circuitpython/shared-bindings/displayio/Sprite.c

191 lines
7.6 KiB
C

/*
* This file is part of the Micro Python project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2018 Scott Shawcroft for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "shared-bindings/displayio/Sprite.h"
#include <stdint.h>
#include "lib/utils/context_manager_helpers.h"
#include "py/binary.h"
#include "py/objproperty.h"
#include "py/runtime.h"
#include "shared-bindings/displayio/Bitmap.h"
#include "shared-bindings/displayio/ColorConverter.h"
#include "shared-bindings/displayio/OnDiskBitmap.h"
#include "shared-bindings/displayio/Palette.h"
#include "supervisor/shared/translate.h"
void unpack_position(mp_obj_t position_obj, int16_t* x, int16_t* y) {
// TODO(tannewt): Support any value sequence such as bytearray or bytes.
mp_obj_tuple_t *position = MP_OBJ_TO_PTR(position_obj);
if (MP_OBJ_IS_TYPE(position_obj, &mp_type_tuple) && position->len == 2) {
*x = mp_obj_get_int(position->items[0]);
*y = mp_obj_get_int(position->items[1]);
} else if (position != mp_const_none) {
mp_raise_TypeError(translate("position must be 2-tuple"));
}
}
//| .. currentmodule:: displayio
//|
//| :class:`Sprite` -- A particular copy of an image to display
//| ==========================================================================
//|
//| Position a particular image and pixel_shader combination. Multiple sprites can share bitmaps
//| pixel shaders.
//|
//| .. warning:: This will be changed before 4.0.0. Consider it very experimental.
//|
//| .. class:: Sprite(bitmap, *, pixel_shader, position, width, height)
//|
//| Create a Sprite object. The bitmap is source for 2d pixels. The pixel_shader is used to
//| convert the value and its location to a display native pixel color. This may be a simple color
//| palette lookup, a gradient, a pattern or a color transformer.
//|
//|
STATIC mp_obj_t displayio_sprite_make_new(const mp_obj_type_t *type, size_t n_args, size_t n_kw, const mp_obj_t *pos_args) {
mp_arg_check_num(n_args, n_kw, 1, 4, true);
mp_map_t kw_args;
mp_map_init_fixed_table(&kw_args, n_kw, pos_args + n_args);
enum { ARG_bitmap, ARG_pixel_shader, ARG_position, ARG_width, ARG_height };
static const mp_arg_t allowed_args[] = {
{ MP_QSTR_bitmap, MP_ARG_OBJ | MP_ARG_REQUIRED },
{ MP_QSTR_pixel_shader, MP_ARG_OBJ | MP_ARG_KW_ONLY },
{ MP_QSTR_position, MP_ARG_OBJ | MP_ARG_KW_ONLY },
{ MP_QSTR_width, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = -1} },
{ MP_QSTR_height, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = -1} },
};
mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
mp_arg_parse_all(n_args, pos_args, &kw_args, MP_ARRAY_SIZE(allowed_args), allowed_args, args);
mp_obj_t bitmap = args[ARG_bitmap].u_obj;
uint16_t width;
uint16_t height;
if (MP_OBJ_IS_TYPE(bitmap, &displayio_bitmap_type)) {
displayio_bitmap_t* bmp = MP_OBJ_TO_PTR(bitmap);
width = bmp->width;
height = bmp->height;
} else if (MP_OBJ_IS_TYPE(bitmap, &displayio_ondiskbitmap_type)) {
displayio_ondiskbitmap_t* bmp = MP_OBJ_TO_PTR(bitmap);
width = bmp->width;
height = bmp->height;
} else {
mp_raise_TypeError(translate("unsupported bitmap type"));
}
int16_t x = 0;
int16_t y = 0;
mp_obj_t position_obj = args[ARG_position].u_obj;
unpack_position(position_obj, &x, &y);
displayio_sprite_t *self = m_new_obj(displayio_sprite_t);
self->base.type = &displayio_sprite_type;
common_hal_displayio_sprite_construct(self, bitmap, args[ARG_pixel_shader].u_obj,
width, height, x, y);
return MP_OBJ_FROM_PTR(self);
}
//| .. attribute:: position
//|
//| The position of the top-left corner of the sprite.
