circuitpython/shared-bindings/displayio/Sprite.h
Scott Shawcroft f21cf15c38
Add OnDiskBitmap which loads pixel data straight from disk.
Also, renamed Sprite's palette to pixel_shader so it can be
anything that produces colors based on values (including color values).
Added a ColorConverter that converts RGB888 (found in bitmaps) to
RGB565 for the display.

Fixes #1182
2018-09-12 15:25:59 -07:00

44 lines
2.0 KiB
C

/*
* This file is part of the Micro Python project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2018 Scott Shawcroft for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef MICROPY_INCLUDED_SHARED_BINDINGS_DISPLAYIO_SPRITE_H
#define MICROPY_INCLUDED_SHARED_BINDINGS_DISPLAYIO_SPRITE_H
#include "shared-module/displayio/Sprite.h"
extern const mp_obj_type_t displayio_sprite_type;
void common_hal_displayio_sprite_construct(displayio_sprite_t *self, mp_obj_t bitmap,
mp_obj_t pixel_shader, uint16_t width, uint16_t height, uint16_t x, uint16_t y);
void common_hal_displayio_sprite_get_position(displayio_sprite_t *self, int16_t* x, int16_t* y);
void common_hal_displayio_sprite_set_position(displayio_sprite_t *self, int16_t x, int16_t y);
mp_obj_t common_hal_displayio_sprite_get_pixel_shader(displayio_sprite_t *self);
void common_hal_displayio_sprite_set_pixel_shader(displayio_sprite_t *self, mp_obj_t pixel_shader);
#endif // MICROPY_INCLUDED_SHARED_BINDINGS_DISPLAYIO_SPRITE_H