describe:'Write separate geometry/animation data files, shader files, and textures instead of embedding them in the glTF.',
type:'boolean',
default:false
},
'separateTexture':{
alias:'t',
describe:'Write out separate textures only.',
type:'boolean',
default:false
},
'compress':{
alias:'c',
describe:'Quantize positions, compress texture coordinates, and oct-encode normals.',
type:'boolean',
default:false
},
'optimize':{
alias:'z',
describe:'Use the optimization stages in the glTF pipeline.',
type:'boolean',
default:false
},
'cesium':{
describe:'Optimize the glTF for Cesium by using the sun as a default light source.',
type:'boolean',
default:false
},
'generateNormals':{
alias:'n',
describe:'Generate normals if they are missing.',
type:'boolean',
default:false
},
'ao':{
describe:'Apply ambient occlusion to the converted model.',
type:'boolean',
default:false
},
'bypassPipeline':{
describe:'Bypass the gltf-pipeline for debugging purposes. This option overrides many of the options above and will save the glTF with the KHR_materials_common extension.',