5e265f4fbd
When reading the accumulated button presses in gamepad and gamepadshift, don't clear the buffer to "no buttons pressed", but instead set it to the current (last checked) state. This clears the accumulated presses, but retains any ongoing ones. This fixes #1935 |
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GamePad.c | ||
GamePad.h | ||
__init__.c | ||
__init__.h |