206d0e598a
vectorio builds on m4 express feather Concrete shapes are composed into a VectorShape which is put into a displayio Group for display. VectorShape provides transpose and x/y positioning for shape implementations. Included Shapes: * Circle - A radius; Circle is positioned at its axis in the VectorShape. - You can freely modify the radius to grow and shrink the circle in-place. * Polygon - An ordered list of points. - Beteween each successive point an edge is inferred. A final edge closing the shape is inferred between the last point and the first point. - You can modify the points in a Polygon. The points' coordinate system is relative to (0, 0) so if you'd like a top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape x and y properties will position the rectangle relative to its top center point * Rectangle A width and a height.
18 lines
378 B
C
18 lines
378 B
C
#ifndef MICROPY_INCLUDED_SHARED_MODULE_VECTORIO_CIRCLE_H
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#define MICROPY_INCLUDED_SHARED_MODULE_VECTORIO_CIRCLE_H
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#include <stdint.h>
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#include "py/obj.h"
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#include "shared-module/vectorio/__init__.h"
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typedef struct {
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mp_obj_base_t base;
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uint16_t radius;
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vectorio_event_t on_dirty;
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} vectorio_circle_t;
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#endif // MICROPY_INCLUDED_SHARED_MODULE_VECTORIO_CIRCLE_H
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