9d91111b1b
This started while adding USB MIDI support (and descriptor support is in this change.) When seeing that I'd have to implement the MIDI class logic twice, once for atmel-samd and once for nrf, I decided to refactor the USB stack so its shared across ports. This has led to a number of changes that remove items from the ports folder and move them into supervisor. Furthermore, we had external SPI flash support for nrf pending so I factored out the connection between the usb stack and the flash API as well. This PR also includes the QSPI support for nRF.
30 lines
1.0 KiB
C
30 lines
1.0 KiB
C
#define MICROPY_HW_BOARD_NAME "uGame10"
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#define MICROPY_HW_MCU_NAME "samd21e18"
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#define SPI_FLASH_MOSI_PIN &pin_PA16
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#define SPI_FLASH_MISO_PIN &pin_PA19
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#define SPI_FLASH_SCK_PIN &pin_PA17
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#define SPI_FLASH_CS_PIN &pin_PA18
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// These are pins not to reset.
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#define MICROPY_PORT_A (0)
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#define MICROPY_PORT_B (0)
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#define MICROPY_PORT_C (0)
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#define CALIBRATE_CRYSTALLESS 1
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// If you change this, then make sure to update the linker scripts as well to
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// make sure you don't overwrite code.
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#define CIRCUITPY_INTERNAL_NVM_SIZE 256
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#define BOARD_FLASH_SIZE (0x00040000 - 0x2000 - CIRCUITPY_INTERNAL_NVM_SIZE)
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#define EXTRA_BUILTIN_MODULES \
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{ MP_OBJ_NEW_QSTR(MP_QSTR_audioio), (mp_obj_t)&audioio_module }, \
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{ MP_OBJ_NEW_QSTR(MP_QSTR_gamepad),(mp_obj_t)&gamepad_module }, \
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{ MP_OBJ_NEW_QSTR(MP_QSTR__stage), (mp_obj_t)&stage_module }
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// USB is always used internally so skip the pin objects for it.
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#define IGNORE_PIN_PA24 1
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#define IGNORE_PIN_PA25 1
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