fae6e29546
.. otherwise, when an AudioPWMOut object was deinitted without being explicitly stop()ped, it would use up a slot in active_audio[]; the 5th iteration would create a non-working audio object which would just buzz instead of playing the right thing. Closes: #2203 |
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.. | ||
__init__.c | ||
PWMAudioOut.c | ||
PWMAudioOut.h |