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https://github.com/CesiumGS/obj2gltf.git
synced 2024-11-23 08:34:14 -05:00
Fix negative indices
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parent
e82f0453f0
commit
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109
lib/loadObj.js
109
lib/loadObj.js
@ -58,9 +58,9 @@ const facePattern = /(-?\d+)\/?(-?\d*)\/?(-?\d*)/g;
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*/
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function loadObj(objPath, options) {
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// Global store of vertex attributes listed in the obj file
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let positions = new ArrayStorage(ComponentDatatype.FLOAT);
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let normals = new ArrayStorage(ComponentDatatype.FLOAT);
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let uvs = new ArrayStorage(ComponentDatatype.FLOAT);
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let globalPositions = new ArrayStorage(ComponentDatatype.FLOAT);
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let globalNormals = new ArrayStorage(ComponentDatatype.FLOAT);
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let globalUvs = new ArrayStorage(ComponentDatatype.FLOAT);
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// The current node, mesh, and primitive
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let node;
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@ -144,8 +144,8 @@ function loadObj(objPath, options) {
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}
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function faceAndPrimitiveMatch(uvs, normals, primitive) {
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const faceHasUvs = uvs[0].length > 0;
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const faceHasNormals = normals[0].length > 0;
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const faceHasUvs = defined(uvs[0]);
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const faceHasNormals = defined(normals[0]);
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const primitiveHasUvs = primitive.uvs.length > 0;
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const primitiveHasNormals = primitive.normals.length > 0;
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return primitiveHasUvs === faceHasUvs && primitiveHasNormals === faceHasNormals;
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@ -160,43 +160,58 @@ function loadObj(objPath, options) {
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}
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}
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function getOffset(a, attributeData, components) {
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const i = parseInt(a);
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function getIndexFromStart(index, attributeData, components) {
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const i = parseInt(index);
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if (i < 0) {
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// Negative vertex indexes reference the vertices immediately above it
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return (attributeData.length / components + i) * components;
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return (attributeData.length / components + i);
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}
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return i - 1;
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}
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function correctAttributeIndices(attributeIndices, attributeData, components) {
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const length = attributeIndices.length;
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for (let i = 0; i < length; ++i) {
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if (attributeIndices[i].length === 0) {
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attributeIndices[i] = undefined;
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} else {
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attributeIndices[i] = getIndexFromStart(attributeIndices[i], attributeData, components);
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}
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}
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}
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function correctVertices(vertices, positions, uvs, normals) {
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const length = vertices.length;
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for (let i = 0; i < length; ++i) {
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vertices[i] = defaultValue(positions[i], '') + '/' + defaultValue(uvs[i], '') + '/' + defaultValue(normals[i], '');
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}
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return (i - 1) * components;
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}
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function createVertex(p, u, n) {
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// Positions
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if (p.length > 0) {
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const pi = getOffset(p, positions, 3);
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const px = positions.get(pi + 0);
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const py = positions.get(pi + 1);
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const pz = positions.get(pi + 2);
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if (defined(p)) {
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const px = globalPositions.get(p * 3);
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const py = globalPositions.get(p * 3 + 1);
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const pz = globalPositions.get(p * 3 + 2);
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primitive.positions.push(px);
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primitive.positions.push(py);
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primitive.positions.push(pz);
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}
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// Normals
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if (n.length > 0) {
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const ni = getOffset(n, normals, 3);
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const nx = normals.get(ni + 0);
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const ny = normals.get(ni + 1);
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const nz = normals.get(ni + 2);
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if (defined(n)) {
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const nx = globalNormals.get(n * 3);
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const ny = globalNormals.get(n * 3 + 1);
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const nz = globalNormals.get(n * 3 + 2);
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primitive.normals.push(nx);
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primitive.normals.push(ny);
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primitive.normals.push(nz);
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}
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// UVs
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if (u.length > 0) {
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const ui = getOffset(u, uvs, 2);
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const ux = uvs.get(ui + 0);
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const uy = uvs.get(ui + 1);
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if (defined(u)) {
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const ux = globalUvs.get(u * 2);
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const uy = globalUvs.get(u * 2 + 1);
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primitive.uvs.push(ux);
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primitive.uvs.push(uy);
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}
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@ -220,18 +235,16 @@ function loadObj(objPath, options) {
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}
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function getPosition(index, result) {
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const pi = getOffset(index, positions, 3);
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const px = positions.get(pi + 0);
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const py = positions.get(pi + 1);
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const pz = positions.get(pi + 2);
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const px = globalPositions.get(index * 3);
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const py = globalPositions.get(index * 3 + 1);
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const pz = globalPositions.get(index * 3 + 2);
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return Cartesian3.fromElements(px, py, pz, result);
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}
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function getNormal(index, result) {
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const ni = getOffset(index, normals, 3);
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const nx = normals.get(ni + 0);
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const ny = normals.get(ni + 1);
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const nz = normals.get(ni + 2);
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const nx = globalNormals.get(index * 3);
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const ny = globalNormals.get(index * 3 + 1);
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const nz = globalNormals.get(index * 3 + 2);
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return Cartesian3.fromElements(nx, ny, nz, result);
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}
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@ -249,7 +262,7 @@ function loadObj(objPath, options) {
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const scratchPoints = [];
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function checkWindingCorrect(positionIndex1, positionIndex2, positionIndex3, normalIndex) {
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if (normalIndex.length === 0) {
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if (!defined(normalIndex)) {
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// If no face normal, we have to assume the winding is correct.
