circuitpython/windows/windows_mphal.c
stijn a5aa03acaf windows: Better handling of Ctrl-C
This builds upon the changes made in 2195046365. Using signal() does not
produce reliable results so SetConsoleCtrlHandler is used, and the handler
is installed only once during initialization instead of removing it in
mp_hal_set_interrupt_char when it is not strictly needed anymore, since
removing it might lead to Ctrl-C events being missed because they are
fired on a seperate thread which might only become alive after the handler
was removed.
2015-12-21 20:51:27 +02:00

207 lines
6.4 KiB
C

/*
* This file is part of the Micro Python project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2015 Damien P. George
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "py/mpstate.h"
#include "py/mphal.h"
#include <windows.h>
#include <unistd.h>
HANDLE std_in = NULL;
HANDLE con_out = NULL;
DWORD orig_mode = 0;
STATIC void assure_stdin_handle() {
if (!std_in) {
std_in = GetStdHandle(STD_INPUT_HANDLE);
assert(std_in != INVALID_HANDLE_VALUE);
}
}
STATIC void assure_conout_handle() {
if (!con_out) {
con_out = CreateFile("CONOUT$", GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL, OPEN_EXISTING, 0, 0);
assert(con_out != INVALID_HANDLE_VALUE);
}
}
void mp_hal_stdio_mode_raw(void) {
assure_stdin_handle();
GetConsoleMode(std_in, &orig_mode);
DWORD mode = orig_mode;
mode &= ~ENABLE_ECHO_INPUT;
mode &= ~ENABLE_LINE_INPUT;
mode &= ~ENABLE_PROCESSED_INPUT;
SetConsoleMode(std_in, mode);
}
void mp_hal_stdio_mode_orig(void) {
assure_stdin_handle();
SetConsoleMode(std_in, orig_mode);
}
// Handler to be installed by SetConsoleCtrlHandler, currently used only to handle Ctrl-C.
// This handler has to be installed just once (this has to be done elswhere in init code).
// Previous versions of the mp_hal code would install a handler whenever Ctrl-C input is
// allowed and remove the handler again when it is not. That is not necessary though (1),
// and it might introduce problems (2) because console notifications are delivered to the
// application in a seperate thread.
// (1) mp_hal_set_interrupt_char effectively enables/disables processing of Ctrl-C via the
// ENABLE_PROCESSED_INPUT flag so in raw mode console_sighandler won't be called.
// (2) if mp_hal_set_interrupt_char would remove the handler while Ctrl-C was issued earlier,
// the thread created for handling it might not be running yet so we'd miss the notification.
BOOL WINAPI console_sighandler(DWORD evt) {
if (evt == CTRL_C_EVENT) {
if (MP_STATE_VM(mp_pending_exception) == MP_STATE_VM(keyboard_interrupt_obj)) {
// this is the second time we are called, so die straight away
exit(1);
}
mp_obj_exception_clear_traceback(MP_STATE_VM(keyboard_interrupt_obj));
MP_STATE_VM(mp_pending_exception) = MP_STATE_VM(keyboard_interrupt_obj);
return TRUE;
}
return FALSE;
}
void mp_hal_set_interrupt_char(char c) {
assure_stdin_handle();
if (c == CHAR_CTRL_C) {
DWORD mode;
GetConsoleMode(std_in, &mode);
mode |= ENABLE_PROCESSED_INPUT;
SetConsoleMode(std_in, mode);
} else {
DWORD mode;
GetConsoleMode(std_in, &mode);
mode &= ~ENABLE_PROCESSED_INPUT;
SetConsoleMode(std_in, mode);
}
}
void mp_hal_move_cursor_back(uint pos) {
assure_conout_handle();
CONSOLE_SCREEN_BUFFER_INFO info;
GetConsoleScreenBufferInfo(con_out, &info);
info.dwCursorPosition.X -= (short)pos;
if (info.dwCursorPosition.X < 0) {
info.dwCursorPosition.X = 0;
}
SetConsoleCursorPosition(con_out, info.dwCursorPosition);
}
void mp_hal_erase_line_from_cursor(uint n_chars_to_erase) {
assure_conout_handle();
CONSOLE_SCREEN_BUFFER_INFO info;
GetConsoleScreenBufferInfo(con_out, &info);
DWORD written;
FillConsoleOutputCharacter(con_out, ' ', n_chars_to_erase, info.dwCursorPosition, &written);
FillConsoleOutputAttribute(con_out, info.wAttributes, n_chars_to_erase, info.dwCursorPosition, &written);
}
typedef struct item_t {
WORD vkey;
const char *seq;
} item_t;
// map virtual key codes to VT100 escape sequences
STATIC item_t keyCodeMap[] = {
{VK_UP, "[A"},
{VK_DOWN, "[B"},
{VK_RIGHT, "[C"},
{VK_LEFT, "[D"},
{VK_HOME, "[H"},
{VK_END, "[F"},
{VK_DELETE, "[3~"},
{0, ""} //sentinel
};
STATIC const char *cur_esc_seq = NULL;
STATIC int esc_seq_process_vk(int vk) {
for (item_t *p = keyCodeMap; p->vkey != 0; ++p) {
if (p->vkey == vk) {
cur_esc_seq = p->seq;
return 27; // ESC, start of escape sequence
}
}
return 0; // nothing found
}
STATIC int esc_seq_chr() {
if (cur_esc_seq) {
const char c = *cur_esc_seq++;
if (c) {
return c;
}
cur_esc_seq = NULL;
}
return 0;
}
int mp_hal_stdin_rx_chr(void) {
// currently processing escape seq?
const int ret = esc_seq_chr();
if (ret) {
return ret;
}
// poll until key which we handle is pressed
assure_stdin_handle();
DWORD num_read;
INPUT_RECORD rec;
for (;;) {
if (!ReadConsoleInput(std_in, &rec, 1, &num_read) || !num_read) {
return CHAR_CTRL_C; // EOF, ctrl-D
}
if (rec.EventType != KEY_EVENT || !rec.Event.KeyEvent.bKeyDown) { // only want key down events
continue;
}
const char c = rec.Event.KeyEvent.uChar.AsciiChar;
if (c) { // plain ascii char, return it
return c;
}
const int ret = esc_seq_process_vk(rec.Event.KeyEvent.wVirtualKeyCode);
if (ret) {
return ret;
}
}
}
void mp_hal_stdout_tx_strn(const char *str, size_t len) {
write(1, str, len);
}
void mp_hal_stdout_tx_strn_cooked(const char *str, size_t len) {
mp_hal_stdout_tx_strn(str, len);
}
void mp_hal_stdout_tx_str(const char *str) {
mp_hal_stdout_tx_strn(str, strlen(str));
}