circuitpython/supervisor/shared/tick.c

134 lines
3.9 KiB
C

/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2019 Jeff Epler for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "supervisor/shared/tick.h"
#include "py/mpstate.h"
#include "supervisor/linker.h"
#include "supervisor/filesystem.h"
#include "supervisor/port.h"
#include "supervisor/shared/autoreload.h"
static volatile uint64_t PLACE_IN_DTCM_BSS(background_ticks);
#if CIRCUITPY_GAMEPAD
#include "shared-module/gamepad/__init__.h"
#endif
#if CIRCUITPY_GAMEPADSHIFT
#include "shared-module/gamepadshift/__init__.h"
#endif
#include "shared-bindings/microcontroller/__init__.h"
void supervisor_tick(void) {
#if CIRCUITPY_FILESYSTEM_FLUSH_INTERVAL_MS > 0
filesystem_tick();
#endif
#ifdef CIRCUITPY_AUTORELOAD_DELAY_MS
autoreload_tick();
#endif
#ifdef CIRCUITPY_GAMEPAD_TICKS
if (!(port_get_raw_ticks(NULL) & CIRCUITPY_GAMEPAD_TICKS)) {
#if CIRCUITPY_GAMEPAD
gamepad_tick();
#endif
#if CIRCUITPY_GAMEPADSHIFT
gamepadshift_tick();
#endif
}
#endif
}
uint64_t supervisor_ticks_ms64() {
uint64_t result;
common_hal_mcu_disable_interrupts();
result = port_get_raw_ticks(NULL);
common_hal_mcu_enable_interrupts();
result = result * 1000 / 1024;
return result;
}
uint32_t supervisor_ticks_ms32() {
return supervisor_ticks_ms64();
}
extern void run_background_tasks(void);
void PLACE_IN_ITCM(supervisor_run_background_tasks_if_tick)() {
uint8_t subticks;
uint64_t now = port_get_raw_ticks(&subticks);
if (now == background_ticks && (subticks & 0x3) != 0) {
return;
}
background_ticks = now;
run_background_tasks();
}
void supervisor_fake_tick() {
uint32_t now = port_get_raw_ticks(NULL);
background_ticks = (now - 1);
}
void mp_hal_delay_ms(mp_uint_t delay) {
uint64_t start_tick = port_get_raw_ticks(NULL);
// Adjust the delay to ticks vs ms.
delay = delay * 1024 / 1000;
uint64_t duration = 0;
port_interrupt_after_ticks(delay);
while (duration < delay) {
RUN_BACKGROUND_TASKS;
// Check to see if we've been CTRL-Ced by autoreload or the user.
if(MP_STATE_VM(mp_pending_exception) == MP_OBJ_FROM_PTR(&MP_STATE_VM(mp_kbd_exception)) ||
MP_STATE_VM(mp_pending_exception) == MP_OBJ_FROM_PTR(&MP_STATE_VM(mp_reload_exception))) {
break;
}
// Sleep until an interrupt happens.
port_sleep_until_interrupt();
// asm("bkpt");
duration = (port_get_raw_ticks(NULL) - start_tick);
port_interrupt_after_ticks(duration);
}
}
volatile size_t tick_enable_count = 0;
extern void supervisor_enable_tick(void) {
if (tick_enable_count == 0) {
port_enable_tick();
}
tick_enable_count++;
}
extern void supervisor_disable_tick(void) {
tick_enable_count--;
if (tick_enable_count == 0) {
port_disable_tick();
}
}