circuitpython/shared-module/displayio/TileGrid.c

588 lines
24 KiB
C

/*
* This file is part of the Micro Python project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2018 Scott Shawcroft for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "shared-bindings/displayio/TileGrid.h"
#include "py/runtime.h"
#include "shared-bindings/displayio/Bitmap.h"
#include "shared-bindings/displayio/ColorConverter.h"
#include "shared-bindings/displayio/OnDiskBitmap.h"
#include "shared-bindings/displayio/Palette.h"
#include "shared-bindings/displayio/Shape.h"
void common_hal_displayio_tilegrid_construct(displayio_tilegrid_t *self, mp_obj_t bitmap,
uint16_t bitmap_width_in_tiles, uint16_t bitmap_height_in_tiles,
mp_obj_t pixel_shader, uint16_t width, uint16_t height,
uint16_t tile_width, uint16_t tile_height, uint16_t x, uint16_t y, uint8_t default_tile) {
uint32_t total_tiles = width * height;
// Sprites will only have one tile so save a little memory by inlining values in the pointer.
uint8_t inline_tiles = sizeof(uint8_t*);
if (total_tiles <= inline_tiles) {
self->tiles = 0;
// Pack values into the pointer since there are only a few.
for (uint32_t i = 0; i < inline_tiles; i++) {
((uint8_t*) &self->tiles)[i] = default_tile;
}
self->inline_tiles = true;
} else {
self->tiles = (uint8_t*) m_malloc(total_tiles, false);
for (uint32_t i = 0; i < total_tiles; i++) {
self->tiles[i] = default_tile;
}
self->inline_tiles = false;
}
self->bitmap_width_in_tiles = bitmap_width_in_tiles;
self->tiles_in_bitmap = bitmap_width_in_tiles * bitmap_height_in_tiles;
self->width_in_tiles = width;
self->height_in_tiles = height;
self->x = x;
self->y = y;
self->pixel_width = width * tile_width;
self->pixel_height = height * tile_height;
self->tile_width = tile_width;
self->tile_height = tile_height;
self->bitmap = bitmap;
self->pixel_shader = pixel_shader;
self->in_group = false;
self->hidden = false;
self->hidden_by_parent = false;
self->previous_area.x1 = 0xffff;
self->previous_area.x2 = self->previous_area.x1;
self->flip_x = false;
self->flip_y = false;
self->transpose_xy = false;
}
bool common_hal_displayio_tilegrid_get_hidden(displayio_tilegrid_t* self) {
return self->hidden;
}
void common_hal_displayio_tilegrid_set_hidden(displayio_tilegrid_t* self, bool hidden) {
self->hidden = hidden;
}
void displayio_tilegrid_set_hidden_by_parent(displayio_tilegrid_t *self, bool hidden) {
self->hidden_by_parent = hidden;
}
bool displayio_tilegrid_get_previous_area(displayio_tilegrid_t *self, displayio_area_t* area) {
if (self->previous_area.x1 == self->previous_area.x2) {
return false;
}
displayio_area_copy(&self->previous_area, area);
return true;
}
void _update_current_x(displayio_tilegrid_t *self) {
int16_t width;
if (self->transpose_xy) {
width = self->pixel_height;
} else {
width = self->pixel_width;
}
if (self->absolute_transform->transpose_xy) {
self->current_area.y1 = self->absolute_transform->y + self->absolute_transform->dy * self->x;
self->current_area.y2 = self->absolute_transform->y + self->absolute_transform->dy * (self->x + width);
if (self->current_area.y2 < self->current_area.y1) {
int16_t temp = self->current_area.y2;
self->current_area.y2 = self->current_area.y1;
self->current_area.y1 = temp;
}
} else {
self->current_area.x1 = self->absolute_transform->x + self->absolute_transform->dx * self->x;
self->current_area.x2 = self->absolute_transform->x + self->absolute_transform->dx * (self->x + width);
if (self->current_area.x2 < self->current_area.x1) {
int16_t temp = self->current_area.x2;
self->current_area.x2 = self->current_area.x1;
self->current_area.x1 = temp;
}
}
}
void _update_current_y(displayio_tilegrid_t *self) {
int16_t height;
if (self->transpose_xy) {
height = self->pixel_width;
} else {
height = self->pixel_height;
}
if (self->absolute_transform->transpose_xy) {
self->current_area.x1 = self->absolute_transform->x + self->absolute_transform->dx * self->y;
self->current_area.x2 = self->absolute_transform->x + self->absolute_transform->dx * (self->y + height);
if (self->current_area.x2 < self->current_area.x1) {
int16_t temp = self->current_area.x2;
