obj2gltf/lib/convert.js

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'use strict';
var Cesium = require('cesium');
var fsExtra = require('fs-extra');
var GltfPipeline = require('gltf-pipeline').Pipeline;
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var path = require('path');
var Promise = require('bluebird');
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var createGltf = require('./gltf');
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var loadObj = require('./obj');
var writeUris = require('./writeUris');
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var fsExtraOutputJson = Promise.promisify(fsExtra.outputJson);
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var defaultValue = Cesium.defaultValue;
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var defined = Cesium.defined;
var DeveloperError = Cesium.DeveloperError;
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module.exports = convert;
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/**
* Converts an obj file to a glTF file.
*
* @param {String} objPath Path to the obj file.
* @param {String} gltfPath Path of the converted glTF file.
* @param {Object} [options] An object with the following properties:
* @param {Boolean} [options.binary=false] Save as binary glTF.
* @param {Boolean} [options.separate=false] Writes out separate geometry data files, shader files, and textures instead of embedding them in the glTF.
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* @param {Boolean} [options.separateTextures=false] Write out separate textures only.
* @param {Boolean} [options.compress=false] Quantize positions, compress texture coordinates, and oct-encode normals.
* @param {Boolean} [options.optimize=false] Use the optimization stages in the glTF pipeline.
* @param {Boolean} [options.optimizeForCesium=false] Optimize the glTF for Cesium by using the sun as a default light source.
* @param {Boolean} [options.generateNormals=false] Generate normals if they are missing.
* @param {Boolean} [options.ao=false] Apply ambient occlusion to the converted model.
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* @param {Boolean} [options.kmc=false] Output glTF with the KHR_materials_common extension.
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* @param {Boolean} [options.textureCompressionOptions] Options sent to the compressTextures stage of gltf-pipeline.
* @param {Boolean} [options.bypassPipeline=false] Bypass the gltf-pipeline for debugging purposes. This option overrides many of the options above and will save the glTF with the KHR_materials_common extension.
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* @param {Boolean} [options.hasTransparency=false] Do a more exhaustive check for texture transparency by looking at the alpha channel of each pixel.
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* @param {Boolean} [options.secure=false] Prevent the converter from reading image or mtl files outside of the input obj directory.
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* @param {Logger} [options.logger] A callback function for handling logged messages. Defaults to console.log.
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*/
function convert(objPath, gltfPath, options) {
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options = defaultValue(options, {});
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var binary = defaultValue(options.binary, false);
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var separate = defaultValue(options.separate, false);
var separateTextures = defaultValue(options.separateTextures, false) || separate;
var compress = defaultValue(options.compress, false);
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var optimize = defaultValue(options.optimize, false);
var optimizeForCesium = defaultValue(options.optimizeForCesium, false);
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var generateNormals = defaultValue(options.generateNormals, false);
var ao = defaultValue(options.ao, false);
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var kmc = defaultValue(options.kmc, false);
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var textureCompressionOptions = options.textureCompressionOptions;
var bypassPipeline = defaultValue(options.bypassPipeline, false);
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var logger = defaultValue(options.logger, defaultLogger);
options.logger = logger;
options.hasTransparency = defaultValue(options.hasTransparency, false);
options.secure = defaultValue(options.secure, false);
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if (!defined(objPath)) {
throw new DeveloperError('objPath is required');
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}
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if (!defined(gltfPath)) {
throw new DeveloperError('gltfPath is required');
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}
var basePath = path.dirname(gltfPath);
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var modelName = path.basename(objPath, path.extname(objPath));
var extension = path.extname(gltfPath);
if (extension === '.glb') {
binary = true;
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if (bypassPipeline) {
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options.logger('--bypassPipeline does not convert to binary glTF, saving as .gltf');
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extension = '.gltf';
}
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}
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gltfPath = path.join(path.dirname(gltfPath), modelName + extension);
var aoOptions = ao ? {} : undefined;
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// TODO: gltf-pipeline uses the same kmc options for each material and doesn't recognize the transparent flag
var kmcOptions = kmc ? {} : undefined;
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var pipelineOptions = {
createDirectory : false,
basePath : basePath,
binary : binary,
embed : !separate,
embedImage : !separateTextures,
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quantize : compress,
compressTextureCoordinates : compress,
encodeNormals : compress,
preserve : !optimize,
optimizeForCesium : optimizeForCesium,
smoothNormals : generateNormals,
aoOptions : aoOptions,
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kmcOptions : kmcOptions,
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textureCompressionOptions : textureCompressionOptions
};
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return loadObj(objPath, options)
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.then(function(objData) {
return createGltf(objData);
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})
.then(function(gltf) {
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return writeUris(gltf, gltfPath, separate, separateTextures, logger);
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})
.then(function(gltf) {
if (bypassPipeline) {
return convert._outputJson(gltfPath, gltf);
} else {
return GltfPipeline.processJSONToDisk(gltf, gltfPath, pipelineOptions);
}
});
}
/**
* Exposed for testing
*
* @private
*/
convert._outputJson = fsExtraOutputJson;
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/**
* A callback function that logs messages.
* @callback Logger
*
* @param {String} message The message to log.
*/
var defaultLogger = function(message) {
console.log(message);
};