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It's designed to minimize RAM footprint by using Sprites to represent objects on the screen. The object model also facilitates partial screen updating which reduces the bandwidth needed to display. This is all handled in C. Python simply manipulates the objects with the ability to synchronize to frame timing. |
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filesystem.c | ||
port.c | ||
samd21_cpu.s | ||
samd51_cpu.s | ||
serial.c |