self->current_area.x2 = self->current_area.x1;
self->current_area.x1 = temp;
}
} else {
self->current_area.y1 = self->absolute_transform->y + self->absolute_transform->dy * self->y;
self->current_area.y2 = self->absolute_transform->y + self->absolute_transform->dy * (self->y + height);
if (self->current_area.y2 < self->current_area.y1) {
int16_t temp = self->current_area.y2;
self->current_area.y2 = self->current_area.y1;
self->current_area.y1 = temp;
}
}
}
void displayio_tilegrid_update_transform(displayio_tilegrid_t *self,
const displayio_buffer_transform_t* absolute_transform) {
self->in_group = absolute_transform != NULL;
self->absolute_transform = absolute_transform;
if (absolute_transform != NULL) {
self->moved = true;
_update_current_x(self);
_update_current_y(self);
}
}
mp_int_t common_hal_displayio_tilegrid_get_x(displayio_tilegrid_t *self) {
return self->x;
}
void common_hal_displayio_tilegrid_set_x(displayio_tilegrid_t *self, mp_int_t x) {
if (self->x == x) {
return;
}
self->moved = true;
self->x = x;
if (self->absolute_transform != NULL) {
_update_current_x(self);
}
}
mp_int_t common_hal_displayio_tilegrid_get_y(displayio_tilegrid_t *self) {
return self->y;
}
void common_hal_displayio_tilegrid_set_y(displayio_tilegrid_t *self, mp_int_t y) {
if (self->y == y) {
return;
}
self->moved = true;
self->y = y;
if (self->absolute_transform != NULL) {
_update_current_y(self);
}
}
mp_obj_t common_hal_displayio_tilegrid_get_pixel_shader(displayio_tilegrid_t *self) {
return self->pixel_shader;
}
void common_hal_displayio_tilegrid_set_pixel_shader(displayio_tilegrid_t *self, mp_obj_t pixel_shader) {
self->pixel_shader = pixel_shader;
self->full_change = true;
}
uint16_t common_hal_displayio_tilegrid_get_width(displayio_tilegrid_t *self) {
return self->width_in_tiles;
}
uint16_t common_hal_displayio_tilegrid_get_height(displayio_tilegrid_t *self) {
return self->height_in_tiles;
}
uint8_t common_hal_displayio_tilegrid_get_tile(displayio_tilegrid_t *self, uint16_t x, uint16_t y) {
uint8_t* tiles = self->tiles;
if (self->inline_tiles) {
tiles = (uint8_t*) &self->tiles;
}
if (tiles == NULL) {
return 0;
}
return tiles[y * self->width_in_tiles + x];
}
void common_hal_displayio_tilegrid_set_tile(displayio_tilegrid_t *self, uint16_t x, uint16_t y, uint8_t tile_index) {
if (tile_index >= self->tiles_in_bitmap) {
mp_raise_ValueError(translate("Tile index out of bounds"));
}
uint8_t* tiles = self->tiles;
if (self->inline_tiles) {
tiles = (uint8_t*) &self->tiles;
}
if (tiles == NULL) {
return;
}
tiles[y * self->width_in_tiles + x] = tile_index;
displayio_area_t temp_area;
displayio_area_t* tile_area;
if (!self->partial_change) {
tile_area = &self->dirty_area;
} else {
tile_area = &temp_area;
}
int16_t tx = (x - self->top_left_x) % self->width_in_tiles;
if (tx < 0) {
tx += self->width_in_tiles;
}
tile_area->x1 = tx * self->tile_width;
tile_area->x2 = tile_area->x1 + self->tile_width;
int16_t ty = (y - self->top_left_y) % self->height_in_tiles;
if (ty < 0) {
ty += self->height_in_tiles;
}
tile_area->y1 = ty * self->tile_height;
tile_area->y2 = tile_area->y1 + self->tile_height;
if (self->partial_change) {
displayio_area_expand(&self->dirty_area, &temp_area);
}
self->partial_change = true;
}
bool common_hal_displayio_tilegrid_get_flip_x(displayio_tilegrid_t *self) {
return self->flip_x;
}
void common_hal_displayio_tilegrid_set_flip_x(displayio_tilegrid_t *self, bool flip_x) {
if (self->flip_x == flip_x) {
return;
}
self->flip_x = flip_x;
self->full_change = true;
}
bool common_hal_displayio_tilegrid_get_flip_y(displayio_tilegrid_t *self) {
return self->flip_y;
}
void common_hal_displayio_tilegrid_set_flip_y(displayio_tilegrid_t *self, bool flip_y) {
if (self->flip_y == flip_y) {
return;
}
self->flip_y = flip_y;
self->full_change = true;
}
bool common_hal_displayio_tilegrid_get_transpose_xy(displayio_tilegrid_t *self) {
return self->transpose_xy;
}
void common_hal_displayio_tilegrid_set_transpose_xy(displayio_tilegrid_t *self, bool transpose_xy) {
if (self->transpose_xy == transpose_xy) {
return;
}
self->transpose_xy = transpose_xy;
// Square TileGrids do not change dimensions when transposed.
