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Merge branch 'master' into alpha-texture
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commit
260b3e67e3
@ -5,6 +5,7 @@ Change Log
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* Added ability to load alpha textures. [#124](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/124)
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* Fixed handling of `usemtl` when appearing before an `o` or `g` token. [#123](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/123)
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* Fixed output name when running from the command line. [#126](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/126)
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### 2.1.0 2017-12-28
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@ -6,16 +6,16 @@ Convert OBJ assets to [glTF](https://www.khronos.org/gltf) 2.0.
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Install [Node.js](https://nodejs.org/en/) if you don't already have it, and then:
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```
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npm install --save obj2gltf
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npm install -g obj2gltf
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```
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### Using obj2gltf as a command-line tool:
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`node bin/obj2gltf.js -i model.obj`
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`obj2gltf -i model.obj`
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`node bin/obj2gltf.js -i model.obj -o model.gltf`
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`obj2gltf -i model.obj -o model.gltf`
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`node bin/obj2gltf.js -i model.obj -o model.glb`
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`obj2gltf -i model.obj -o model.glb`
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### Using obj2gltf as a library:
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@ -6,6 +6,7 @@ var path = require('path');
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var yargs = require('yargs');
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var obj2gltf = require('../lib/obj2gltf');
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var defaultValue = Cesium.defaultValue;
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var defined = Cesium.defined;
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var defaults = obj2gltf.defaults;
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@ -126,18 +127,13 @@ if (defined(argv.metallicRoughnessOcclusionTexture) && defined(argv.specularGlos
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var objPath = argv.input;
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var gltfPath = argv.output;
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var name = path.basename(objPath, path.extname(objPath));
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if (!defined(gltfPath)) {
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gltfPath = path.join(path.dirname(objPath), name + '.gltf');
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}
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var filename = defaultValue(gltfPath, objPath);
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var name = path.basename(filename, path.extname(filename));
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var outputDirectory = path.dirname(filename);
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var binary = argv.binary || path.extname(filename).toLowerCase() === '.glb';
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var extension = binary ? '.glb' : '.gltf';
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var outputDirectory = path.dirname(gltfPath);
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var extension = path.extname(gltfPath).toLowerCase();
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if (argv.binary || extension === '.glb') {
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argv.binary = true;
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extension = '.glb';
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}
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gltfPath = path.join(outputDirectory, name + extension);
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var overridingTextures = {
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@ -151,7 +147,7 @@ var overridingTextures = {
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};
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var options = {
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binary : argv.binary,
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binary : binary,
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separate : argv.separate,
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separateTextures : argv.separateTextures,
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checkTransparency : argv.checkTransparency,
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@ -168,7 +164,7 @@ console.time('Total');
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obj2gltf(objPath, options)
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.then(function(gltf) {
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if (argv.binary) {
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if (binary) {
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// gltf is a glb buffer
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return fsExtra.outputFile(gltfPath, gltf);
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}
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