circuitpython/shared-bindings/vectorio/VectorShape.h
warriorofwire 4086600b61 vectorio: switch per-shape transform to Display
Rather than maintain a transform per-shape, we'll just use whatever
  settings are on the Display.  Currently only transpose is done.
2020-05-09 22:15:51 -07:00

28 lines
1.2 KiB
C

#ifndef MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_SHAPE_H
#define MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_SHAPE_H
#include "shared-module/vectorio/VectorShape.h"
#include "shared-module/displayio/area.h"
extern const mp_obj_type_t vectorio_vector_shape_type;
void common_hal_vectorio_vector_shape_construct(vectorio_vector_shape_t *self,
vectorio_ishape_t ishape,
mp_obj_t pixel_shader, uint16_t x, uint16_t y);
void common_hal_vectorio_vector_shape_set_dirty(void *self);
mp_int_t common_hal_vectorio_vector_shape_get_x(vectorio_vector_shape_t *self);
void common_hal_vectorio_vector_shape_set_x(vectorio_vector_shape_t *self, mp_int_t x);
mp_int_t common_hal_vectorio_vector_shape_get_y(vectorio_vector_shape_t *self);
void common_hal_vectorio_vector_shape_set_y(vectorio_vector_shape_t *self, mp_int_t y);
mp_obj_t common_hal_vectorio_vector_shape_get_pixel_shader(vectorio_vector_shape_t *self);
void common_hal_vectorio_vector_shape_set_pixel_shader(vectorio_vector_shape_t *self, mp_obj_t pixel_shader);
void vectorio_vector_shape_update_transform(vectorio_vector_shape_t *self, displayio_buffer_transform_t *group_transform);
#endif // MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_SHAPE_H