simplify animClock
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@ -62,34 +62,23 @@ export const actions = {
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animClock ({ commit, dispatch, state }, { dayStart }) {
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animClock ({ commit, dispatch, state }, { dayStart }) {
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let start = this.$timeToSeconds(dayStart)
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let start = this.$timeToSeconds(dayStart)
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let time
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// loop over clips in program list from today
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// loop over clips in program list from today
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for (let i = 0; i < state.playlistToday.length; i++) {
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for (let i = 0; i < state.playlistToday.length; i++) {
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const duration = state.playlistToday[i].out - state.playlistToday[i].in
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const duration = state.playlistToday[i].out - state.playlistToday[i].in
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const playTime = this.$timeToSeconds(this.$dayjs().format('HH:mm:ss')) - start
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const time = this.$dayjs().add(1, 'seconds').format('HH:mm:ss')
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let updateSrc = true
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const playTime = this.$timeToSeconds(time) - start
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// animate the progress bar
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// set current clip and progressbar value
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if (playTime <= duration) {
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if (playTime <= duration) {
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if (updateSrc) {
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commit('SET_CURRENT_CLIP', state.playlistToday[i].source)
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commit('SET_CURRENT_CLIP', state.playlistToday[i].source)
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commit('SET_PROGRESS_VALUE', playTime * 100 / duration)
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updateSrc = false
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}
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const pValue = playTime * 100 / duration
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time = this.$dayjs().add(1, 'seconds').format('HH:mm:ss')
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commit('SET_PROGRESS_VALUE', pValue)
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commit('SET_TIME', time)
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commit('SET_TIME', time)
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commit('SET_TIME_LEFT', secToHMS(duration - playTime))
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commit('SET_TIME_LEFT', secToHMS(duration - playTime))
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break
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break
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}
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}
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start += duration
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start += duration
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// reset progress
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commit('SET_PROGRESS_VALUE', 0)
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}
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}
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}
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}
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}
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}
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