = await loadObj(objMixedAttributesPath, options);
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const primitives = getPrimitives(data);
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const primitives = getPrimitives(data);
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