180 lines
5.1 KiB
Rust

use std::{
fs::{self, File},
path::{Path, PathBuf},
process::exit,
sync::{Arc, Mutex},
thread,
};
#[cfg(debug_assertions)]
use chrono::prelude::*;
use serde::{Deserialize, Serialize};
use serde_json::json;
use simplelog::*;
use ffplayout::{
output::{player, write_hls},
rpc::json_rpc_server,
utils::{arg_parse::get_args, get_config},
};
use ffplayout_lib::utils::{
generate_playlist, import::import_file, init_logging, send_mail, validate_ffmpeg,
OutputMode::*, PlayerControl, PlayoutStatus, ProcessControl,
};
#[cfg(debug_assertions)]
use ffplayout::utils::Args;
#[cfg(debug_assertions)]
use ffplayout_lib::utils::{mock_time, time_now};
const VERSION: &str = env!("CARGO_PKG_VERSION");
#[derive(Serialize, Deserialize)]
struct StatusData {
time_shift: f64,
date: String,
}
/// Here we create a status file in temp folder.
/// We need this for reading/saving program status.
/// For example when we skip a playing file,
/// we save the time difference, so we stay in sync.
///
/// When file not exists we create it, and when it exists we get its values.
fn status_file(stat_file: &str, playout_stat: &PlayoutStatus) {
debug!("Start ffplayout v{VERSION}, status file path: <b><magenta>{stat_file}</></b>");
if !PathBuf::from(stat_file).exists() {
let data = json!({
"time_shift": 0.0,
"date": String::new(),
});
let json: String = serde_json::to_string(&data).expect("Serialize status data failed");
if let Err(e) = fs::write(stat_file, json) {
error!("Unable to write to status file <b><magenta>{stat_file}</></b>: {e}");
};
} else {
let stat_file = File::options()
.read(true)
.write(false)
.open(stat_file)
.expect("Could not open status file");
let data: StatusData =
serde_json::from_reader(stat_file).expect("Could not read status file.");
*playout_stat.time_shift.lock().unwrap() = data.time_shift;
*playout_stat.date.lock().unwrap() = data.date;
}
}
#[cfg(debug_assertions)]
fn fake_time(args: &Args) {
if let Some(fake_time) = &args.fake_time {
mock_time::set_mock_time(fake_time);
} else {
let local: DateTime<Local> = time_now();
mock_time::set_mock_time(&local.format("%Y-%m-%dT%H:%M:%S").to_string());
}
}
fn main() {
let args = get_args();
// use fake time function only in debugging mode
#[cfg(debug_assertions)]
fake_time(&args);
let mut config = get_config(args.clone());
let play_control = PlayerControl::new();
let playout_stat = PlayoutStatus::new();
let proc_control = ProcessControl::new();
let play_ctl = play_control.clone();
let play_stat = playout_stat.clone();
let proc_ctl1 = proc_control.clone();
let proc_ctl2 = proc_control.clone();
let messages = Arc::new(Mutex::new(Vec::new()));
// try to create logging folder, if not exist
if config.logging.log_to_file && !Path::new(&config.logging.path).is_dir() {
if let Err(e) = fs::create_dir_all(&config.logging.path) {
println!("Logging path not exists! {e}");
exit(1);
}
}
let logging = init_logging(&config, Some(proc_ctl1), Some(messages.clone()));
CombinedLogger::init(logging).unwrap();
if let Err(e) = validate_ffmpeg(&mut config) {
error!("{e}");
exit(1);
};
let config_clone = config.clone();
if ![2, 4, 6, 8].contains(&config.processing.audio_channels) {
error!(
"Encoding {} channel(s) is not allowed. Only 2, 4, 6 and 8 channels are supported!",
config.processing.audio_channels
);
exit(1);
}
if config.general.generate.is_some() {
// run a simple playlist generator and save them to disk
if let Err(e) = generate_playlist(&config, None) {
error!("{e}");
exit(1);
};
exit(0);
}
if let Some(path) = args.import {
if args.date.is_none() {
error!("Import needs date parameter!");
exit(1);
}
// convert text/m3u file to playlist
match import_file(&config, &args.date.unwrap(), None, &path) {
Ok(m) => {
info!("{m}");
exit(0);
}
Err(e) => {
error!("{e}");
exit(1);
}
}
}
if config.rpc_server.enable {
// If RPC server is enable we also fire up a JSON RPC server.
thread::spawn(move || json_rpc_server(config_clone, play_ctl, play_stat, proc_ctl2));
}
status_file(&config.general.stat_file, &playout_stat);
match config.out.mode {
// write files/playlist to HLS m3u8 playlist
HLS => write_hls(&config, play_control, playout_stat, proc_control),
// play on desktop or stream to a remote target
_ => player(&config, play_control, playout_stat, proc_control),
}
info!("Playout done...");
let msg = messages.lock().unwrap();
if msg.len() > 0 {
send_mail(&config, msg.join("\n"));
}
drop(msg);
}