if (self->pixel_width == self->pixel_height) {
self->full_change = true;
return;
}
_update_current_x(self);
_update_current_y(self);
self->moved = true;
}
void common_hal_displayio_tilegrid_set_top_left(displayio_tilegrid_t *self, uint16_t x, uint16_t y) {
self->top_left_x = x;
self->top_left_y = y;
self->full_change = true;
}
bool displayio_tilegrid_fill_area(displayio_tilegrid_t *self, const _displayio_colorspace_t* colorspace, const displayio_area_t* area, uint32_t* mask, uint32_t *buffer) {
// If no tiles are present we have no impact.
uint8_t* tiles = self->tiles;
if (self->inline_tiles) {
tiles = (uint8_t*) &self->tiles;
}
if (tiles == NULL) {
return false;
}
bool hidden = self->hidden || self->hidden_by_parent;
if (hidden) {
return false;
}
displayio_area_t overlap;
if (!displayio_area_compute_overlap(area, &self->current_area, &overlap)) {
return false;
}
int16_t x_stride = 1;
int16_t y_stride = displayio_area_width(area);
bool flip_x = self->flip_x;
bool flip_y = self->flip_y;
if (self->transpose_xy != self->absolute_transform->transpose_xy) {
bool temp_flip = flip_x;
flip_x = flip_y;
flip_y = temp_flip;
}
// How many pixels are outside of our area between us and the start of the row.
uint16_t start = 0;
if ((self->absolute_transform->dx < 0) != flip_x) {
start += (area->x2 - area->x1 - 1) * x_stride;
x_stride *= -1;
}
if ((self->absolute_transform->dy < 0) != flip_y) {
start += (area->y2 - area->y1 - 1) * y_stride;
y_stride *= -1;
}
// Track if this layer finishes filling in the given area. We can ignore any remaining
// layers at that point.
bool full_coverage = displayio_area_equal(area, &overlap);
// TODO(tannewt): Skip coverage tracking if all pixels outside the overlap have already been
// set and our palette is all opaque.
// TODO(tannewt): Check to see if the pixel_shader has any transparency. If it doesn't then we
// can either return full coverage or bulk update the mask.
displayio_area_t transformed;
displayio_area_transform_within(flip_x != (self->absolute_transform->dx < 0), flip_y != (self->absolute_transform->dy < 0), self->transpose_xy != self->absolute_transform->transpose_xy,
&overlap,
&self->current_area,
&transformed);
int16_t start_x = (transformed.x1 - self->current_area.x1);
int16_t end_x = (transformed.x2 - self->current_area.x1);
int16_t start_y = (transformed.y1 - self->current_area.y1);
int16_t end_y = (transformed.y2 - self->current_area.y1);
int16_t y_shift = 0;
int16_t x_shift = 0;
if ((self->absolute_transform->dx < 0) != flip_x) {
x_shift = area->x2 - overlap.x2;
} else {
x_shift = overlap.x1 - area->x1;
}
if ((self->absolute_transform->dy < 0) != flip_y) {
y_shift = area->y2 - overlap.y2;
} else {
y_shift = overlap.y1 - area->y1;
}
// This untransposes x and y so it aligns with bitmap rows.