//|
STATIC mp_obj_t displayio_sprite_obj_get_position(mp_obj_t self_in) {
displayio_sprite_t *self = MP_OBJ_TO_PTR(self_in);
int16_t x;
int16_t y;
common_hal_displayio_sprite_get_position(self, &x, &y);
mp_obj_t coords[2];
coords[0] = mp_obj_new_int(x);
coords[1] = mp_obj_new_int(y);
return mp_obj_new_tuple(2, coords);
}
MP_DEFINE_CONST_FUN_OBJ_1(displayio_sprite_get_position_obj, displayio_sprite_obj_get_position);
STATIC mp_obj_t displayio_sprite_obj_set_position(mp_obj_t self_in, mp_obj_t value) {
displayio_sprite_t *self = MP_OBJ_TO_PTR(self_in);
int16_t x = 0;
int16_t y = 0;
unpack_position(value, &x, &y);
common_hal_displayio_sprite_set_position(self, x, y);
return mp_const_none;
}
MP_DEFINE_CONST_FUN_OBJ_2(displayio_sprite_set_position_obj, displayio_sprite_obj_set_position);
const mp_obj_property_t displayio_sprite_position_obj = {
.base.type = &mp_type_property,
.proxy = {(mp_obj_t)&displayio_sprite_get_position_obj,
(mp_obj_t)&displayio_sprite_set_position_obj,
(mp_obj_t)&mp_const_none_obj},
};
//| .. attribute:: pixel_shader
//|
//| The pixel shader of the sprite.
//|
STATIC mp_obj_t displayio_sprite_obj_get_pixel_shader(mp_obj_t self_in) {
displayio_sprite_t *self = MP_OBJ_TO_PTR(self_in);
return common_hal_displayio_sprite_get_pixel_shader(self);
}
MP_DEFINE_CONST_FUN_OBJ_1(displayio_sprite_get_pixel_shader_obj, displayio_sprite_obj_get_pixel_shader);
STATIC mp_obj_t displayio_sprite_obj_set_pixel_shader(mp_obj_t self_in, mp_obj_t pixel_shader) {
displayio_sprite_t *self = MP_OBJ_TO_PTR(self_in);
if (!MP_OBJ_IS_TYPE(pixel_shader, &displayio_palette_type) && !MP_OBJ_IS_TYPE(pixel_shader, &displayio_colorconverter_type)) {
mp_raise_TypeError(translate("pixel_shader must be displayio.Palette or displayio.ColorConverter"));
}
common_hal_displayio_sprite_set_pixel_shader(self, pixel_shader);
return mp_const_none;
}
MP_DEFINE_CONST_FUN_OBJ_2(displayio_sprite_set_pixel_shader_obj, displayio_sprite_obj_set_pixel_shader);
const mp_obj_property_t displayio_sprite_pixel_shader_obj = {
.base.type = &mp_type_property,
.proxy = {(mp_obj_t)&displayio_sprite_get_pixel_shader_obj,
(mp_obj_t)&displayio_sprite_set_pixel_shader_obj,
(mp_obj_t)&mp_const_none_obj},
};
STATIC const mp_rom_map_elem_t displayio_sprite_locals_dict_table[] = {
// Properties
{ MP_ROM_QSTR(MP_QSTR_position), MP_ROM_PTR(&displayio_sprite_position_obj) },
{ MP_ROM_QSTR(MP_QSTR_pixel_shader), MP_ROM_PTR(&displayio_sprite_pixel_shader_obj) },
};
STATIC MP_DEFINE_CONST_DICT(displayio_sprite_locals_dict, displayio_sprite_locals_dict_table);
const mp_obj_type_t displayio_sprite_type = {
{ &mp_type_type },
.name = MP_QSTR_Sprite,
.make_new = displayio_sprite_make_new,
.locals_dict = (mp_obj_dict_t*)&displayio_sprite_locals_dict,
};