circuitpython/shared-module/gamepad/GamePad.c

60 lines
2.3 KiB
C

/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "py/mpstate.h"
#include "shared-bindings/digitalio/DigitalInOut.h"
#include "shared-bindings/gamepad/GamePad.h"
#include "supervisor/shared/tick.h"
void common_hal_gamepad_gamepad_init(gamepad_obj_t *gamepad,
const mp_obj_t pins[], size_t n_pins) {
for (size_t i = 0; i < 8; ++i) {
gamepad->pins[i] = NULL;
}
gamepad->pulls = 0;
for (size_t i = 0; i < n_pins; ++i) {
digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(pins[i]);
if (common_hal_digitalio_digitalinout_get_direction(pin) !=
DIRECTION_INPUT) {
common_hal_digitalio_digitalinout_switch_to_input(pin, PULL_UP);
}
digitalio_pull_t pull = common_hal_digitalio_digitalinout_get_pull(pin);
if (pull == PULL_NONE) {
common_hal_digitalio_digitalinout_set_pull(pin, PULL_UP);
}
if (pull != PULL_DOWN) {
gamepad->pulls |= 1 << i;
}
gamepad->pins[i] = pin;
}
gamepad->last = 0;
}
void common_hal_gamepad_gamepad_deinit(gamepad_obj_t *self) {
MP_STATE_VM(gamepad_singleton) = NULL;
supervisor_disable_tick();
}