if (self->transpose_xy != self->absolute_transform->transpose_xy) {
int16_t temp_stride = x_stride;
x_stride = y_stride;
y_stride = temp_stride;
int16_t temp_shift = x_shift;
x_shift = y_shift;
y_shift = temp_shift;
}
uint8_t pixels_per_byte = 8 / colorspace->depth;
displayio_input_pixel_t input_pixel;
displayio_output_pixel_t output_pixel;
for (input_pixel.y = start_y; input_pixel.y < end_y; ++input_pixel.y) {
int16_t row_start = start + (input_pixel.y - start_y + y_shift) * y_stride; // in pixels
int16_t local_y = input_pixel.y / self->absolute_transform->scale;
for (input_pixel.x = start_x; input_pixel.x < end_x; ++input_pixel.x) {
// Compute the destination pixel in the buffer and mask based on the transformations.
int16_t offset = row_start + (input_pixel.x - start_x + x_shift) * x_stride; // in pixels
// This is super useful for debugging out of range accesses. Uncomment to use.
// if (offset < 0 || offset >= (int32_t) displayio_area_size(area)) {
// asm("bkpt");
// }
// Check the mask first to see if the pixel has already been set.
if ((mask[offset / 32] & (1 << (offset % 32))) != 0) {
continue;
}
int16_t local_x = input_pixel.x / self->absolute_transform->scale;
uint16_t tile_location = ((local_y / self->tile_height + self->top_left_y) % self->height_in_tiles) * self->width_in_tiles + (local_x / self->tile_width + self->top_left_x) % self->width_in_tiles;
input_pixel.tile = tiles[tile_location];
input_pixel.tile_x = (input_pixel.tile % self->bitmap_width_in_tiles) * self->tile_width + local_x % self->tile_width;
input_pixel.tile_y = (input_pixel.tile / self->bitmap_width_in_tiles) * self->tile_height + local_y % self->tile_height;
//uint32_t value = 0;
output_pixel.pixel = 0;
input_pixel.pixel = 0;
// We always want to read bitmap pixels by row first and then transpose into the destination
// buffer because most bitmaps are row associated.
if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_bitmap_type)) {
input_pixel.pixel = common_hal_displayio_bitmap_get_pixel(self->bitmap, input_pixel.tile_x, input_pixel.tile_y);
} else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_shape_type)) {
input_pixel.pixel = common_hal_displayio_shape_get_pixel(self->bitmap, input_pixel.tile_x, input_pixel.tile_y);
} else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_ondiskbitmap_type)) {
input_pixel.pixel = common_hal_displayio_ondiskbitmap_get_pixel(self->bitmap, input_pixel.tile_x, input_pixel.tile_y);
}
output_pixel.opaque = true;
if (self->pixel_shader == mp_const_none) {
output_pixel.pixel = input_pixel.pixel;
} else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) {
output_pixel.opaque = displayio_palette_get_color(self->pixel_shader, colorspace, input_pixel.pixel, &output_pixel.pixel);
} else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) {
displayio_colorconverter_convert(self->pixel_shader, colorspace, &input_pixel, &output_pixel);
}
if (!output_pixel.opaque) {
// A pixel is transparent so we haven't fully covered the area ourselves.
full_coverage = false;
} else {
mask[offset / 32] |= 1 << (offset % 32);
if (colorspace->depth == 16) {
*(((uint16_t*) buffer) + offset) = output_pixel.pixel;
} else if (colorspace->depth == 8) {
*(((uint8_t*) buffer) + offset) = output_pixel.pixel;
} else if (colorspace->depth < 8) {
// Reorder the offsets to pack multiple rows into a byte (meaning they share a column).
if (!colorspace->pixels_in_byte_share_row) {
uint16_t width = displayio_area_width(area);
uint16_t row = offset / width;
uint16_t col = offset % width;
// Dividing by pixels_per_byte does truncated division even if we multiply it back out.
offset = col * pixels_per_byte + (row / pixels_per_byte) * pixels_per_byte * width + row % pixels_per_byte;
// Also useful for validating that the bitpacking worked correctly.