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return true;
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}
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@ -278,7 +291,12 @@ function loadObj(objPath, options) {
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}
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function addFace(vertices, positions, uvs, normals) {
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checkPrimitive(uvs, normals);
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correctAttributeIndices(positions, globalPositions, 3);
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correctAttributeIndices(normals, globalNormals, 3);
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correctAttributeIndices(uvs, globalUvs, 2);
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correctVertices(vertices, positions, uvs, normals);
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checkPrimitive(uvs, faceNormals);
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if (vertices.length === 3) {
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const isWindingCorrect = checkWindingCorrect(positions[0], positions[1], positions[2], normals[0]);
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@ -336,9 +354,9 @@ function loadObj(objPath, options) {
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const mtllibLine = line.substring(7).trim();
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mtlPaths = mtlPaths.concat(getMtlPaths(mtllibLine));
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} else if ((result = vertexPattern.exec(line)) !== null) {
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positions.push(parseFloat(result[1]));
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positions.push(parseFloat(result[2]));
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positions.push(parseFloat(result[3]));
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globalPositions.push(parseFloat(result[1]));
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globalPositions.push(parseFloat(result[2]));
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globalPositions.push(parseFloat(result[3]));
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} else if ((result = normalPattern.exec(line) ) !== null) {
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const normal = Cartesian3.fromElements(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3]), scratchNormal);
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if (Cartesian3.equals(normal, Cartesian3.ZERO)) {
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@ -346,12 +364,12 @@ function loadObj(objPath, options) {
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} else {
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Cartesian3.normalize(normal, normal);
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}
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normals.push(normal.x);
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normals.push(normal.y);
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normals.push(normal.z);
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globalNormals.push(normal.x);
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globalNormals.push(normal.y);
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globalNormals.push(normal.z);
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} else if ((result = uvPattern.exec(line)) !== null) {
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uvs.push(parseFloat(result[1]));
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uvs.push(1.0 - parseFloat(result[2])); // Flip y so 0.0 is the bottom of the image
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globalUvs.push(parseFloat(result[1]));
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globalUvs.push(1.0 - parseFloat(result[2])); // Flip y so 0.0 is the bottom of the image
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} else { // face line or invalid line
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// Because face lines can contain n vertices, we use a line buffer in case the face data spans multiple lines.
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// If there's a line continuation don't create face yet
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@ -386,13 +404,10 @@ function loadObj(objPath, options) {
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// Parse the obj file
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return readLines(objPath, parseLine)
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.then(function() {
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// Add hasNormals to options object for loadMtl
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options.hasNormals = normals.length > 0;
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// Unload resources
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positions = undefined;
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normals = undefined;
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uvs = undefined;
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globalPositions = undefined;
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globalNormals = undefined;
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globalUvs = undefined;
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// Load materials and textures
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return finishLoading(nodes, mtlPaths, objPath, defined(activeMaterial), options);
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@ -9,12 +9,12 @@ v -1.000000 1.000000 -1.000000
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v 1.000000 -1.000000 1.000000
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v 1.000000 1.000000 1.000000
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v 1.000000 -1.000000 -1.000000
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v 1.000000 1.000000 -1.000000
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usemtl Material
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s off
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f -8 -7 -5 -6
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f -7 -6 -4 -5
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f -3 -2 -6 -7
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f -5 -1 -3 -7
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v 1.000000 1.000000 -1.000000
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f -1 -5 -7 -3
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f -6 -5 -1 -2
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f -2 -1 -3 -4
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f -4 -3 -7 -8
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f -6 -2 -4 -8
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f -1 -5 -7 -3
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@ -13,8 +13,8 @@ v 1.000000 1.000000 -1.000000
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usemtl Material
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s off
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f 1 2 4 3
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f 3 4 8 7
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f 7 8 6 5
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f 5 6 2 1
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f 3 7 5 1
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f 8 4 2 6
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f 3 4 8 7
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f 7 8 6 5
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@ -60,7 +60,6 @@ describe('loadMtl', () => {
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options = clone(obj2gltf.defaults);
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options.overridingTextures = {};
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options.logger = () => {};
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options.hasNormals = true;
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});
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it('loads mtl', async () => {
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