expose audio channel layout to the config. #222
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@ -46,15 +46,15 @@ processing:
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help_text: Default processing for all clips, to have them unique. Mode can be playlist
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or folder. 'aspect' must be a float number. 'logo' is only used if the path exist.
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'logo_scale' scale the logo to target size, leave it blank when no scaling
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is needed, format is 'number:number', for example '100:-1' for proportional
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is needed, format is 'width:height', for example '100:-1' for proportional
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scaling. With 'logo_opacity' logo can become transparent. With 'audio_tracks' it
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is possible to configure how many audio tracks should be processed. With 'logo_filter'
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is possible to configure how many audio tracks should be processed. 'audio_channels'
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can be use, if audio has more channels then only stereo. With 'logo_filter'
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'overlay=W-w-12:12' you can modify the logo position. With 'use_loudnorm'
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you can activate single pass EBU R128 loudness normalization, 'loudnorm_ingest'
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allows normalization only on ingest stream. 'loud_*' can adjust the loudnorm
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filter. With 'custom_filter' it is possible, to apply further filters.
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The filter outputs should end with [c_v_out] for video filter, and [c_a_out]
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for audio filter.
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allows normalization only on ingest stream. 'loud_*' can adjust the loudnorm filter.
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With 'custom_filter' it is possible, to apply further filters. The filter outputs
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should end with [c_v_out] for video filter, and [c_a_out] for audio filter.
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mode: playlist
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width: 1024
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height: 576
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@ -66,6 +66,7 @@ processing:
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logo_opacity: 0.7
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logo_filter: overlay=W-w-12:12
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audio_tracks: 1
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audio_channels: 2
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add_loudnorm: false
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loudnorm_ingest: false
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loud_i: -18
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@ -1 +1 @@
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Subproject commit 0994fd00d16354b3d3059e8e3fae2ed256264460
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Subproject commit 6c7aec2b7f9aa71e040bfa6bd500de72074b9937
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@ -157,8 +157,10 @@ pub struct Processing {
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pub logo_scale: String,
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pub logo_opacity: f32,
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pub logo_filter: String,
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#[serde(default)]
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#[serde(default = "default_tracks")]
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pub audio_tracks: i32,
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#[serde(default = "default_channels")]
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pub audio_channels: i32,
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pub add_loudnorm: bool,
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pub loudnorm_ingest: bool,
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pub loud_i: f32,
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@ -242,6 +244,14 @@ pub struct Out {
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pub output_cmd: Option<Vec<String>>,
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}
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fn default_tracks() -> i32 {
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1
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}
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fn default_channels() -> i32 {
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2
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}
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impl PlayoutConfig {
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/// Read config from YAML file, and set some extra config values.
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pub fn new(cfg_path: Option<String>) -> Self {
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@ -328,7 +338,13 @@ impl PlayoutConfig {
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config.processing.loudnorm_ingest,
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));
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process_cmd.append(&mut vec_strings![
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"-ar", "48000", "-ac", "2", "-f", "mpegts", "-"
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"-ar",
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"48000",
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"-ac",
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config.processing.audio_channels,
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"-f",
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"mpegts",
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"-"
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]);
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config.processing.cmd = Some(process_cmd);
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