circuitpython/ports/atmel-samd/boards/ugame10/mpconfigboard.h
Scott Shawcroft 9d91111b1b
Move atmel-samd to tinyusb and support nRF flash.
This started while adding USB MIDI support (and descriptor support is
in this change.) When seeing that I'd have to implement the MIDI class
logic twice, once for atmel-samd and once for nrf, I decided to refactor
the USB stack so its shared across ports. This has led to a number of
changes that remove items from the ports folder and move them into
supervisor.

Furthermore, we had external SPI flash support for nrf pending so I
factored out the connection between the usb stack and the flash API as
well. This PR also includes the QSPI support for nRF.
2018-11-08 17:25:30 -08:00

30 lines
1.0 KiB
C

#define MICROPY_HW_BOARD_NAME "uGame10"
#define MICROPY_HW_MCU_NAME "samd21e18"
#define SPI_FLASH_MOSI_PIN &pin_PA16
#define SPI_FLASH_MISO_PIN &pin_PA19
#define SPI_FLASH_SCK_PIN &pin_PA17
#define SPI_FLASH_CS_PIN &pin_PA18
// These are pins not to reset.
#define MICROPY_PORT_A (0)
#define MICROPY_PORT_B (0)
#define MICROPY_PORT_C (0)
#define CALIBRATE_CRYSTALLESS 1
// If you change this, then make sure to update the linker scripts as well to
// make sure you don't overwrite code.
#define CIRCUITPY_INTERNAL_NVM_SIZE 256
#define BOARD_FLASH_SIZE (0x00040000 - 0x2000 - CIRCUITPY_INTERNAL_NVM_SIZE)
#define EXTRA_BUILTIN_MODULES \
{ MP_OBJ_NEW_QSTR(MP_QSTR_audioio), (mp_obj_t)&audioio_module }, \
{ MP_OBJ_NEW_QSTR(MP_QSTR_gamepad),(mp_obj_t)&gamepad_module }, \
{ MP_OBJ_NEW_QSTR(MP_QSTR__stage), (mp_obj_t)&stage_module }
// USB is always used internally so skip the pin objects for it.
#define IGNORE_PIN_PA24 1
#define IGNORE_PIN_PA25 1