5d0791cafb
It caused the bottom and right edges to be one pixel short.
277 lines
11 KiB
C
277 lines
11 KiB
C
/*
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* This file is part of the Micro Python project, http://micropython.org/
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*
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 Scott Shawcroft for Adafruit Industries
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "shared-bindings/displayio/TileGrid.h"
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#include "shared-bindings/displayio/Bitmap.h"
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#include "shared-bindings/displayio/ColorConverter.h"
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#include "shared-bindings/displayio/OnDiskBitmap.h"
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#include "shared-bindings/displayio/Palette.h"
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#include "shared-bindings/displayio/Shape.h"
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void common_hal_displayio_tilegrid_construct(displayio_tilegrid_t *self, mp_obj_t bitmap,
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uint16_t bitmap_width_in_tiles,
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mp_obj_t pixel_shader, uint16_t width, uint16_t height,
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uint16_t tile_width, uint16_t tile_height, uint16_t x, uint16_t y, uint8_t default_tile) {
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uint32_t total_tiles = width * height;
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// Sprites will only have one tile so save a little memory by inlining values in the pointer.
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uint8_t inline_tiles = sizeof(uint8_t*);
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if (total_tiles <= inline_tiles) {
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self->tiles = 0;
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// Pack values into the pointer since there are only a few.
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for (uint32_t i = 0; i < inline_tiles; i++) {
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((uint8_t*) &self->tiles)[i] = default_tile;
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}
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self->inline_tiles = true;
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} else {
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self->tiles = (uint8_t*) m_malloc(total_tiles, false);
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for (uint32_t i = 0; i < total_tiles; i++) {
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self->tiles[i] = default_tile;
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}
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self->inline_tiles = false;
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}
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self->bitmap_width_in_tiles = bitmap_width_in_tiles;
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self->width_in_tiles = width;
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self->height_in_tiles = height;
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self->area.x1 = x;
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self->area.y1 = y;
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self->area.x2 = x + width * tile_width;
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self->area.y2 = y + height * tile_height;
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self->tile_width = tile_width;
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self->tile_height = tile_height;
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self->bitmap = bitmap;
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self->pixel_shader = pixel_shader;
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}
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mp_int_t common_hal_displayio_tilegrid_get_x(displayio_tilegrid_t *self) {
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return self->area.x1;
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}
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void common_hal_displayio_tilegrid_set_x(displayio_tilegrid_t *self, mp_int_t x) {
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if (self->area.x1 == x) {
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return;
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}
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self->needs_refresh = true;
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self->area.x2 += (self->area.x1 - x);
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self->area.x1 = x;
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}
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mp_int_t common_hal_displayio_tilegrid_get_y(displayio_tilegrid_t *self) {
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return self->area.y1;
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}
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void common_hal_displayio_tilegrid_set_y(displayio_tilegrid_t *self, mp_int_t y) {
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if (self->area.y1 == y) {
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return;
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}
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self->needs_refresh = true;
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self->area.y2 += (self->area.y1 - y);
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self->area.y1 = y;
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}
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mp_obj_t common_hal_displayio_tilegrid_get_pixel_shader(displayio_tilegrid_t *self) {
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return self->pixel_shader;
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}
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void common_hal_displayio_tilegrid_set_pixel_shader(displayio_tilegrid_t *self, mp_obj_t pixel_shader) {
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self->pixel_shader = pixel_shader;
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self->needs_refresh = true;
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}
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uint16_t common_hal_displayio_tilegrid_get_width(displayio_tilegrid_t *self) {
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return self->width_in_tiles;
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}
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uint16_t common_hal_displayio_tilegrid_get_height(displayio_tilegrid_t *self) {
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return self->height_in_tiles;
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}
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uint8_t common_hal_displayio_tilegrid_get_tile(displayio_tilegrid_t *self, uint16_t x, uint16_t y) {
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uint8_t* tiles = self->tiles;
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if (self->inline_tiles) {
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tiles = (uint8_t*) &self->tiles;
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}
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if (tiles == NULL) {
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return 0;
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}
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return tiles[y * self->width_in_tiles + x];
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}
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void common_hal_displayio_tilegrid_set_tile(displayio_tilegrid_t *self, uint16_t x, uint16_t y, uint8_t tile_index) {
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uint8_t* tiles = self->tiles;
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if (self->inline_tiles) {
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tiles = (uint8_t*) &self->tiles;
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}
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if (tiles == NULL) {
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return;
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}
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tiles[y * self->width_in_tiles + x] = tile_index;
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self->needs_refresh = true;
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}
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void common_hal_displayio_tilegrid_set_top_left(displayio_tilegrid_t *self, uint16_t x, uint16_t y) {
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self->top_left_x = x;
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self->top_left_y = y;
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self->needs_refresh = true;
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}
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bool displayio_tilegrid_get_area(displayio_tilegrid_t *self, displayio_buffer_transform_t* transform, displayio_area_t* area, uint32_t* mask, uint32_t *buffer) {
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// If no tiles are present we have no impact.
