circuitpython/shared-bindings/gamepad/__init__.c

72 lines
2.6 KiB
C

/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "py/obj.h"
#include "py/runtime.h"
#include "py/mphal.h"
#include "GamePad.h"
#include "GamePadShift.h"
#include "shared-bindings/digitalio/DigitalInOut.h"
#include "shared-bindings/util.h"
// Helper for validating digitalio.DigitalInOut arguments
digitalio_digitalinout_obj_t *pin_io(mp_obj_t obj) {
if (!MP_OBJ_IS_TYPE(obj, &digitalio_digitalinout_type)) {
mp_raise_TypeError(translate("argument num/types mismatch"));
}
digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(obj);
raise_error_if_deinited(
common_hal_digitalio_digitalinout_deinited(pin));
return pin;
}
//| :mod:`gamepad` --- Button handling
//| ==================================
//|
//| .. module:: gamepad
//| :synopsis: Button handling
//| :platform: SAMD21
//|
//| .. toctree::
//| :maxdepth: 3
//|
//| GamePad
//| GamePadShift
//|
STATIC const mp_rom_map_elem_t gamepad_module_globals_table[] = {
{ MP_ROM_QSTR(MP_QSTR___name__), MP_ROM_QSTR(MP_QSTR_gamepad) },
{ MP_OBJ_NEW_QSTR(MP_QSTR_GamePad), MP_ROM_PTR(&gamepad_type)},
{ MP_OBJ_NEW_QSTR(MP_QSTR_GamePadShift), MP_ROM_PTR(&gamepadshift_type)},
};
STATIC MP_DEFINE_CONST_DICT(gamepad_module_globals,
gamepad_module_globals_table);
const mp_obj_module_t gamepad_module = {
.base = { &mp_type_module },
.globals = (mp_obj_dict_t*)&gamepad_module_globals,
};