// if (offset > displayio_area_size(area)) {
// asm("bkpt");
// }
}
uint8_t shift = (offset % pixels_per_byte) * colorspace->depth;
if (colorspace->reverse_pixels_in_byte) {
// Reverse the shift by subtracting it from the leftmost shift.
shift = (pixels_per_byte - 1) * colorspace->depth - shift;
}
((uint8_t*)buffer)[offset / pixels_per_byte] |= output_pixel.pixel << shift;
}
}
}
}
return full_coverage;
}
void displayio_tilegrid_finish_refresh(displayio_tilegrid_t *self) {
bool first_draw = self->previous_area.x1 == self->previous_area.x2;
bool hidden = self->hidden || self->hidden_by_parent;
if (!first_draw && hidden) {
self->previous_area.x2 = self->previous_area.x1;
} else if (self->moved || first_draw) {
displayio_area_copy(&self->current_area, &self->previous_area);
}
self->moved = false;
self->full_change = false;
self->partial_change = false;
if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) {
displayio_palette_finish_refresh(self->pixel_shader);
} else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) {
displayio_colorconverter_finish_refresh(self->pixel_shader);
}
if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_bitmap_type)) {
displayio_bitmap_finish_refresh(self->bitmap);
} else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_shape_type)) {
// TODO: Support shape changes.
} else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_ondiskbitmap_type)) {
// OnDiskBitmap changes will trigger a complete reload so no need to
// track changes.
}
// TODO(tannewt): We could double buffer changes to position and move them over here.
// That way they won't change during a refresh and tear.
}
displayio_area_t* displayio_tilegrid_get_refresh_areas(displayio_tilegrid_t *self, displayio_area_t* tail) {
bool first_draw = self->previous_area.x1 == self->previous_area.x2;
bool hidden = self->hidden || self->hidden_by_parent;
// Check hidden first because it trumps all other changes.
if (hidden) {
if (!first_draw) {
self->previous_area.next = tail;
return &self->previous_area;
} else {
return tail;
}
} else if (self->moved && !first_draw) {
displayio_area_union(&self->previous_area, &self->current_area, &self->dirty_area);
if (displayio_area_size(&self->dirty_area) <= 2U * self->pixel_width * self->pixel_height) {
self->dirty_area.next = tail;
return &self->dirty_area;
}
self->previous_area.next = tail;
self->current_area.next = &self->previous_area;
return &self->current_area;
}
// If we have an in-memory bitmap, then check it for modifications.
if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_bitmap_type)) {
displayio_area_t* refresh_area = displayio_bitmap_get_refresh_areas(self->bitmap, tail);
if (refresh_area != tail) {
// Special case a TileGrid that shows a full bitmap and use its
// dirty area. Copy it to ours so we can transform it.
if (self->tiles_in_bitmap == 1) {
displayio_area_copy(refresh_area, &self->dirty_area);
self->partial_change = true;
} else {
self->full_change = true;
}
}
}
self->full_change = self->full_change ||
(MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type) &&
displayio_palette_needs_refresh(self->pixel_shader)) ||
(MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type) &&
displayio_colorconverter_needs_refresh(self->pixel_shader));
if (self->full_change || first_draw) {
self->current_area.next = tail;
return &self->current_area;
}
if (self->partial_change) {
if (self->absolute_transform->transpose_xy) {
int16_t x1 = self->dirty_area.x1;
self->dirty_area.x1 = self->absolute_transform->x + self->absolute_transform->dx * (self->y + self->dirty_area.y1);
self->dirty_area.y1 = self->absolute_transform->y + self->absolute_transform->dy * (self->x + x1);
int16_t x2 = self->dirty_area.x2;
self->dirty_area.x2 = self->absolute_transform->x + self->absolute_transform->dx * (self->y + self->dirty_area.y2);
self->dirty_area.y2 = self->absolute_transform->y + self->absolute_transform->dy * (self->x + x2);
} else {
self->dirty_area.x1 = self->absolute_transform->x + self->absolute_transform->dx * (self->x + self->dirty_area.x1);
self->dirty_area.y1 = self->absolute_transform->y + self->absolute_transform->dy * (self->y + self->dirty_area.y1);
self->dirty_area.x2 = self->absolute_transform->x + self->absolute_transform->dx * (self->x + self->dirty_area.x2);
self->dirty_area.y2 = self->absolute_transform->y + self->absolute_transform->dy * (self->y + self->dirty_area.y2);
}
if (self->dirty_area.y2 < self->dirty_area.y1) {
int16_t temp = self->dirty_area.y2;
self->dirty_area.y2 = self->dirty_area.y1;
self->dirty_area.y1 = temp;
}
if (self->dirty_area.x2 < self->dirty_area.x1) {
int16_t temp = self->dirty_area.x2;
self->dirty_area.x2 = self->dirty_area.x1;
self->dirty_area.x1 = temp;
}
self->dirty_area.next = tail;
return &self->dirty_area;
}
return tail;
}