describe:'Quantize positions, compress texture coordinates, and oct-encode normals.',
type:'boolean',
default:false
},
'optimize':{
alias:'z',
describe:'Use the optimization stages in the glTF pipeline.',
type:'boolean',
default:false
},
'cesium':{
describe:'Optimize the glTF for Cesium by using the sun as a default light source.',
type:'boolean',
default:false
},
'generateNormals':{
alias:'n',
describe:'Generate normals if they are missing.',
type:'boolean',
default:false
},
'ao':{
describe:'Apply ambient occlusion to the converted model.',
type:'boolean',
default:false
},
'bypassPipeline':{
describe:'Bypass the gltf-pipeline for debugging purposes. This option overrides many of the options above and will save the glTF with the KHR_materials_common extension.',
describe:'Do a more exhaustive check for texture transparency by looking at the alpha channel of each pixel. By default textures with an alpha channel are considered to be transparent.',