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uint8_t* tiles = self->tiles;
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if (self->inline_tiles) {
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tiles = (uint8_t*) &self->tiles;
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}
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if (tiles == NULL) {
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return false;
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}
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displayio_area_t overlap;
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displayio_area_t scaled_area = {
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.x1 = self->area.x1 * transform->scale,
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.y1 = self->area.y1 * transform->scale,
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.x2 = self->area.x2 * transform->scale,
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.y2 = self->area.y2 * transform->scale
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};
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if (!displayio_area_compute_overlap(area, &scaled_area, &overlap)) {
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return false;
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}
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int16_t x_stride = 1;
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int16_t y_stride = displayio_area_width(area);
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if (transform->transpose_xy) {
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x_stride = displayio_area_height(area);
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y_stride = 1;
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}
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uint16_t start = 0;
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if (transform->mirror_x) {
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start += (area->x2 - area->x1 - 1) * x_stride;
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x_stride *= -1;
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}
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if (transform->mirror_y) {
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start += (area->y2 - area->y1 - 1) * y_stride;
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y_stride *= -1;
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}
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// Track if this layer finishes filling in the given area. We can ignore any remaining
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// layers at that point.
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bool full_coverage = displayio_area_equal(area, &overlap);
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// TODO(tannewt): Skip coverage tracking if all pixels outside the overlap have already been
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// set and our palette is all opaque.
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// TODO(tannewt): Check to see if the pixel_shader has any transparency. If it doesn't then we
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// can either return full coverage or bulk update the mask.
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int16_t y = overlap.y1 - scaled_area.y1;
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if (y < 0) {
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y = 0;
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}
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int16_t x_shift = area->x1 - scaled_area.x1;
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int16_t y_shift = area->y1 - scaled_area.y1;
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for (; y < overlap.y2 - scaled_area.y1; y++) {
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int16_t x = overlap.x1 - scaled_area.x1;
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if (x < 0) {
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x = 0;
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}
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int16_t row_start = start + (y - y_shift) * y_stride;
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int16_t local_y = y / transform->scale;
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for (; x < overlap.x2 - scaled_area.x1; x++) {
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// Compute the destination pixel in the buffer and mask based on the transformations.
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uint16_t offset = row_start + (x - x_shift) * x_stride;
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// This is super useful for debugging out range accesses. Uncomment to use.
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// if (offset < 0 || offset >= displayio_area_size(area)) {
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// asm("bkpt");
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// }
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// Check the mask first to see if the pixel has already been set.
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if ((mask[offset / 32] & (1 << (offset % 32))) != 0) {
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continue;
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}
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int16_t local_x = x / transform->scale;
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uint16_t tile_location = ((local_y / self->tile_height + self->top_left_y) % self->height_in_tiles) * self->width_in_tiles + (local_x / self->tile_width + self->top_left_x) % self->width_in_tiles;
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uint8_t tile = tiles[tile_location];
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uint16_t tile_x = (tile % self->bitmap_width_in_tiles) * self->tile_width + local_x % self->tile_width;
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uint16_t tile_y = (tile / self->bitmap_width_in_tiles) * self->tile_height + local_y % self->tile_height;
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uint32_t value = 0;
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// We always want to read bitmap pixels by row first and then transpose into the destination
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// buffer because most bitmaps are row associated.
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if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_bitmap_type)) {
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value = common_hal_displayio_bitmap_get_pixel(self->bitmap, tile_x, tile_y);
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} else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_shape_type)) {
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value = common_hal_displayio_shape_get_pixel(self->bitmap, tile_x, tile_y);
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} else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_ondiskbitmap_type)) {
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value = common_hal_displayio_ondiskbitmap_get_pixel(self->bitmap, tile_x, tile_y);
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}
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uint16_t* pixel = ((uint16_t*) buffer) + offset;
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if (self->pixel_shader == mp_const_none) {
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*pixel = value;
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return true;
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} else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) {
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if (!displayio_palette_get_color(self->pixel_shader, value, pixel)) {
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// A pixel is transparent so we haven't fully covered the area ourselves.
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full_coverage = false;
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} else {
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mask[offset / 32] |= 1 << (offset % 32);
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}
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} else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) {
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if (!common_hal_displayio_colorconverter_convert(self->pixel_shader, value, pixel)) {
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// A pixel is transparent so we haven't fully covered the area ourselves.
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full_coverage = false;
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} else {
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mask[offset / 32] |= 1 << (offset % 32);
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}
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}
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}
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}
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return full_coverage;
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}
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bool displayio_tilegrid_needs_refresh(displayio_tilegrid_t *self) {
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if (self->needs_refresh) {
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return true;
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} else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) {
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return displayio_palette_needs_refresh(self->pixel_shader);
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} else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) {
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return displayio_colorconverter_needs_refresh(self->pixel_shader);
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}
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return false;
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}
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void displayio_tilegrid_finish_refresh(displayio_tilegrid_t *self) {
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self->needs_refresh = false;
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if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) {
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displayio_palette_finish_refresh(self->pixel_shader);
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} else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) {
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displayio_colorconverter_finish_refresh(self->pixel_shader);
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}
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// TODO(tannewt): We could double buffer changes to position and move them over here.
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// That way they won't change during a refresh and tear.
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}
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