circuitpython/shared-module/vectorio/Polygon.h
warriorofwire 206d0e598a Add vectorio: for drawing shapes
vectorio builds on m4 express feather

Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.

VectorShape provides transpose and x/y positioning for shape implementations.

Included Shapes:

* Circle
  - A radius; Circle is positioned at its axis in the VectorShape.
  - You can freely modify the radius to grow and shrink the circle in-place.

* Polygon
  - An ordered list of points.
  - Beteween each successive point an edge is inferred.  A final edge closing the shape is inferred between the last
    point and the first point.
  - You can modify the points in a Polygon.  The points' coordinate system is relative to (0, 0) so if you'd like a
      top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
      x and y properties will position the rectangle relative to its top center point

* Rectangle
  A width and a height.
2020-05-09 15:38:22 -07:00

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#ifndef MICROPY_INCLUDED_SHARED_MODULE_VECTORIO_POLYGON_H
#define MICROPY_INCLUDED_SHARED_MODULE_VECTORIO_POLYGON_H
#include <stdint.h>
#include "py/obj.h"
#include "shared-module/vectorio/__init__.h"
typedef struct {
mp_obj_base_t base;
// A micropython List[ x, y, ... ]
mp_obj_t points_list;
vectorio_event_t on_dirty;
} vectorio_polygon_t;
#endif // MICROPY_INCLUDED_SHARED_MODULE_VECTORIO_POLYGON_H